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The Warden's Hunger

Boss · The First Prison · band D, The Foundations

The Warden's Hunger, boss of The First Prison in Hellruler

Where The Warden's Hunger waits

The Warden's Hunger holds the gates at depths 41,100, 41,700, 42,300, 42,900, 43,500 in The First Prison, sharing the zone's 100-depth gate rhythm with The Sealed One and The First Warden and The Doorless Gate and The Last Turnkey and The Sigil-Speaker.

What The Warden's Hunger is

The Warden's Hunger is a Brute: it swings a mace, and the body asks for the guard shell, armor against a heavy blow, stalling — it wards off blows from afar and hooks you in. As a boss it wears the type's defences at 35%, carries no status of its own, and enrages below half health: it hits harder and moves faster.

The Warden's Hunger by the numbers

The card at each gate — health, damage per swing, armour and the modifiers it rolls — straight from the game's spawn table. On the floor the boss leads with 60% of the card's health and 60% of its damage, before the road's own pressure.

Depth 41,100 · boss
Health37,262,860,132
Hit · swing125,091,269 / 1.25s
Armor135,035,678
Fire res75%
Lightning res50%
Cold res50%
Chaos res30%
Dodge0%
Barrier0
Depth 41,700 · boss
Health38,399,822,628
Hit · swing128,908,153 / 1.25s
Armor139,155,879
Fire res50%
Lightning res50%
Cold res50%
Chaos res30%
Dodge0%
Barrier0
Depth 42,300 · boss
Health39,554,445,452
Hit · swing132,784,325 / 1.25s
Armor143,340,080
Fire res50%
Lightning res75%
Cold res50%
Chaos res30%
Dodge0%
Barrier0
Depth 42,900 · boss
Health38,690,408,127
Hit · swing136,719,843 / 1.25s
Armor280,417,845
Fire res50%
Lightning res50%
Cold res75%
Chaos res30%
Dodge0%
Barrier0

What those modifiers do

OF FRENZY
gains a Frenzy charge on every hit it lands: 4% more damage, +15% attack speed and +5% movement each, up to 3
SUNDERING
every blow cuts your armor by 30% for 4 s
OF DISCIPLINE
every body that steps within 4.5 tiles gains a shell of 20% of its health
OF CHILLING DEATH
leaves a pool of frost where it falls
FIREPROOF
+75% fire resistance (capped at 75%)
LUCKY
15% of its blows land twice over
RETALIATING
strikes back at once when one blow takes more than 8% of its health and you stand within 2.5 tiles
PIERCING
penetrates 25% of your resistances
OF THE EXECUTIONER
you recover half as much within 4.5 tiles of it
OF DAMAGING
the pack within 4.5 tiles hits 25% harder
STORMSHIELDED
+75% lightning resistance (capped at 75%)
FROSTBOUND
+75% cold resistance (capped at 75%)
DEADLY
+20% critical strike chance
ARMORED
Armour ×1.9, at the cost of 5% of its health
OF HASTE
the pack within 4.5 tiles moves and swings 30% faster

Modifiers are rolled per depth and are the same for every player. Bosses always carry at least 3 and never a pace modifier (SWIFT, BRUTE), so a boss's swing rhythm is its own; of the seals only the walls — BLOODLESS, INERT, ASHEN, ETHEREAL, DENSE — ride a boss. The full list is in Enemy modifiers.

At its first gate The Warden's Hunger leads with 22,357,716,079 health, against 16,891,644,234 for the leader one floor above, and swings every 1.25s.

What a gate floor is

A gate is a floor like any other, with the boss leading its last pack. Nothing below it opens until the floor is cleared. A lost floor costs nothing; you can fight it again. How a floor is fought is under Combat.

Fight The Warden's Hunger — play free