The Shepherd of Souls
Boss · The Soulsea · band D, The Foundations

Where The Shepherd of Souls waits
The Shepherd of Souls holds the gates at depths 49,100, 49,700, 50,300, 50,900, 51,500 in The Soulsea, sharing the zone's 100-depth gate rhythm with Warden of the Drowned Fleet and The Ten Thousand and The Ballast King and The Bronze Fathom and Maw of the Soulsea.
What The Shepherd of Souls is
The Shepherd of Souls is a Wraith: it swings a claw, and the body asks for chaos resistance, a barrier, accuracy — and nerve: it comes in unseen and strikes from nothing. As a boss it wears the type's defences at 35%, carries no status of its own, and enrages below half health: it hits harder and moves faster.
The Shepherd of Souls by the numbers
The card at each gate — health, damage per swing, armour and the modifiers it rolls — straight from the game's spawn table. On the floor the boss leads with 60% of the card's health and 60% of its damage, before the road's own pressure.
What those modifiers do
OF HINDERING- you move 30% slower within 4.5 tiles of it
OVERWHELMING- ignores 30 points of your armor
CORRUPTING- a third of its damage is chaos
THICK-SKINNED- Overwhelm and armor you ignore count at half
FIREPROOF- +75% fire resistance (capped at 75%)
DENSE- takes 60% less from damage over TIME, and double from hits
STORMSHIELDED- +75% lightning resistance (capped at 75%)
OF ENDURANCE- gains an Endurance charge every second while hit recently: +15% physical reduction and +15% to the elements each, up to 3
ETHEREAL- takes 60% less from HITS, and double from damage over time
OF DISCIPLINE- every body that steps within 4.5 tiles gains a shell of 20% of its health
MANGLING- +35% chance to cause bleeding
PIERCING- penetrates 25% of your resistances
VENOMOUS- +35% chance to poison you
OF SHOCKING DEATH- leaves a pool of lightning where it falls
DRAINING- you recover half as much: leech, regen, recoup
REGENERATING- Heals 1% of its maximum health every second
Modifiers are rolled per depth and are the same for every player. Bosses always carry at least 3 and never a pace modifier (SWIFT, BRUTE), so a boss's swing rhythm is its own; of the seals only the walls — BLOODLESS, INERT, ASHEN, ETHEREAL, DENSE — ride a boss. The full list is in Enemy modifiers.
At its first gate The Shepherd of Souls leads with 32,327,680,221 health, against 14,367,251,298 for the leader one floor above, and swings every 1.25s.
What a gate floor is
A gate is a floor like any other, with the boss leading its last pack. Nothing below it opens until the floor is cleared. A lost floor costs nothing; you can fight it again. How a floor is fought is under Combat.
Fight The Shepherd of Souls — play free