The Soulsea
Band D · The Foundations · depths 49,001–57,500
Enemies of The Soulsea
A floor of this zone is a road of packs drawn from these 27 monsters, led by the depth's named one. Their numbers climb with depth, not with the name. Every 100th depth is a boss gate, and the boss leads that floor instead.
The zone's element is chaos: every monster's blow is a mix of damage types and carries a share of it — most of a Mage's blow, a sixth or so of everyone else's beside their type's own. Each name reads as a type — what every type carries and asks of you is under the Bestiary.
Soul EaterImp
Soul ImpWraith
Tide HuskWight
Drowned LegionaryKnight
Drift WraithWraith
Lantern FiendFiend
Soul-Bloated BruteBrute
Wreck GolemGolem
Sunken PriestHerald
Fathom MageMage
Ballast WightWight
Brine SentinelKnight
Facewater GhoulWight
Undertow WraithWraith
Anchor ThrallWight
Netcaster FiendFiend
Cistern GolemGolem
Drowned ChorusWraith
Bailer ImpImp
Funnel EaterImp
Deepwater KnightKnight
Reef BruteBrute
Tide HeraldHerald
Salt AugurMage
Soul-Cage WardenHerald
Barnacle IdolGolem
Deep-Helm WightWight
Preview any floor
Pick a depth to see its card: the monster that leads the floor, its numbers and its modifiers, as the game rolls them (needs JavaScript).
The depth's card
The card of a few depths across the zone, as the game rolls it: the numbers every body of that floor is built from. The leader carries 80% of the card's health and 60% of its damage, with the card's modifiers; the pack's bodies carry a share of it without them. Modifiers are rolled per depth; the ones shown are what that exact floor's leader carries.
What those modifiers do
STEADFAST- your stuns land on it half as often
BRUTE- +30% health and +10% damage, but swings 35% slower — rare, heavy slams
VENOMOUS- +35% chance to poison you
MANGLING- +35% chance to cause bleeding
ROTPROOF- +75% chaos resistance (capped at 75%)
OF HASTE- the pack within 4.5 tiles moves and swings 30% faster
BURNING- +35% ignite chance; a quarter of its physical damage becomes fire
OF HINDERING- you move 30% slower within 4.5 tiles of it
OF CHILLING DEATH- leaves a pool of frost where it falls
DEADLY- +20% critical strike chance
DRAINING- you recover half as much: leech, regen, recoup
CHILLING- Turns 30% of its physical damage into cold
OF FLAMING DEATH- leaves a pool of fire where it falls
Every modifier, with the rules for how many a floor can carry, is listed under Enemy modifiers.
Bosses
The zone's gates rotate between 6 bosses, one every 100 depths. A boss's card carries more health and damage than the depth's regular monster; the exact numbers are on each boss's page.
The Shepherd of Soulsgates 49,100, 49,700, 50,300…
Warden of the Drowned Fleetgates 49,200, 49,800, 50,400…
The Ten Thousandgates 49,300, 49,900, 50,500…
The Ballast Kinggates 49,400, 50,000, 50,600…
The Bronze Fathomgates 49,500, 50,100, 50,700…
Maw of the Soulseagates 49,600, 50,200, 50,800…Where it sits in the descent
Above lies The First Prison. Clear the last gate and The Furnace Roots opens at depth 57,501.
Descend into The Soulsea — play free