The Drowned Architect
Boss · The Frozen Deep · band D, The Foundations

Where The Drowned Architect waits
The Drowned Architect holds the gates at depths 23,800, 24,400, 25,000, 25,600, 26,200 in The Frozen Deep, sharing the zone's 100-depth gate rhythm with The Sleeper in the Ice and The Keystone Warden and The Tolling Warden and The Brittle Colossus and The Under-Delver.
What The Drowned Architect is
The Drowned Architect is a Wight: it swings an axe, and the body asks for burst damage — it heals as it fights. As a boss it wears the type's defences at 35%, carries no status of its own, and enrages below half health: it hits harder and moves faster.
The Drowned Architect by the numbers
The card at each gate — health, damage per swing, armour and the modifiers it rolls — straight from the game's spawn table. On the floor the boss leads with 60% of the card's health and 60% of its damage, before the road's own pressure.
What those modifiers do
RETALIATING- strikes back at once when one blow takes more than 8% of its health and you stand within 2.5 tiles
STORMSHIELDED- +75% lightning resistance (capped at 75%)
OF DISCIPLINE- every body that steps within 4.5 tiles gains a shell of 20% of its health
ETHEREAL- takes 60% less from HITS, and double from damage over time
OF HINDERING- you move 30% slower within 4.5 tiles of it
ROTPROOF- +75% chaos resistance (capped at 75%)
OVERWHELMING- ignores 30 points of your armor
SHOCKING- +35% shock chance; a quarter of its physical damage becomes lightning
VENOMOUS- +35% chance to poison you
OF FRENZY- gains a Frenzy charge on every hit it lands: 4% more damage, +15% attack speed and +5% movement each, up to 3
BARRIERED- Opens behind a barrier worth 25% of its health
OF THE EXECUTIONER- you recover half as much within 4.5 tiles of it
EVASIVE- +22% chance to dodge your hits
DRAINING- you recover half as much: leech, regen, recoup
ENRAGED- builds 2 Rage with every blow it lands, up to 50; each point is 1% more damage
OF PRECISION- the pack within 4.5 tiles crits 15% more often
MANGLING- +35% chance to cause bleeding
OF POWER- gains a Power charge on every hit it lands: +200% critical chance each, up to 3
OF DAMAGING- the pack within 4.5 tiles hits 25% harder
Modifiers are rolled per depth and are the same for every player. Bosses always carry at least 3 and never a pace modifier (SWIFT, BRUTE), so a boss's swing rhythm is its own; of the seals only the walls — BLOODLESS, INERT, ASHEN, ETHEREAL, DENSE — ride a boss. The full list is in Enemy modifiers.
At its first gate The Drowned Architect leads with 7,194,925,018 health, against 6,682,702,723 for the leader one floor above, and swings every 1.25s.
What a gate floor is
A gate is a floor like any other, with the boss leading its last pack. Nothing below it opens until the floor is cleared. A lost floor costs nothing; you can fight it again. How a floor is fought is under Combat.
Fight The Drowned Architect — play free