Hellruler Play

The Bronze Fathom

Boss · The Soulsea · band D, The Foundations

The Bronze Fathom, boss of The Soulsea in Hellruler

Where The Bronze Fathom waits

The Bronze Fathom holds the gates at depths 49,500, 50,100, 50,700, 51,300, 51,900 in The Soulsea, sharing the zone's 100-depth gate rhythm with The Shepherd of Souls and Warden of the Drowned Fleet and The Ten Thousand and The Ballast King and Maw of the Soulsea.

What The Bronze Fathom is

The Bronze Fathom is a Golem: it swings a mace, and the body asks for Overwhelm, the elements instead of physical — and a second wind: a big one breaks into two. As a boss it wears the type's defences at 35%, carries no status of its own, and enrages below half health: it hits harder and moves faster.

The Bronze Fathom by the numbers

The card at each gate — health, damage per swing, armour and the modifiers it rolls — straight from the game's spawn table. On the floor the boss leads with 60% of the card's health and 60% of its damage, before the road's own pressure.

Depth 49,500 · boss
Health54,793,313,005
Hit · swing183,942,688 / 1.25s
Armor198,563,718
Fire res75%
Lightning res50%
Cold res50%
Chaos res30%
Dodge0%
Barrier2,876,648,933
Depth 50,100 · boss
Health56,178,968,185
Hit · swing188,594,477 / 1.25s
Armor203,585,149
Fire res50%
Lightning res50%
Cold res50%
Chaos res30%
Dodge22%
Barrier2,949,395,830
Depth 50,700 · boss
Health57,582,499,409
Hit · swing193,306,278 / 1.25s
Armor208,671,360
Fire res75%
Lightning res50%
Cold res50%
Chaos res30%
Dodge0%
Barrier3,023,081,219
Depth 51,300 · boss
Health59,003,920,673
Hit · swing198,078,139 / 1.25s
Armor213,822,403
Fire res50%
Lightning res50%
Cold res50%
Chaos res30%
Dodge0%
Barrier3,097,705,835

What those modifiers do

OF HASTE
the pack within 4.5 tiles moves and swings 30% faster
FIREPROOF
+75% fire resistance (capped at 75%)
LUCKY
15% of its blows land twice over
VENOMOUS
+35% chance to poison you
MANGLING
+35% chance to cause bleeding
OF SHOCKING DEATH
leaves a pool of lightning where it falls
EVASIVE
+22% chance to dodge your hits
REGENERATING
Heals 1% of its maximum health every second
DEADLY
+20% critical strike chance
OF FLAMING DEATH
leaves a pool of fire where it falls
DENSE
takes 60% less from damage over TIME, and double from hits
VAMPIRIC
heals 1.5% of its maximum health with every blow it lands
OF HINDERING
you move 30% slower within 4.5 tiles of it
THICK-SKINNED
Overwhelm and armor you ignore count at half
OF CHILLING DEATH
leaves a pool of frost where it falls
OF POWER
gains a Power charge on every hit it lands: +200% critical chance each, up to 3

Modifiers are rolled per depth and are the same for every player. Bosses always carry at least 3 and never a pace modifier (SWIFT, BRUTE), so a boss's swing rhythm is its own; of the seals only the walls — BLOODLESS, INERT, ASHEN, ETHEREAL, DENSE — ride a boss. The full list is in Enemy modifiers.

At its first gate The Bronze Fathom leads with 32,875,987,803 health, against 21,916,407,398 for the leader one floor above, and swings every 1.25s.

What a gate floor is

A gate is a floor like any other, with the boss leading its last pack. Nothing below it opens until the floor is cleared. A lost floor costs nothing; you can fight it again. How a floor is fought is under Combat.

Fight The Bronze Fathom — play free