The Doorless Gate
Boss · The First Prison · band D, The Foundations

Where The Doorless Gate waits
The Doorless Gate holds the gates at depths 40,800, 41,400, 42,000, 42,600, 43,200 in The First Prison, sharing the zone's 100-depth gate rhythm with The Sealed One and The First Warden and The Last Turnkey and The Sigil-Speaker and The Warden's Hunger.
What The Doorless Gate is
The Doorless Gate is a Golem: it swings a mace, and the body asks for Overwhelm, the elements instead of physical — and a second wind: a big one breaks into two. As a boss it wears the type's defences at 35%, carries no status of its own, and enrages below half health: it hits harder and moves faster.
The Doorless Gate by the numbers
The card at each gate — health, damage per swing, armour and the modifiers it rolls — straight from the game's spawn table. On the floor the boss leads with 60% of the card's health and 60% of its damage, before the road's own pressure.
What those modifiers do
OF DAMAGING- the pack within 4.5 tiles hits 25% harder
OF ENDURANCE- gains an Endurance charge every second while hit recently: +15% physical reduction and +15% to the elements each, up to 3
MANGLING- +35% chance to cause bleeding
OF CHILLING DEATH- leaves a pool of frost where it falls
LUCKY- 15% of its blows land twice over
CORRUPTING- a third of its damage is chaos
OF THE EXECUTIONER- you recover half as much within 4.5 tiles of it
OF PRECISION- the pack within 4.5 tiles crits 15% more often
SHOCKING- +35% shock chance; a quarter of its physical damage becomes lightning
OF SHOCKING DEATH- leaves a pool of lightning where it falls
BURNING- +35% ignite chance; a quarter of its physical damage becomes fire
FROSTBOUND- +75% cold resistance (capped at 75%)
EXPOSING- every blow cuts your resistances by 15 for 4 s
VAMPIRIC- heals 1.5% of its maximum health with every blow it lands
OF FRENZY- gains a Frenzy charge on every hit it lands: 4% more damage, +15% attack speed and +5% movement each, up to 3
OF DISCIPLINE- every body that steps within 4.5 tiles gains a shell of 20% of its health
OF FLAMING DEATH- leaves a pool of fire where it falls
RETALIATING- strikes back at once when one blow takes more than 8% of its health and you stand within 2.5 tiles
BARRIERED- Opens behind a barrier worth 25% of its health
Modifiers are rolled per depth and are the same for every player. Bosses always carry at least 3 and never a pace modifier (SWIFT, BRUTE), so a boss's swing rhythm is its own; of the seals only the walls — BLOODLESS, INERT, ASHEN, ETHEREAL, DENSE — ride a boss. The full list is in Enemy modifiers.
At its first gate The Doorless Gate leads with 22,020,597,716 health, against 17,615,582,730 for the leader one floor above, and swings every 1.25s.
What a gate floor is
A gate is a floor like any other, with the boss leading its last pack. Nothing below it opens until the floor is cleared. A lost floor costs nothing; you can fight it again. How a floor is fought is under Combat.
Fight The Doorless Gate — play free