Hellruler Play

The Furnace Roots

Band D · The Foundations · depths 57,501–66,000

The Furnace Roots, depths 57,501–66,000 of Hellruler
Beneath the floor of hell. 9 zones of 8,500 depths each, 85 gates to a zone. Each zone carries 27 enemies and 6 bosses that take turns at its gates.

Enemies of The Furnace Roots

A floor of this zone is a road of packs drawn from these 27 monsters, led by the depth's named one. Their numbers climb with depth, not with the name. Every 100th depth is a boss gate, and the boss leads that floor instead.

The zone's element is fire: every monster's blow is a mix of damage types and carries a share of it — most of a Mage's blow, a sixth or so of everyone else's beside their type's own. Each name reads as a type — what every type carries and asks of you is under the Bestiary.

Furnace Golem, an enemy of The Furnace Roots in HellrulerFurnace Golem
Golem
Cinder Wretch, an enemy of The Furnace Roots in HellrulerCinder Wretch
Imp
Slag Fiend, an enemy of The Furnace Roots in HellrulerSlag Fiend
Fiend
Flue Shade, an enemy of The Furnace Roots in HellrulerFlue Shade
Wraith
Ash Ghoul, an enemy of The Furnace Roots in HellrulerAsh Ghoul
Wight
Slag Mage, an enemy of The Furnace Roots in HellrulerSlag Mage
Mage
Stokehole Imp, an enemy of The Furnace Roots in HellrulerStokehole Imp
Imp
Charred Colossus, an enemy of The Furnace Roots in HellrulerCharred Colossus
Brute
Stoker Wight, an enemy of The Furnace Roots in HellrulerStoker Wight
Wight
Valvewright, an enemy of The Furnace Roots in HellrulerValvewright
Wight
Rivet Wight, an enemy of The Furnace Roots in HellrulerRivet Wight
Wight
Manifold Golem, an enemy of The Furnace Roots in HellrulerManifold Golem
Golem
Damper Sentinel, an enemy of The Furnace Roots in HellrulerDamper Sentinel
Knight
Soot Wraith, an enemy of The Furnace Roots in HellrulerSoot Wraith
Wraith
Draught Eater, an enemy of The Furnace Roots in HellrulerDraught Eater
Imp
Ashpan Walker, an enemy of The Furnace Roots in HellrulerAshpan Walker
Wight
Clinker Wretch, an enemy of The Furnace Roots in HellrulerClinker Wretch
Imp
Tube Wight, an enemy of The Furnace Roots in HellrulerTube Wight
Wight
Bellows Stoker, an enemy of The Furnace Roots in HellrulerBellows Stoker
Wight
Ashbucket Imp, an enemy of The Furnace Roots in HellrulerAshbucket Imp
Imp
Ladle Fiend, an enemy of The Furnace Roots in HellrulerLadle Fiend
Fiend
Pressure Shade, an enemy of The Furnace Roots in HellrulerPressure Shade
Wraith
Firebrick Effigy, an enemy of The Furnace Roots in HellrulerFirebrick Effigy
Golem
Pipefitter Wight, an enemy of The Furnace Roots in HellrulerPipefitter Wight
Wight
Hoist Thrall, an enemy of The Furnace Roots in HellrulerHoist Thrall
Wight
Flue Mage, an enemy of The Furnace Roots in HellrulerFlue Mage
Mage
Cinder Eater, an enemy of The Furnace Roots in HellrulerCinder Eater
Imp

Preview any floor

Pick a depth to see its card: the monster that leads the floor, its numbers and its modifiers, as the game rolls them (needs JavaScript).

The depth's card

The card of a few depths across the zone, as the game rolls it: the numbers every body of that floor is built from. The leader carries 80% of the card's health and 60% of its damage, with the card's modifiers; the pack's bodies carry a share of it without them. Modifiers are rolled per depth; the ones shown are what that exact floor's leader carries.

Depth 57,501
Health44,847,262,215
Hit · swing182,490,285 / 1s
Armor135,433,787
Fire res40%
Lightning res0%
Cold res0%
Chaos res0%
Dodge0%
Barrier0
Depth 61,750
Health45,054,480,779
Hit · swing160,209,225 / 0.81s
Armor0
Fire res0%
Lightning res0%
Cold res75%
Chaos res40%
Dodge25%
Barrier0
Depth 65,999
Health94,808,821,543
Hit · swing461,527,580 / 2.16s
Armor900,982,400
Fire res37%
Lightning res37%
Cold res37%
Chaos res0%
Dodge0%
Barrier14,221,323,231

What those modifiers do

STEADFAST
your stuns land on it half as often
SHOCKING
+35% shock chance; a quarter of its physical damage becomes lightning
RETALIATING
strikes back at once when one blow takes more than 8% of its health and you stand within 2.5 tiles
CORRUPTING
a third of its damage is chaos
PIERCING
penetrates 25% of your resistances
FROSTBOUND
+75% cold resistance (capped at 75%)
UNWOUNDABLE
your bleeds and poisons on it do not stack: one at a time
BRUTE
+30% health and +10% damage, but swings 35% slower — rare, heavy slams
LUCKY
15% of its blows land twice over
WITHERING
every blow leaves damage over time on you: 15% of the blow each second for 4 s
THICK-SKINNED
Overwhelm and armor you ignore count at half

Every modifier, with the rules for how many a floor can carry, is listed under Enemy modifiers.

Bosses

The zone's gates rotate between 6 bosses, one every 100 depths. A boss's card carries more health and damage than the depth's regular monster; the exact numbers are on each boss's page.

Where it sits in the descent

Above lies The Soulsea. Clear the last gate and The Starless Deep opens at depth 66,001.

Descend into The Furnace Roots — play free