Hellruler Play

The Soulsea

Band D · The Foundations · depths 49,001–57,500

The Soulsea, depths 49,001–57,500 of Hellruler
Beneath the floor of hell. 9 zones of 8,500 depths each, 85 gates to a zone. Each zone carries 27 enemies and 6 bosses that take turns at its gates.

Enemies of The Soulsea

A floor of this zone is a road of packs drawn from these 27 monsters, led by the depth's named one. Their numbers climb with depth, not with the name. Every 100th depth is a boss gate, and the boss leads that floor instead.

The zone's element is chaos: every monster's blow is a mix of damage types and carries a share of it — most of a Mage's blow, a sixth or so of everyone else's beside their type's own. Each name reads as a type — what every type carries and asks of you is under the Bestiary.

Soul Eater, an enemy of The Soulsea in HellrulerSoul Eater
Imp
Soul Imp, an enemy of The Soulsea in HellrulerSoul Imp
Wraith
Tide Husk, an enemy of The Soulsea in HellrulerTide Husk
Wight
Drowned Legionary, an enemy of The Soulsea in HellrulerDrowned Legionary
Knight
Drift Wraith, an enemy of The Soulsea in HellrulerDrift Wraith
Wraith
Lantern Fiend, an enemy of The Soulsea in HellrulerLantern Fiend
Fiend
Soul-Bloated Brute, an enemy of The Soulsea in HellrulerSoul-Bloated Brute
Brute
Wreck Golem, an enemy of The Soulsea in HellrulerWreck Golem
Golem
Sunken Priest, an enemy of The Soulsea in HellrulerSunken Priest
Herald
Fathom Mage, an enemy of The Soulsea in HellrulerFathom Mage
Mage
Ballast Wight, an enemy of The Soulsea in HellrulerBallast Wight
Wight
Brine Sentinel, an enemy of The Soulsea in HellrulerBrine Sentinel
Knight
Facewater Ghoul, an enemy of The Soulsea in HellrulerFacewater Ghoul
Wight
Undertow Wraith, an enemy of The Soulsea in HellrulerUndertow Wraith
Wraith
Anchor Thrall, an enemy of The Soulsea in HellrulerAnchor Thrall
Wight
Netcaster Fiend, an enemy of The Soulsea in HellrulerNetcaster Fiend
Fiend
Cistern Golem, an enemy of The Soulsea in HellrulerCistern Golem
Golem
Drowned Chorus, an enemy of The Soulsea in HellrulerDrowned Chorus
Wraith
Bailer Imp, an enemy of The Soulsea in HellrulerBailer Imp
Imp
Funnel Eater, an enemy of The Soulsea in HellrulerFunnel Eater
Imp
Deepwater Knight, an enemy of The Soulsea in HellrulerDeepwater Knight
Knight
Reef Brute, an enemy of The Soulsea in HellrulerReef Brute
Brute
Tide Herald, an enemy of The Soulsea in HellrulerTide Herald
Herald
Salt Augur, an enemy of The Soulsea in HellrulerSalt Augur
Mage
Soul-Cage Warden, an enemy of The Soulsea in HellrulerSoul-Cage Warden
Herald
Barnacle Idol, an enemy of The Soulsea in HellrulerBarnacle Idol
Golem
Deep-Helm Wight, an enemy of The Soulsea in HellrulerDeep-Helm Wight
Wight

Preview any floor

Pick a depth to see its card: the monster that leads the floor, its numbers and its modifiers, as the game rolls them (needs JavaScript).

The depth's card

The card of a few depths across the zone, as the game rolls it: the numbers every body of that floor is built from. The leader carries 80% of the card's health and 60% of its damage, with the card's modifiers; the pack's bodies carry a share of it without them. Modifiers are rolled per depth; the ones shown are what that exact floor's leader carries.

Depth 49,001
Health41,850,521,869
Hit · swing245,106,788 / 1.62s
Armor0
Fire res0%
Lightning res0%
Cold res0%
Chaos res75%
Dodge0%
Barrier12,555,156,561
Depth 53,250
Health63,747,258,905
Hit · swing217,892,981 / 1.4s
Armor231,011,632
Fire res0%
Lightning res0%
Cold res0%
Chaos res75%
Dodge0%
Barrier0
Depth 57,499
Health54,809,370,058
Hit · swing233,570,730 / 1.6s
Armor677,120,130
Fire res37%
Lightning res37%
Cold res37%
Chaos res0%
Dodge0%
Barrier8,221,405,509

What those modifiers do

STEADFAST
your stuns land on it half as often
BRUTE
+30% health and +10% damage, but swings 35% slower — rare, heavy slams
VENOMOUS
+35% chance to poison you
MANGLING
+35% chance to cause bleeding
ROTPROOF
+75% chaos resistance (capped at 75%)
OF HASTE
the pack within 4.5 tiles moves and swings 30% faster
BURNING
+35% ignite chance; a quarter of its physical damage becomes fire
OF HINDERING
you move 30% slower within 4.5 tiles of it
OF CHILLING DEATH
leaves a pool of frost where it falls
DEADLY
+20% critical strike chance
DRAINING
you recover half as much: leech, regen, recoup
CHILLING
Turns 30% of its physical damage into cold
OF FLAMING DEATH
leaves a pool of fire where it falls

Every modifier, with the rules for how many a floor can carry, is listed under Enemy modifiers.

Bosses

The zone's gates rotate between 6 bosses, one every 100 depths. A boss's card carries more health and damage than the depth's regular monster; the exact numbers are on each boss's page.

Where it sits in the descent

Above lies The First Prison. Clear the last gate and The Furnace Roots opens at depth 57,501.

Descend into The Soulsea — play free