Hellruler Play

The Doorless Gate

Boss · The First Prison · band D, The Foundations

The Doorless Gate, boss of The First Prison in Hellruler

Where The Doorless Gate waits

The Doorless Gate holds the gates at depths 40,800, 41,400, 42,000, 42,600, 43,200 in The First Prison, sharing the zone's 100-depth gate rhythm with The Sealed One and The First Warden and The Last Turnkey and The Sigil-Speaker and The Warden's Hunger.

What The Doorless Gate is

The Doorless Gate is a Golem: it swings a mace, and the body asks for Overwhelm, the elements instead of physical — and a second wind: a big one breaks into two. As a boss it wears the type's defences at 35%, carries no status of its own, and enrages below half health: it hits harder and moves faster.

The Doorless Gate by the numbers

The card at each gate — health, damage per swing, armour and the modifiers it rolls — straight from the game's spawn table. On the floor the boss leads with 60% of the card's health and 60% of its damage, before the road's own pressure.

Depth 40,800 · boss
Health36,700,996,194
Hit · swing123,205,043 / 1.25s
Armor132,999,557
Fire res50%
Lightning res50%
Cold res50%
Chaos res30%
Dodge0%
Barrier1,926,802,300
Depth 41,400 · boss
Health37,829,134,898
Hit · swing126,992,303 / 1.25s
Armor137,087,783
Fire res50%
Lightning res50%
Cold res50%
Chaos res30%
Dodge0%
Barrier1,986,029,582
Depth 42,000 · boss
Health38,974,925,444
Hit · swing130,838,824 / 1.25s
Armor141,239,976
Fire res50%
Lightning res50%
Cold res75%
Chaos res30%
Dodge0%
Barrier2,046,183,586
Depth 42,600 · boss
Health40,138,384,744
Hit · swing134,744,662 / 1.25s
Armor145,456,198
Fire res50%
Lightning res50%
Cold res50%
Chaos res30%
Dodge0%
Barrier12,141,861,385

What those modifiers do

OF DAMAGING
the pack within 4.5 tiles hits 25% harder
OF ENDURANCE
gains an Endurance charge every second while hit recently: +15% physical reduction and +15% to the elements each, up to 3
MANGLING
+35% chance to cause bleeding
OF CHILLING DEATH
leaves a pool of frost where it falls
LUCKY
15% of its blows land twice over
CORRUPTING
a third of its damage is chaos
OF THE EXECUTIONER
you recover half as much within 4.5 tiles of it
OF PRECISION
the pack within 4.5 tiles crits 15% more often
SHOCKING
+35% shock chance; a quarter of its physical damage becomes lightning
OF SHOCKING DEATH
leaves a pool of lightning where it falls
BURNING
+35% ignite chance; a quarter of its physical damage becomes fire
FROSTBOUND
+75% cold resistance (capped at 75%)
EXPOSING
every blow cuts your resistances by 15 for 4 s
VAMPIRIC
heals 1.5% of its maximum health with every blow it lands
OF FRENZY
gains a Frenzy charge on every hit it lands: 4% more damage, +15% attack speed and +5% movement each, up to 3
OF DISCIPLINE
every body that steps within 4.5 tiles gains a shell of 20% of its health
OF FLAMING DEATH
leaves a pool of fire where it falls
RETALIATING
strikes back at once when one blow takes more than 8% of its health and you stand within 2.5 tiles
BARRIERED
Opens behind a barrier worth 25% of its health

Modifiers are rolled per depth and are the same for every player. Bosses always carry at least 3 and never a pace modifier (SWIFT, BRUTE), so a boss's swing rhythm is its own; of the seals only the walls — BLOODLESS, INERT, ASHEN, ETHEREAL, DENSE — ride a boss. The full list is in Enemy modifiers.

At its first gate The Doorless Gate leads with 22,020,597,716 health, against 17,615,582,730 for the leader one floor above, and swings every 1.25s.

What a gate floor is

A gate is a floor like any other, with the boss leading its last pack. Nothing below it opens until the floor is cleared. A lost floor costs nothing; you can fight it again. How a floor is fought is under Combat.

Fight The Doorless Gate — play free