Hellruler Play

The First Prison

Band D · The Foundations · depths 40,501–49,000

The First Prison, depths 40,501–49,000 of Hellruler
Beneath the floor of hell. 9 zones of 8,500 depths each, 85 gates to a zone. Each zone carries 27 enemies and 6 bosses that take turns at its gates.

Enemies of The First Prison

A floor of this zone is a road of packs drawn from these 27 monsters, led by the depth's named one. Their numbers climb with depth, not with the name. Every 100th depth is a boss gate, and the boss leads that floor instead.

The zone's element is physical: every monster's blow is a mix of damage types and carries a share of it — most of a Mage's blow, a sixth or so of everyone else's beside their type's own. Each name reads as a type — what every type carries and asks of you is under the Bestiary.

Lock Eater, an enemy of The First Prison in HellrulerLock Eater
Imp
Gaoler Imp, an enemy of The First Prison in HellrulerGaoler Imp
Imp
Prisoner Husk, an enemy of The First Prison in HellrulerPrisoner Husk
Wight
Shackled Wight, an enemy of The First Prison in HellrulerShackled Wight
Wight
Cell Wraith, an enemy of The First Prison in HellrulerCell Wraith
Wraith
Manacle Fiend, an enemy of The First Prison in HellrulerManacle Fiend
Fiend
Oubliette Brute, an enemy of The First Prison in HellrulerOubliette Brute
Brute
Warden Construct, an enemy of The First Prison in HellrulerWarden Construct
Knight
Iron Maiden, an enemy of The First Prison in HellrulerIron Maiden
Golem
Seal-Warden Mage, an enemy of The First Prison in HellrulerSeal-Warden Mage
Mage
Keyless Conjurer, an enemy of The First Prison in HellrulerKeyless Conjurer
Mage
Reckoning Mage, an enemy of The First Prison in HellrulerReckoning Mage
Mage
Cell-Bar Guard, an enemy of The First Prison in HellrulerCell-Bar Guard
Knight
Bolt Sentry, an enemy of The First Prison in HellrulerBolt Sentry
Wight
Turnkey Wight, an enemy of The First Prison in HellrulerTurnkey Wight
Wight
Block-Bearer Husk, an enemy of The First Prison in HellrulerBlock-Bearer Husk
Wight
Deepcell Ogre, an enemy of The First Prison in HellrulerDeepcell Ogre
Brute
Solitary Shade, an enemy of The First Prison in HellrulerSolitary Shade
Wraith
Keyhole Shade, an enemy of The First Prison in HellrulerKeyhole Shade
Wraith
Tally Wraith, an enemy of The First Prison in HellrulerTally Wraith
Wraith
Door Golem, an enemy of The First Prison in HellrulerDoor Golem
Golem
Pillory Construct, an enemy of The First Prison in HellrulerPillory Construct
Golem
Sentence Eater, an enemy of The First Prison in HellrulerSentence Eater
Imp
Gag-Sealed Eater, an enemy of The First Prison in HellrulerGag-Sealed Eater
Imp
Forgotten Walker, an enemy of The First Prison in HellrulerForgotten Walker
Wight
Sigil-Branded Thrall, an enemy of The First Prison in HellrulerSigil-Branded Thrall
Wight
Peephole Imp, an enemy of The First Prison in HellrulerPeephole Imp
Imp

Preview any floor

Pick a depth to see its card: the monster that leads the floor, its numbers and its modifiers, as the game rolls them (needs JavaScript).

The depth's card

The card of a few depths across the zone, as the game rolls it: the numbers every body of that floor is built from. The leader carries 80% of the card's health and 60% of its damage, with the card's modifiers; the pack's bodies carry a share of it without them. Modifiers are rolled per depth; the ones shown are what that exact floor's leader carries.

Depth 40,501
Health14,458,156,717
Hit · swing45,006,046 / 0.6s
Armor0
Fire res0%
Lightning res0%
Cold res0%
Chaos res40%
Dodge25%
Barrier0
Depth 44,750
Health26,671,675,291
Hit · swing136,747,599 / 1.2s
Armor0
Fire res37%
Lightning res37%
Cold res37%
Chaos res0%
Dodge0%
Barrier8,001,502,587
Depth 48,999
Health39,343,315,546
Hit · swing167,660,812 / 1.6s
Armor486,051,038
Fire res37%
Lightning res37%
Cold res37%
Chaos res0%
Dodge0%
Barrier5,901,497,332

What those modifiers do

REGENERATING
Heals 1% of its maximum health every second
OF SHOCKING DEATH
leaves a pool of lightning where it falls
LUCKY
15% of its blows land twice over
RETALIATING
strikes back at once when one blow takes more than 8% of its health and you stand within 2.5 tiles
THICK-SKINNED
Overwhelm and armor you ignore count at half
OF THE EXECUTIONER
you recover half as much within 4.5 tiles of it
SUPPRESSING
avoids 40% of your statuses
MANGLING
+35% chance to cause bleeding
UNWOUNDABLE
your bleeds and poisons on it do not stack: one at a time
OF FLAMING DEATH
leaves a pool of fire where it falls
OF HASTE
the pack within 4.5 tiles moves and swings 30% faster

Every modifier, with the rules for how many a floor can carry, is listed under Enemy modifiers.

Bosses

The zone's gates rotate between 6 bosses, one every 100 depths. A boss's card carries more health and damage than the depth's regular monster; the exact numbers are on each boss's page.

Where it sits in the descent

Above lies The Well of Giants. Clear the last gate and The Soulsea opens at depth 49,001.

Descend into The First Prison — play free