Hellruler Play

The Shepherd of Souls

Boss · The Soulsea · band D, The Foundations

The Shepherd of Souls, boss of The Soulsea in Hellruler

Where The Shepherd of Souls waits

The Shepherd of Souls holds the gates at depths 49,100, 49,700, 50,300, 50,900, 51,500 in The Soulsea, sharing the zone's 100-depth gate rhythm with Warden of the Drowned Fleet and The Ten Thousand and The Ballast King and The Bronze Fathom and Maw of the Soulsea.

What The Shepherd of Souls is

The Shepherd of Souls is a Wraith: it swings a claw, and the body asks for chaos resistance, a barrier, accuracy — and nerve: it comes in unseen and strikes from nothing. As a boss it wears the type's defences at 35%, carries no status of its own, and enrages below half health: it hits harder and moves faster.

The Shepherd of Souls by the numbers

The card at each gate — health, damage per swing, armour and the modifiers it rolls — straight from the game's spawn table. On the floor the boss leads with 60% of the card's health and 60% of its damage, before the road's own pressure.

Depth 49,100 · boss
Health53,879,467,035
Hit · swing180,874,813 / 1.25s
Armor195,252,061
Fire res75%
Lightning res50%
Cold res50%
Chaos res30%
Dodge12%
Barrier3,771,562,692
Depth 49,700 · boss
Health55,253,212,708
Hit · swing185,486,619 / 1.25s
Armor200,230,334
Fire res50%
Lightning res75%
Cold res50%
Chaos res30%
Dodge12%
Barrier3,867,724,890
Depth 50,300 · boss
Health56,644,825,004
Hit · swing190,158,407 / 1.25s
Armor205,273,352
Fire res75%
Lightning res50%
Cold res50%
Chaos res30%
Dodge12%
Barrier3,965,137,750
Depth 50,900 · boss
Health58,054,318,029
Hit · swing194,890,223 / 1.25s
Armor210,381,168
Fire res50%
Lightning res50%
Cold res50%
Chaos res30%
Dodge12%
Barrier4,063,802,262

What those modifiers do

OF HINDERING
you move 30% slower within 4.5 tiles of it
OVERWHELMING
ignores 30 points of your armor
CORRUPTING
a third of its damage is chaos
THICK-SKINNED
Overwhelm and armor you ignore count at half
FIREPROOF
+75% fire resistance (capped at 75%)
DENSE
takes 60% less from damage over TIME, and double from hits
STORMSHIELDED
+75% lightning resistance (capped at 75%)
OF ENDURANCE
gains an Endurance charge every second while hit recently: +15% physical reduction and +15% to the elements each, up to 3
ETHEREAL
takes 60% less from HITS, and double from damage over time
OF DISCIPLINE
every body that steps within 4.5 tiles gains a shell of 20% of its health
MANGLING
+35% chance to cause bleeding
PIERCING
penetrates 25% of your resistances
VENOMOUS
+35% chance to poison you
OF SHOCKING DEATH
leaves a pool of lightning where it falls
DRAINING
you recover half as much: leech, regen, recoup
REGENERATING
Heals 1% of its maximum health every second

Modifiers are rolled per depth and are the same for every player. Bosses always carry at least 3 and never a pace modifier (SWIFT, BRUTE), so a boss's swing rhythm is its own; of the seals only the walls — BLOODLESS, INERT, ASHEN, ETHEREAL, DENSE — ride a boss. The full list is in Enemy modifiers.

At its first gate The Shepherd of Souls leads with 32,327,680,221 health, against 14,367,251,298 for the leader one floor above, and swings every 1.25s.

What a gate floor is

A gate is a floor like any other, with the boss leading its last pack. Nothing below it opens until the floor is cleared. A lost floor costs nothing; you can fight it again. How a floor is fought is under Combat.

Fight The Shepherd of Souls — play free