Hellruler Play

The Brittle Colossus

Boss · The Frozen Deep · band D, The Foundations

The Brittle Colossus, boss of The Frozen Deep in Hellruler

Where The Brittle Colossus waits

The Brittle Colossus holds the gates at depths 24,000, 24,600, 25,200, 25,800, 26,400 in The Frozen Deep, sharing the zone's 100-depth gate rhythm with The Sleeper in the Ice and The Keystone Warden and The Drowned Architect and The Tolling Warden and The Under-Delver.

What The Brittle Colossus is

The Brittle Colossus is a Brute: it swings a mace, and the body asks for the guard shell, armor against a heavy blow, stalling — it wards off blows from afar and hooks you in. As a boss it wears the type's defences at 35%, carries no status of its own, and enrages below half health: it hits harder and moves faster.

The Brittle Colossus by the numbers

The card at each gate — health, damage per swing, armour and the modifiers it rolls — straight from the game's spawn table. On the floor the boss leads with 60% of the card's health and 60% of its damage, before the road's own pressure.

Depth 24,000 · boss
Health12,201,766,837
Hit · swing40,959,584 / 1.25s
Armor44,217,593
Fire res50%
Lightning res75%
Cold res50%
Chaos res30%
Dodge0%
Barrier0
Depth 24,600 · boss
Health12,843,787,249
Hit · swing43,114,862 / 1.25s
Armor46,544,190
Fire res50%
Lightning res50%
Cold res50%
Chaos res30%
Dodge0%
Barrier0
Depth 25,200 · boss
Health13,502,847,625
Hit · swing45,327,345 / 1.25s
Armor48,932,538
Fire res50%
Lightning res50%
Cold res50%
Chaos res75%
Dodge22%
Barrier0
Depth 25,800 · boss
Health14,178,976,291
Hit · swing47,597,130 / 1.25s
Armor51,382,739
Fire res50%
Lightning res50%
Cold res50%
Chaos res30%
Dodge0%
Barrier0

What those modifiers do

STORMSHIELDED
+75% lightning resistance (capped at 75%)
BURNING
+35% ignite chance; a quarter of its physical damage becomes fire
SHOCKING
+35% shock chance; a quarter of its physical damage becomes lightning
OF SHOCKING DEATH
leaves a pool of lightning where it falls
OF POWER
gains a Power charge on every hit it lands: +200% critical chance each, up to 3
MANGLING
+35% chance to cause bleeding
THICK-SKINNED
Overwhelm and armor you ignore count at half
OF CHILLING DEATH
leaves a pool of frost where it falls
OF PRECISION
the pack within 4.5 tiles crits 15% more often
OF THE EXECUTIONER
you recover half as much within 4.5 tiles of it
VAMPIRIC
heals 1.5% of its maximum health with every blow it lands
LUCKY
15% of its blows land twice over
ROTPROOF
+75% chaos resistance (capped at 75%)
EVASIVE
+22% chance to dodge your hits
CHILLING
Turns 30% of its physical damage into cold
RETALIATING
strikes back at once when one blow takes more than 8% of its health and you stand within 2.5 tiles
DRAINING
you recover half as much: leech, regen, recoup
VENOMOUS
+35% chance to poison you

Modifiers are rolled per depth and are the same for every player. Bosses always carry at least 3 and never a pace modifier (SWIFT, BRUTE), so a boss's swing rhythm is its own; of the seals only the walls — BLOODLESS, INERT, ASHEN, ETHEREAL, DENSE — ride a boss. The full list is in Enemy modifiers.

At its first gate The Brittle Colossus leads with 7,321,060,102 health, against 9,760,568,809 for the leader one floor above, and swings every 1.25s.

What a gate floor is

A gate is a floor like any other, with the boss leading its last pack. Nothing below it opens until the floor is cleared. A lost floor costs nothing; you can fight it again. How a floor is fought is under Combat.

Fight The Brittle Colossus — play free