Hellruler Play

The Frozen Deep

Band D · The Foundations · depths 23,501–32,000

The Frozen Deep, depths 23,501–32,000 of Hellruler
Beneath the floor of hell. 9 zones of 8,500 depths each, 85 gates to a zone. Each zone carries 27 enemies and 6 bosses that take turns at its gates.

Enemies of The Frozen Deep

A floor of this zone is a road of packs drawn from these 27 monsters, led by the depth's named one. Their numbers climb with depth, not with the name. Every 100th depth is a boss gate, and the boss leads that floor instead.

The zone's element is cold: every monster's blow is a mix of damage types and carries a share of it — most of a Mage's blow, a sixth or so of everyone else's beside their type's own. Each name reads as a type — what every type carries and asks of you is under the Bestiary.

Hoarfrost Eater, an enemy of The Frozen Deep in HellrulerHoarfrost Eater
Imp
Frost Imp, an enemy of The Frozen Deep in HellrulerFrost Imp
Imp
Frozen Husk, an enemy of The Frozen Deep in HellrulerFrozen Husk
Wight
Glacier Wight, an enemy of The Frozen Deep in HellrulerGlacier Wight
Wight
Deep Chill Wraith, an enemy of The Frozen Deep in HellrulerDeep Chill Wraith
Wraith
Icebound Fiend, an enemy of The Frozen Deep in HellrulerIcebound Fiend
Fiend
Ice Ogre, an enemy of The Frozen Deep in HellrulerIce Ogre
Brute
Shard Golem, an enemy of The Frozen Deep in HellrulerShard Golem
Golem
Glacier Knight, an enemy of The Frozen Deep in HellrulerGlacier Knight
Knight
Vault Mage, an enemy of The Frozen Deep in HellrulerVault Mage
Mage
Brittle Guard, an enemy of The Frozen Deep in HellrulerBrittle Guard
Knight
Cellar Imp, an enemy of The Frozen Deep in HellrulerCellar Imp
Imp
Ashlar Golem, an enemy of The Frozen Deep in HellrulerAshlar Golem
Golem
Hinge Wight, an enemy of The Frozen Deep in HellrulerHinge Wight
Wight
Cold Vault Eater, an enemy of The Frozen Deep in HellrulerCold Vault Eater
Brute
Drowned Mason, an enemy of The Frozen Deep in HellrulerDrowned Mason
Wight
Plumb Shade, an enemy of The Frozen Deep in HellrulerPlumb Shade
Wraith
Column Brute, an enemy of The Frozen Deep in HellrulerColumn Brute
Brute
Sunken Bellringer, an enemy of The Frozen Deep in HellrulerSunken Bellringer
Herald
Brittle Crossbowman, an enemy of The Frozen Deep in HellrulerBrittle Crossbowman
Wight
Frost-Rot Ghoul, an enemy of The Frozen Deep in HellrulerFrost-Rot Ghoul
Wight
Grate Shade, an enemy of The Frozen Deep in HellrulerGrate Shade
Wraith
Sleeper’s Acolyte, an enemy of The Frozen Deep in HellrulerSleeper’s Acolyte
Mage
Grate Brute, an enemy of The Frozen Deep in HellrulerGrate Brute
Brute
Deep Delver, an enemy of The Frozen Deep in HellrulerDeep Delver
Wight
Cornice Gargoyle, an enemy of The Frozen Deep in HellrulerCornice Gargoyle
Golem
The Long-Frozen, an enemy of The Frozen Deep in HellrulerThe Long-Frozen
Wight

Preview any floor

Pick a depth to see its card: the monster that leads the floor, its numbers and its modifiers, as the game rolls them (needs JavaScript).

The depth's card

The card of a few depths across the zone, as the game rolls it: the numbers every body of that floor is built from. The leader carries 80% of the card's health and 60% of its damage, with the card's modifiers; the pack's bodies carry a share of it without them. Modifiers are rolled per depth; the ones shown are what that exact floor's leader carries.

Depth 23,501
Health4,672,311,124
Hit · swing14,543,573 / 0.6s
Armor0
Fire res0%
Lightning res0%
Cold res0%
Chaos res40%
Dodge47%
Barrier0
Depth 27,750
Health5,498,200,790
Hit · swing32,618,420 / 0.9s
Armor0
Fire res0%
Lightning res0%
Cold res0%
Chaos res75%
Dodge35%
Barrier1,099,640,158
Depth 31,999
Health7,389,990,273
Hit · swing43,842,081 / 0.9s
Armor0
Fire res0%
Lightning res0%
Cold res0%
Chaos res75%
Dodge35%
Barrier3,325,495,623

What those modifiers do

OF DAMAGING
the pack within 4.5 tiles hits 25% harder
DEADLY
+20% critical strike chance
EVASIVE
+22% chance to dodge your hits
VENOMOUS
+35% chance to poison you
OF DISCIPLINE
every body that steps within 4.5 tiles gains a shell of 20% of its health
SUPPRESSING
avoids 40% of your statuses
SHOCKING
+35% shock chance; a quarter of its physical damage becomes lightning
LUCKY
15% of its blows land twice over
OF THE EXECUTIONER
you recover half as much within 4.5 tiles of it
ROTPROOF
+75% chaos resistance (capped at 75%)
BARRIERED
Opens behind a barrier worth 25% of its health
OF PRECISION
the pack within 4.5 tiles crits 15% more often
ETHEREAL
takes 60% less from HITS, and double from damage over time

Every modifier, with the rules for how many a floor can carry, is listed under Enemy modifiers.

Bosses

The zone's gates rotate between 6 bosses, one every 100 depths. A boss's card carries more health and damage than the depth's regular monster; the exact numbers are on each boss's page.

Where it sits in the descent

Above lies Cocytus. Clear the last gate and The Well of Giants opens at depth 32,001.

Descend into The Frozen Deep — play free