Hellruler Play

The First Warden

Boss · The First Prison · band D, The Foundations

The First Warden, boss of The First Prison in Hellruler

Where The First Warden waits

The First Warden holds the gates at depths 40,700, 41,300, 41,900, 42,500, 43,100 in The First Prison, sharing the zone's 100-depth gate rhythm with The Sealed One and The Doorless Gate and The Last Turnkey and The Sigil-Speaker and The Warden's Hunger.

What The First Warden is

The First Warden is a Knight: it swings a sword, and the body asks for fast builds beware: the more you swing, the more it hits back — and it wards off blows from afar. As a boss it wears the type's defences at 35%, carries no status of its own, and enrages below half health: it hits harder and moves faster.

The First Warden by the numbers

The card at each gate — health, damage per swing, armour and the modifiers it rolls — straight from the game's spawn table. On the floor the boss leads with 60% of the card's health and 60% of its damage, before the road's own pressure.

Depth 40,700 · boss
Health36,514,688,026
Hit · swing122,579,590 / 1.25s
Armor132,324,401
Fire res50%
Lightning res50%
Cold res50%
Chaos res30%
Dodge22%
Barrier0
Depth 41,300 · boss
Health37,639,886,419
Hit · swing126,356,979 / 1.25s
Armor136,401,971
Fire res50%
Lightning res50%
Cold res50%
Chaos res75%
Dodge0%
Barrier0
Depth 41,900 · boss
Health38,782,733,810
Hit · swing130,193,620 / 1.25s
Armor140,543,499
Fire res50%
Lightning res50%
Cold res50%
Chaos res30%
Dodge0%
Barrier0
Depth 42,500 · boss
Health39,943,247,153
Hit · swing134,089,568 / 1.25s
Armor144,749,046
Fire res50%
Lightning res50%
Cold res50%
Chaos res30%
Dodge0%
Barrier0

What those modifiers do

EVASIVE
+22% chance to dodge your hits
OF HINDERING
you move 30% slower within 4.5 tiles of it
ETHEREAL
takes 60% less from HITS, and double from damage over time
VENOMOUS
+35% chance to poison you
OF DAMAGING
the pack within 4.5 tiles hits 25% harder
ROTPROOF
+75% chaos resistance (capped at 75%)
OVERWHELMING
ignores 30 points of your armor
OF POWER
gains a Power charge on every hit it lands: +200% critical chance each, up to 3
CORRUPTING
a third of its damage is chaos
OF DISCIPLINE
every body that steps within 4.5 tiles gains a shell of 20% of its health
PIERCING
penetrates 25% of your resistances
SUNDERING
every blow cuts your armor by 30% for 4 s
LUCKY
15% of its blows land twice over
OF SHOCKING DEATH
leaves a pool of lightning where it falls

Modifiers are rolled per depth and are the same for every player. Bosses always carry at least 3 and never a pace modifier (SWIFT, BRUTE), so a boss's swing rhythm is its own; of the seals only the walls — BLOODLESS, INERT, ASHEN, ETHEREAL, DENSE — ride a boss. The full list is in Enemy modifiers.

At its first gate The First Warden leads with 21,908,812,816 health, against 17,526,157,161 for the leader one floor above, and swings every 1.25s.

What a gate floor is

A gate is a floor like any other, with the boss leading its last pack. Nothing below it opens until the floor is cleared. A lost floor costs nothing; you can fight it again. How a floor is fought is under Combat.

Fight The First Warden — play free