Maw of the Soulsea
Boss · The Soulsea · band D, The Foundations

Where Maw of the Soulsea waits
Maw of the Soulsea holds the gates at depths 49,600, 50,200, 50,800, 51,400, 52,000 in The Soulsea, sharing the zone's 100-depth gate rhythm with The Shepherd of Souls and Warden of the Drowned Fleet and The Ten Thousand and The Ballast King and The Bronze Fathom.
What Maw of the Soulsea is
Maw of the Soulsea is a Brute: it swings a mace, and the body asks for the guard shell, armor against a heavy blow, stalling — it wards off blows from afar and hooks you in. As a boss it wears the type's defences at 35%, carries no status of its own, and enrages below half health: it hits harder and moves faster.
Maw of the Soulsea by the numbers
The card at each gate — health, damage per swing, armour and the modifiers it rolls — straight from the game's spawn table. On the floor the boss leads with 60% of the card's health and 60% of its damage, before the road's own pressure.
What those modifiers do
BARRIERED- Opens behind a barrier worth 25% of its health
OF PRECISION- the pack within 4.5 tiles crits 15% more often
OF FLAMING DEATH- leaves a pool of fire where it falls
THICK-SKINNED- Overwhelm and armor you ignore count at half
CORRUPTING- a third of its damage is chaos
ETHEREAL- takes 60% less from HITS, and double from damage over time
EXPOSING- every blow cuts your resistances by 15 for 4 s
OF DISCIPLINE- every body that steps within 4.5 tiles gains a shell of 20% of its health
DRAINING- you recover half as much: leech, regen, recoup
OF HASTE- the pack within 4.5 tiles moves and swings 30% faster
OVERWHELMING- ignores 30 points of your armor
WITHERING- every blow leaves damage over time on you: 15% of the blow each second for 4 s
VENOMOUS- +35% chance to poison you
ROTPROOF- +75% chaos resistance (capped at 75%)
LUCKY- 15% of its blows land twice over
OF ENDURANCE- gains an Endurance charge every second while hit recently: +15% physical reduction and +15% to the elements each, up to 3
SUNDERING- every blow cuts your armor by 30% for 4 s
FROSTBOUND- +75% cold resistance (capped at 75%)
ENRAGED- builds 2 Rage with every blow it lands, up to 50; each point is 1% more damage
Modifiers are rolled per depth and are the same for every player. Bosses always carry at least 3 and never a pace modifier (SWIFT, BRUTE), so a boss's swing rhythm is its own; of the seals only the walls — BLOODLESS, INERT, ASHEN, ETHEREAL, DENSE — ride a boss. The full list is in Enemy modifiers.
At its first gate Maw of the Soulsea leads with 33,013,808,845 health, against 17,606,628,886 for the leader one floor above, and swings every 1.25s.
What a gate floor is
A gate is a floor like any other, with the boss leading its last pack. Nothing below it opens until the floor is cleared. A lost floor costs nothing; you can fight it again. How a floor is fought is under Combat.
Fight Maw of the Soulsea — play free