Hellruler Play

The Sigil-Speaker

Boss · The First Prison · band D, The Foundations

The Sigil-Speaker, boss of The First Prison in Hellruler

Where The Sigil-Speaker waits

The Sigil-Speaker holds the gates at depths 41,000, 41,600, 42,200, 42,800, 43,400 in The First Prison, sharing the zone's 100-depth gate rhythm with The Sealed One and The First Warden and The Doorless Gate and The Last Turnkey and The Warden's Hunger.

What The Sigil-Speaker is

The Sigil-Speaker is a Mage: it swings a scepter, and the body asks for resistances, Maximum Resistances, breaking a Barrier — and it jails you where you stand while its pack closes. As a boss it wears the type's defences at 35%, carries no status of its own, and enrages below half health: it hits harder and moves faster.

The Sigil-Speaker by the numbers

The card at each gate — health, damage per swing, armour and the modifiers it rolls — straight from the game's spawn table. On the floor the boss leads with 60% of the card's health and 60% of its damage, before the road's own pressure.

Depth 41,000 · boss
Health37,075,082,167
Hit · swing124,460,882 / 1.25s
Armor134,355,195
Fire res50%
Lightning res50%
Cold res50%
Chaos res30%
Dodge0%
Barrier3,892,883,628
Depth 41,600 · boss
Health38,209,102,924
Hit · swing128,267,890 / 1.25s
Armor138,464,736
Fire res50%
Lightning res50%
Cold res50%
Chaos res75%
Dodge0%
Barrier4,011,955,807
Depth 42,200 · boss
Health39,360,781,187
Hit · swing132,134,177 / 1.25s
Armor142,638,266
Fire res50%
Lightning res50%
Cold res50%
Chaos res30%
Dodge22%
Barrier4,132,882,025
Depth 42,800 · boss
Health38,503,627,100
Hit · swing136,059,800 / 1.25s
Armor279,064,106
Fire res50%
Lightning res50%
Cold res50%
Chaos res75%
Dodge0%
Barrier4,042,880,846

What those modifiers do

OF CHILLING DEATH
leaves a pool of frost where it falls
ETHEREAL
takes 60% less from HITS, and double from damage over time
PIERCING
penetrates 25% of your resistances
CHILLING
Turns 30% of its physical damage into cold
OF PRECISION
the pack within 4.5 tiles crits 15% more often
ROTPROOF
+75% chaos resistance (capped at 75%)
VAMPIRIC
heals 1.5% of its maximum health with every blow it lands
REGENERATING
Heals 1% of its maximum health every second
WITHERING
every blow leaves damage over time on you: 15% of the blow each second for 4 s
CORRUPTING
a third of its damage is chaos
EVASIVE
+22% chance to dodge your hits
DRAINING
you recover half as much: leech, regen, recoup
RETALIATING
strikes back at once when one blow takes more than 8% of its health and you stand within 2.5 tiles
ARMORED
Armour ×1.9, at the cost of 5% of its health
OF HINDERING
you move 30% slower within 4.5 tiles of it
THICK-SKINNED
Overwhelm and armor you ignore count at half

Modifiers are rolled per depth and are the same for every player. Bosses always carry at least 3 and never a pace modifier (SWIFT, BRUTE), so a boss's swing rhythm is its own; of the seals only the walls — BLOODLESS, INERT, ASHEN, ETHEREAL, DENSE — ride a boss. The full list is in Enemy modifiers.

At its first gate The Sigil-Speaker leads with 22,245,049,300 health, against 17,795,139,294 for the leader one floor above, and swings every 1.25s.

What a gate floor is

A gate is a floor like any other, with the boss leading its last pack. Nothing below it opens until the floor is cleared. A lost floor costs nothing; you can fight it again. How a floor is fought is under Combat.

Fight The Sigil-Speaker — play free