Hellruler Play

The Drowned Architect

Boss · The Frozen Deep · band D, The Foundations

The Drowned Architect, boss of The Frozen Deep in Hellruler

Where The Drowned Architect waits

The Drowned Architect holds the gates at depths 23,800, 24,400, 25,000, 25,600, 26,200 in The Frozen Deep, sharing the zone's 100-depth gate rhythm with The Sleeper in the Ice and The Keystone Warden and The Tolling Warden and The Brittle Colossus and The Under-Delver.

What The Drowned Architect is

The Drowned Architect is a Wight: it swings an axe, and the body asks for burst damage — it heals as it fights. As a boss it wears the type's defences at 35%, carries no status of its own, and enrages below half health: it hits harder and moves faster.

The Drowned Architect by the numbers

The card at each gate — health, damage per swing, armour and the modifiers it rolls — straight from the game's spawn table. On the floor the boss leads with 60% of the card's health and 60% of its damage, before the road's own pressure.

Depth 23,800 · boss
Health11,991,541,696
Hit · swing40,253,854 / 1.25s
Armor43,455,765
Fire res50%
Lightning res75%
Cold res50%
Chaos res30%
Dodge0%
Barrier0
Depth 24,400 · boss
Health12,627,888,534
Hit · swing42,390,084 / 1.25s
Armor45,761,802
Fire res50%
Lightning res50%
Cold res50%
Chaos res75%
Dodge0%
Barrier0
Depth 25,000 · boss
Health13,281,265,741
Hit · swing44,583,488 / 1.25s
Armor48,129,554
Fire res50%
Lightning res50%
Cold res50%
Chaos res30%
Dodge22%
Barrier3,320,316,435
Depth 25,600 · boss
Health13,951,701,872
Hit · swing46,834,162 / 1.25s
Armor50,559,126
Fire res50%
Lightning res50%
Cold res50%
Chaos res30%
Dodge0%
Barrier0

What those modifiers do

RETALIATING
strikes back at once when one blow takes more than 8% of its health and you stand within 2.5 tiles
STORMSHIELDED
+75% lightning resistance (capped at 75%)
OF DISCIPLINE
every body that steps within 4.5 tiles gains a shell of 20% of its health
ETHEREAL
takes 60% less from HITS, and double from damage over time
OF HINDERING
you move 30% slower within 4.5 tiles of it
ROTPROOF
+75% chaos resistance (capped at 75%)
OVERWHELMING
ignores 30 points of your armor
SHOCKING
+35% shock chance; a quarter of its physical damage becomes lightning
VENOMOUS
+35% chance to poison you
OF FRENZY
gains a Frenzy charge on every hit it lands: 4% more damage, +15% attack speed and +5% movement each, up to 3
BARRIERED
Opens behind a barrier worth 25% of its health
OF THE EXECUTIONER
you recover half as much within 4.5 tiles of it
EVASIVE
+22% chance to dodge your hits
DRAINING
you recover half as much: leech, regen, recoup
ENRAGED
builds 2 Rage with every blow it lands, up to 50; each point is 1% more damage
OF PRECISION
the pack within 4.5 tiles crits 15% more often
MANGLING
+35% chance to cause bleeding
OF POWER
gains a Power charge on every hit it lands: +200% critical chance each, up to 3
OF DAMAGING
the pack within 4.5 tiles hits 25% harder

Modifiers are rolled per depth and are the same for every player. Bosses always carry at least 3 and never a pace modifier (SWIFT, BRUTE), so a boss's swing rhythm is its own; of the seals only the walls — BLOODLESS, INERT, ASHEN, ETHEREAL, DENSE — ride a boss. The full list is in Enemy modifiers.

At its first gate The Drowned Architect leads with 7,194,925,018 health, against 6,682,702,723 for the leader one floor above, and swings every 1.25s.

What a gate floor is

A gate is a floor like any other, with the boss leading its last pack. Nothing below it opens until the floor is cleared. A lost floor costs nothing; you can fight it again. How a floor is fought is under Combat.

Fight The Drowned Architect — play free