The Frozen Deep
Band D · The Foundations · depths 23,501–32,000
Enemies of The Frozen Deep
A floor of this zone is a road of packs drawn from these 27 monsters, led by the depth's named one. Their numbers climb with depth, not with the name. Every 100th depth is a boss gate, and the boss leads that floor instead.
The zone's element is cold: every monster's blow is a mix of damage types and carries a share of it — most of a Mage's blow, a sixth or so of everyone else's beside their type's own. Each name reads as a type — what every type carries and asks of you is under the Bestiary.
Hoarfrost EaterImp
Frost ImpImp
Frozen HuskWight
Glacier WightWight
Deep Chill WraithWraith
Icebound FiendFiend
Ice OgreBrute
Shard GolemGolem
Glacier KnightKnight
Vault MageMage
Brittle GuardKnight
Cellar ImpImp
Ashlar GolemGolem
Hinge WightWight
Cold Vault EaterBrute
Drowned MasonWight
Plumb ShadeWraith
Column BruteBrute
Sunken BellringerHerald
Brittle CrossbowmanWight
Frost-Rot GhoulWight
Grate ShadeWraith
Sleeper’s AcolyteMage
Grate BruteBrute
Deep DelverWight
Cornice GargoyleGolem
The Long-FrozenWight
Preview any floor
Pick a depth to see its card: the monster that leads the floor, its numbers and its modifiers, as the game rolls them (needs JavaScript).
The depth's card
The card of a few depths across the zone, as the game rolls it: the numbers every body of that floor is built from. The leader carries 80% of the card's health and 60% of its damage, with the card's modifiers; the pack's bodies carry a share of it without them. Modifiers are rolled per depth; the ones shown are what that exact floor's leader carries.
What those modifiers do
OF DAMAGING- the pack within 4.5 tiles hits 25% harder
DEADLY- +20% critical strike chance
EVASIVE- +22% chance to dodge your hits
VENOMOUS- +35% chance to poison you
OF DISCIPLINE- every body that steps within 4.5 tiles gains a shell of 20% of its health
SUPPRESSING- avoids 40% of your statuses
SHOCKING- +35% shock chance; a quarter of its physical damage becomes lightning
LUCKY- 15% of its blows land twice over
OF THE EXECUTIONER- you recover half as much within 4.5 tiles of it
ROTPROOF- +75% chaos resistance (capped at 75%)
BARRIERED- Opens behind a barrier worth 25% of its health
OF PRECISION- the pack within 4.5 tiles crits 15% more often
ETHEREAL- takes 60% less from HITS, and double from damage over time
Every modifier, with the rules for how many a floor can carry, is listed under Enemy modifiers.
Bosses
The zone's gates rotate between 6 bosses, one every 100 depths. A boss's card carries more health and damage than the depth's regular monster; the exact numbers are on each boss's page.
The Sleeper in the Icegates 23,600, 24,200, 24,800…
The Keystone Wardengates 23,700, 24,300, 24,900…
The Drowned Architectgates 23,800, 24,400, 25,000…
The Tolling Wardengates 23,900, 24,500, 25,100…
The Brittle Colossusgates 24,000, 24,600, 25,200…
The Under-Delvergates 24,100, 24,700, 25,300…Where it sits in the descent
Above lies Cocytus. Clear the last gate and The Well of Giants opens at depth 32,001.
Descend into The Frozen Deep — play free