Hellruler Play

The Well of Giants

Band D · The Foundations · depths 32,001–40,500

The Well of Giants, depths 32,001–40,500 of Hellruler
Beneath the floor of hell. 9 zones of 8,500 depths each, 85 gates to a zone. Each zone carries 27 enemies and 6 bosses that take turns at its gates.

Enemies of The Well of Giants

A floor of this zone is a road of packs drawn from these 27 monsters, led by the depth's named one. Their numbers climb with depth, not with the name. Every 100th depth is a boss gate, and the boss leads that floor instead.

The zone's element is physical: every monster's blow is a mix of damage types and carries a share of it — most of a Mage's blow, a sixth or so of everyone else's beside their type's own. Each name reads as a type — what every type carries and asks of you is under the Bestiary.

Giantbone Mage, an enemy of The Well of Giants in HellrulerGiantbone Mage
Mage
Pit Imp, an enemy of The Well of Giants in HellrulerPit Imp
Imp
Horn-Blower Husk, an enemy of The Well of Giants in HellrulerHorn-Blower Husk
Wight
Giant's Thrall, an enemy of The Well of Giants in HellrulerGiant's Thrall
Wight
Chain Wraith, an enemy of The Well of Giants in HellrulerChain Wraith
Wraith
Babel Shade, an enemy of The Well of Giants in HellrulerBabel Shade
Wraith
Chained Ogre, an enemy of The Well of Giants in HellrulerChained Ogre
Brute
Stone Colossus, an enemy of The Well of Giants in HellrulerStone Colossus
Brute
Cyclops Brute, an enemy of The Well of Giants in HellrulerCyclops Brute
Brute
Quarry Wight, an enemy of The Well of Giants in HellrulerQuarry Wight
Wight
Collarwright, an enemy of The Well of Giants in HellrulerCollarwright
Wight
Shackle Imp, an enemy of The Well of Giants in HellrulerShackle Imp
Imp
Marrow Eater, an enemy of The Well of Giants in HellrulerMarrow Eater
Imp
Wall Warden, an enemy of The Well of Giants in HellrulerWall Warden
Knight
Slab-Shield Wight, an enemy of The Well of Giants in HellrulerSlab-Shield Wight
Wight
Dust Wraith, an enemy of The Well of Giants in HellrulerDust Wraith
Wraith
Stonecall Mage, an enemy of The Well of Giants in HellrulerStonecall Mage
Mage
Millstone Brute, an enemy of The Well of Giants in HellrulerMillstone Brute
Brute
Rope-Walker Husk, an enemy of The Well of Giants in HellrulerRope-Walker Husk
Wight
Goad Fiend, an enemy of The Well of Giants in HellrulerGoad Fiend
Fiend
Chain Golem, an enemy of The Well of Giants in HellrulerChain Golem
Golem
Mason of Babel, an enemy of The Well of Giants in HellrulerMason of Babel
Wight
Grit Eater, an enemy of The Well of Giants in HellrulerGrit Eater
Imp
Pit Legionary, an enemy of The Well of Giants in HellrulerPit Legionary
Knight
Shaftwarden, an enemy of The Well of Giants in HellrulerShaftwarden
Wight
Tallymarked Wight, an enemy of The Well of Giants in HellrulerTallymarked Wight
Wight
Titan Shade, an enemy of The Well of Giants in HellrulerTitan Shade
Wraith

Preview any floor

Pick a depth to see its card: the monster that leads the floor, its numbers and its modifiers, as the game rolls them (needs JavaScript).

The depth's card

The card of a few depths across the zone, as the game rolls it: the numbers every body of that floor is built from. The leader carries 80% of the card's health and 60% of its damage, with the card's modifiers; the pack's bodies carry a share of it without them. Modifiers are rolled per depth; the ones shown are what that exact floor's leader carries.

Depth 32,001
Health22,172,846,437
Hit · swing75,786,266 / 1.4s
Armor80,351,466
Fire res75%
Lightning res20%
Cold res20%
Chaos res0%
Dodge0%
Barrier0
Depth 36,250
Health17,231,158,160
Hit · swing88,344,305 / 1.2s
Armor0
Fire res37%
Lightning res37%
Cold res37%
Chaos res0%
Dodge0%
Barrier5,169,347,448
Depth 40,499
Health12,047,230,038
Hit · swing71,472,870 / 0.9s
Armor0
Fire res0%
Lightning res75%
Cold res0%
Chaos res75%
Dodge35%
Barrier2,409,446,008

What those modifiers do

OF PRECISION
the pack within 4.5 tiles crits 15% more often
EXPOSING
every blow cuts your resistances by 15 for 4 s
FIREPROOF
+75% fire resistance (capped at 75%)
UNWOUNDABLE
your bleeds and poisons on it do not stack: one at a time
OF ENDURANCE
gains an Endurance charge every second while hit recently: +15% physical reduction and +15% to the elements each, up to 3
SUNDERING
every blow cuts your armor by 30% for 4 s
CORRUPTING
a third of its damage is chaos
OF CHILLING DEATH
leaves a pool of frost where it falls
OF THE EXECUTIONER
you recover half as much within 4.5 tiles of it
STORMSHIELDED
+75% lightning resistance (capped at 75%)
OF HASTE
the pack within 4.5 tiles moves and swings 30% faster
PIERCING
penetrates 25% of your resistances

Every modifier, with the rules for how many a floor can carry, is listed under Enemy modifiers.

Bosses

The zone's gates rotate between 6 bosses, one every 100 depths. A boss's card carries more health and damage than the depth's regular monster; the exact numbers are on each boss's page.

Where it sits in the descent

Above lies The Frozen Deep. Clear the last gate and The First Prison opens at depth 40,501.

Descend into The Well of Giants — play free