Hellruler Play

The Slagfather

Boss · The Furnace Roots · band D, The Foundations

The Slagfather, boss of The Furnace Roots in Hellruler

Where The Slagfather waits

The Slagfather holds the gates at depths 58,000, 58,600, 59,200, 59,800, 60,400 in The Furnace Roots, sharing the zone's 100-depth gate rhythm with The Stoker of Hell and The Boilerlord and Warden of the Firebox and The Great Bellows and The Gaugewright.

What The Slagfather is

The Slagfather is a Golem: it swings a mace, and the body asks for Overwhelm, the elements instead of physical — and a second wind: a big one breaks into two. As a boss it wears the type's defences at 35%, carries no status of its own, and enrages below half health: it hits harder and moves faster.

The Slagfather by the numbers

The card at each gate — health, damage per swing, armour and the modifiers it rolls — straight from the game's spawn table. On the floor the boss leads with 60% of the card's health and 60% of its damage, before the road's own pressure.

Depth 58,000 · boss
Health76,095,744,344
Hit · swing255,457,278 / 1.25s
Armor275,760,909
Fire res50%
Lightning res50%
Cold res50%
Chaos res30%
Dodge0%
Barrier23,018,962,664
Depth 58,600 · boss
Health77,735,890,085
Hit · swing260,963,435 / 1.25s
Armor281,704,579
Fire res50%
Lightning res50%
Cold res50%
Chaos res30%
Dodge0%
Barrier4,081,134,229
Depth 59,200 · boss
Health79,394,096,078
Hit · swing266,530,224 / 1.25s
Armor287,713,698
Fire res50%
Lightning res50%
Cold res50%
Chaos res30%
Dodge0%
Barrier4,168,190,044
Depth 59,800 · boss
Health77,016,855,581
Hit · swing272,157,684 / 1.25s
Armor558,197,787
Fire res50%
Lightning res50%
Cold res50%
Chaos res30%
Dodge0%
Barrier4,043,384,918

What those modifiers do

CORRUPTING
a third of its damage is chaos
BARRIERED
Opens behind a barrier worth 25% of its health
LUCKY
15% of its blows land twice over
VENOMOUS
+35% chance to poison you
OF FRENZY
gains a Frenzy charge on every hit it lands: 4% more damage, +15% attack speed and +5% movement each, up to 3
DRAINING
you recover half as much: leech, regen, recoup
OF FLAMING DEATH
leaves a pool of fire where it falls
OF HINDERING
you move 30% slower within 4.5 tiles of it
OF THE EXECUTIONER
you recover half as much within 4.5 tiles of it
REGENERATING
Heals 1% of its maximum health every second
WITHERING
every blow leaves damage over time on you: 15% of the blow each second for 4 s
DEADLY
+20% critical strike chance
OF ENDURANCE
gains an Endurance charge every second while hit recently: +15% physical reduction and +15% to the elements each, up to 3
OF CHILLING DEATH
leaves a pool of frost where it falls
PIERCING
penetrates 25% of your resistances
THICK-SKINNED
Overwhelm and armor you ignore count at half
OF POWER
gains a Power charge on every hit it lands: +200% critical chance each, up to 3
OF HASTE
the pack within 4.5 tiles moves and swings 30% faster
ARMORED
Armour ×1.9, at the cost of 5% of its health
RETALIATING
strikes back at once when one blow takes more than 8% of its health and you stand within 2.5 tiles

Modifiers are rolled per depth and are the same for every player. Bosses always carry at least 3 and never a pace modifier (SWIFT, BRUTE), so a boss's swing rhythm is its own; of the seals only the walls — BLOODLESS, INERT, ASHEN, ETHEREAL, DENSE — ride a boss. The full list is in Enemy modifiers.

At its first gate The Slagfather leads with 45,657,446,606 health, against 20,291,473,556 for the leader one floor above, and swings every 1.25s.

What a gate floor is

A gate is a floor like any other, with the boss leading its last pack. Nothing below it opens until the floor is cleared. A lost floor costs nothing; you can fight it again. How a floor is fought is under Combat.

Fight The Slagfather — play free