Hellruler Play

The Ballast King

Boss · The Soulsea · band D, The Foundations

The Ballast King, boss of The Soulsea in Hellruler

Where The Ballast King waits

The Ballast King holds the gates at depths 49,400, 50,000, 50,600, 51,200, 51,800 in The Soulsea, sharing the zone's 100-depth gate rhythm with The Shepherd of Souls and Warden of the Drowned Fleet and The Ten Thousand and The Bronze Fathom and Maw of the Soulsea.

What The Ballast King is

The Ballast King is a Brute: it swings a mace, and the body asks for the guard shell, armor against a heavy blow, stalling — it wards off blows from afar and hooks you in. As a boss it wears the type's defences at 35%, carries no status of its own, and enrages below half health: it hits harder and moves faster.

The Ballast King by the numbers

The card at each gate — health, damage per swing, armour and the modifiers it rolls — straight from the game's spawn table. On the floor the boss leads with 60% of the card's health and 60% of its damage, before the road's own pressure.

Depth 49,400 · boss
Health54,564,107,432
Hit · swing183,173,222 / 1.25s
Armor197,733,107
Fire res50%
Lightning res50%
Cold res50%
Chaos res30%
Dodge0%
Barrier0
Depth 50,000 · boss
Health55,946,784,643
Hit · swing187,815,012 / 1.25s
Armor202,743,747
Fire res50%
Lightning res75%
Cold res50%
Chaos res30%
Dodge0%
Barrier0
Depth 50,600 · boss
Health57,347,335,551
Hit · swing192,516,808 / 1.25s
Armor207,819,158
Fire res50%
Lightning res50%
Cold res50%
Chaos res30%
Dodge0%
Barrier0
Depth 51,200 · boss
Health58,765,774,176
Hit · swing197,278,656 / 1.25s
Armor212,959,391
Fire res50%
Lightning res50%
Cold res50%
Chaos res75%
Dodge0%
Barrier0

What those modifiers do

OF FLAMING DEATH
leaves a pool of fire where it falls
CHILLING
Turns 30% of its physical damage into cold
MANGLING
+35% chance to cause bleeding
OF SHOCKING DEATH
leaves a pool of lightning where it falls
EXPOSING
every blow cuts your resistances by 15 for 4 s
SUNDERING
every blow cuts your armor by 30% for 4 s
STORMSHIELDED
+75% lightning resistance (capped at 75%)
PIERCING
penetrates 25% of your resistances
RETALIATING
strikes back at once when one blow takes more than 8% of its health and you stand within 2.5 tiles
THICK-SKINNED
Overwhelm and armor you ignore count at half
SHOCKING
+35% shock chance; a quarter of its physical damage becomes lightning
VAMPIRIC
heals 1.5% of its maximum health with every blow it lands
DRAINING
you recover half as much: leech, regen, recoup
OF FRENZY
gains a Frenzy charge on every hit it lands: 4% more damage, +15% attack speed and +5% movement each, up to 3
OF CHILLING DEATH
leaves a pool of frost where it falls
ENRAGED
builds 2 Rage with every blow it lands, up to 50; each point is 1% more damage
OF HASTE
the pack within 4.5 tiles moves and swings 30% faster
ROTPROOF
+75% chaos resistance (capped at 75%)

Modifiers are rolled per depth and are the same for every player. Bosses always carry at least 3 and never a pace modifier (SWIFT, BRUTE), so a boss's swing rhythm is its own; of the seals only the walls — BLOODLESS, INERT, ASHEN, ETHEREAL, DENSE — ride a boss. The full list is in Enemy modifiers.

At its first gate The Ballast King leads with 32,738,464,459 health, against 32,009,599,824 for the leader one floor above, and swings every 1.25s.

What a gate floor is

A gate is a floor like any other, with the boss leading its last pack. Nothing below it opens until the floor is cleared. A lost floor costs nothing; you can fight it again. How a floor is fought is under Combat.

Fight The Ballast King — play free