Warden of the Drowned Fleet
Boss · The Soulsea · band D, The Foundations

Where Warden of the Drowned Fleet waits
Warden of the Drowned Fleet holds the gates at depths 49,200, 49,800, 50,400, 51,000, 51,600 in The Soulsea, sharing the zone's 100-depth gate rhythm with The Shepherd of Souls and The Ten Thousand and The Ballast King and The Bronze Fathom and Maw of the Soulsea.
What Warden of the Drowned Fleet is
Warden of the Drowned Fleet is a Knight: it swings a sword, and the body asks for fast builds beware: the more you swing, the more it hits back — and it wards off blows from afar. As a boss it wears the type's defences at 35%, carries no status of its own, and enrages below half health: it hits harder and moves faster.
Warden of the Drowned Fleet by the numbers
The card at each gate — health, damage per swing, armour and the modifiers it rolls — straight from the game's spawn table. On the floor the boss leads with 60% of the card's health and 60% of its damage, before the road's own pressure.
What those modifiers do
OF HINDERING- you move 30% slower within 4.5 tiles of it
FROSTBOUND- +75% cold resistance (capped at 75%)
OF THE EXECUTIONER- you recover half as much within 4.5 tiles of it
SUNDERING- every blow cuts your armor by 30% for 4 s
RETALIATING- strikes back at once when one blow takes more than 8% of its health and you stand within 2.5 tiles
CORRUPTING- a third of its damage is chaos
SHOCKING- +35% shock chance; a quarter of its physical damage becomes lightning
OF ENDURANCE- gains an Endurance charge every second while hit recently: +15% physical reduction and +15% to the elements each, up to 3
WITHERING- every blow leaves damage over time on you: 15% of the blow each second for 4 s
OF PRECISION- the pack within 4.5 tiles crits 15% more often
THICK-SKINNED- Overwhelm and armor you ignore count at half
EVASIVE- +22% chance to dodge your hits
BURNING- +35% ignite chance; a quarter of its physical damage becomes fire
FIREPROOF- +75% fire resistance (capped at 75%)
PIERCING- penetrates 25% of your resistances
OF FRENZY- gains a Frenzy charge on every hit it lands: 4% more damage, +15% attack speed and +5% movement each, up to 3
Modifiers are rolled per depth and are the same for every player. Bosses always carry at least 3 and never a pace modifier (SWIFT, BRUTE), so a boss's swing rhythm is its own; of the seals only the walls — BLOODLESS, INERT, ASHEN, ETHEREAL, DENSE — ride a boss. The full list is in Enemy modifiers.
At its first gate Warden of the Drowned Fleet leads with 32,464,310,708 health, against 23,301,179,037 for the leader one floor above, and swings every 1.25s.
What a gate floor is
A gate is a floor like any other, with the boss leading its last pack. Nothing below it opens until the floor is cleared. A lost floor costs nothing; you can fight it again. How a floor is fought is under Combat.
Fight Warden of the Drowned Fleet — play free