The Furnace Roots
Band D · The Foundations · depths 57,501–66,000
Enemies of The Furnace Roots
A floor of this zone is a road of packs drawn from these 27 monsters, led by the depth's named one. Their numbers climb with depth, not with the name. Every 100th depth is a boss gate, and the boss leads that floor instead.
The zone's element is fire: every monster's blow is a mix of damage types and carries a share of it — most of a Mage's blow, a sixth or so of everyone else's beside their type's own. Each name reads as a type — what every type carries and asks of you is under the Bestiary.
Furnace GolemGolem
Cinder WretchImp
Slag FiendFiend
Flue ShadeWraith
Ash GhoulWight
Slag MageMage
Stokehole ImpImp
Charred ColossusBrute
Stoker WightWight
ValvewrightWight
Rivet WightWight
Manifold GolemGolem
Damper SentinelKnight
Soot WraithWraith
Draught EaterImp
Ashpan WalkerWight
Clinker WretchImp
Tube WightWight
Bellows StokerWight
Ashbucket ImpImp
Ladle FiendFiend
Pressure ShadeWraith
Firebrick EffigyGolem
Pipefitter WightWight
Hoist ThrallWight
Flue MageMage
Cinder EaterImp
Preview any floor
Pick a depth to see its card: the monster that leads the floor, its numbers and its modifiers, as the game rolls them (needs JavaScript).
The depth's card
The card of a few depths across the zone, as the game rolls it: the numbers every body of that floor is built from. The leader carries 80% of the card's health and 60% of its damage, with the card's modifiers; the pack's bodies carry a share of it without them. Modifiers are rolled per depth; the ones shown are what that exact floor's leader carries.
What those modifiers do
STEADFAST- your stuns land on it half as often
SHOCKING- +35% shock chance; a quarter of its physical damage becomes lightning
RETALIATING- strikes back at once when one blow takes more than 8% of its health and you stand within 2.5 tiles
CORRUPTING- a third of its damage is chaos
PIERCING- penetrates 25% of your resistances
FROSTBOUND- +75% cold resistance (capped at 75%)
UNWOUNDABLE- your bleeds and poisons on it do not stack: one at a time
BRUTE- +30% health and +10% damage, but swings 35% slower — rare, heavy slams
LUCKY- 15% of its blows land twice over
WITHERING- every blow leaves damage over time on you: 15% of the blow each second for 4 s
THICK-SKINNED- Overwhelm and armor you ignore count at half
Every modifier, with the rules for how many a floor can carry, is listed under Enemy modifiers.
Bosses
The zone's gates rotate between 6 bosses, one every 100 depths. A boss's card carries more health and damage than the depth's regular monster; the exact numbers are on each boss's page.
The Stoker of Hellgates 57,600, 58,200, 58,800…
The Boilerlordgates 57,700, 58,300, 58,900…
Warden of the Fireboxgates 57,800, 58,400, 59,000…
The Great Bellowsgates 57,900, 58,500, 59,100…
The Slagfathergates 58,000, 58,600, 59,200…
The Gaugewrightgates 58,100, 58,700, 59,300…Where it sits in the descent
Above lies The Soulsea. Clear the last gate and The Starless Deep opens at depth 66,001.
Descend into The Furnace Roots — play free