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Maw of the Soulsea

Boss · The Soulsea · band D, The Foundations

Maw of the Soulsea, boss of The Soulsea in Hellruler

Where Maw of the Soulsea waits

Maw of the Soulsea holds the gates at depths 49,600, 50,200, 50,800, 51,400, 52,000 in The Soulsea, sharing the zone's 100-depth gate rhythm with The Shepherd of Souls and Warden of the Drowned Fleet and The Ten Thousand and The Ballast King and The Bronze Fathom.

What Maw of the Soulsea is

Maw of the Soulsea is a Brute: it swings a mace, and the body asks for the guard shell, armor against a heavy blow, stalling — it wards off blows from afar and hooks you in. As a boss it wears the type's defences at 35%, carries no status of its own, and enrages below half health: it hits harder and moves faster.

Maw of the Soulsea by the numbers

The card at each gate — health, damage per swing, armour and the modifiers it rolls — straight from the game's spawn table. On the floor the boss leads with 60% of the card's health and 60% of its damage, before the road's own pressure.

Depth 49,600 · boss
Health55,023,014,742
Hit · swing184,713,821 / 1.25s
Armor199,396,127
Fire res50%
Lightning res50%
Cold res50%
Chaos res30%
Dodge0%
Barrier13,755,753,686
Depth 50,200 · boss
Health56,411,648,283
Hit · swing189,375,608 / 1.25s
Armor204,428,351
Fire res50%
Lightning res50%
Cold res50%
Chaos res30%
Dodge0%
Barrier0
Depth 50,800 · boss
Health57,818,160,214
Hit · swing194,097,416 / 1.25s
Armor209,525,364
Fire res50%
Lightning res50%
Cold res50%
Chaos res75%
Dodge0%
Barrier0
Depth 51,400 · boss
Health59,242,564,499
Hit · swing198,879,292 / 1.25s
Armor214,687,216
Fire res50%
Lightning res50%
Cold res75%
Chaos res30%
Dodge0%
Barrier0

What those modifiers do

BARRIERED
Opens behind a barrier worth 25% of its health
OF PRECISION
the pack within 4.5 tiles crits 15% more often
OF FLAMING DEATH
leaves a pool of fire where it falls
THICK-SKINNED
Overwhelm and armor you ignore count at half
CORRUPTING
a third of its damage is chaos
ETHEREAL
takes 60% less from HITS, and double from damage over time
EXPOSING
every blow cuts your resistances by 15 for 4 s
OF DISCIPLINE
every body that steps within 4.5 tiles gains a shell of 20% of its health
DRAINING
you recover half as much: leech, regen, recoup
OF HASTE
the pack within 4.5 tiles moves and swings 30% faster
OVERWHELMING
ignores 30 points of your armor
WITHERING
every blow leaves damage over time on you: 15% of the blow each second for 4 s
VENOMOUS
+35% chance to poison you
ROTPROOF
+75% chaos resistance (capped at 75%)
LUCKY
15% of its blows land twice over
OF ENDURANCE
gains an Endurance charge every second while hit recently: +15% physical reduction and +15% to the elements each, up to 3
SUNDERING
every blow cuts your armor by 30% for 4 s
FROSTBOUND
+75% cold resistance (capped at 75%)
ENRAGED
builds 2 Rage with every blow it lands, up to 50; each point is 1% more damage

Modifiers are rolled per depth and are the same for every player. Bosses always carry at least 3 and never a pace modifier (SWIFT, BRUTE), so a boss's swing rhythm is its own; of the seals only the walls — BLOODLESS, INERT, ASHEN, ETHEREAL, DENSE — ride a boss. The full list is in Enemy modifiers.

At its first gate Maw of the Soulsea leads with 33,013,808,845 health, against 17,606,628,886 for the leader one floor above, and swings every 1.25s.

What a gate floor is

A gate is a floor like any other, with the boss leading its last pack. Nothing below it opens until the floor is cleared. A lost floor costs nothing; you can fight it again. How a floor is fought is under Combat.

Fight Maw of the Soulsea — play free