The Slagfather
Boss · The Furnace Roots · band D, The Foundations

Where The Slagfather waits
The Slagfather holds the gates at depths 58,000, 58,600, 59,200, 59,800, 60,400 in The Furnace Roots, sharing the zone's 100-depth gate rhythm with The Stoker of Hell and The Boilerlord and Warden of the Firebox and The Great Bellows and The Gaugewright.
What The Slagfather is
The Slagfather is a Golem: it swings a mace, and the body asks for Overwhelm, the elements instead of physical — and a second wind: a big one breaks into two. As a boss it wears the type's defences at 35%, carries no status of its own, and enrages below half health: it hits harder and moves faster.
The Slagfather by the numbers
The card at each gate — health, damage per swing, armour and the modifiers it rolls — straight from the game's spawn table. On the floor the boss leads with 60% of the card's health and 60% of its damage, before the road's own pressure.
What those modifiers do
CORRUPTING- a third of its damage is chaos
BARRIERED- Opens behind a barrier worth 25% of its health
LUCKY- 15% of its blows land twice over
VENOMOUS- +35% chance to poison you
OF FRENZY- gains a Frenzy charge on every hit it lands: 4% more damage, +15% attack speed and +5% movement each, up to 3
DRAINING- you recover half as much: leech, regen, recoup
OF FLAMING DEATH- leaves a pool of fire where it falls
OF HINDERING- you move 30% slower within 4.5 tiles of it
OF THE EXECUTIONER- you recover half as much within 4.5 tiles of it
REGENERATING- Heals 1% of its maximum health every second
WITHERING- every blow leaves damage over time on you: 15% of the blow each second for 4 s
DEADLY- +20% critical strike chance
OF ENDURANCE- gains an Endurance charge every second while hit recently: +15% physical reduction and +15% to the elements each, up to 3
OF CHILLING DEATH- leaves a pool of frost where it falls
PIERCING- penetrates 25% of your resistances
THICK-SKINNED- Overwhelm and armor you ignore count at half
OF POWER- gains a Power charge on every hit it lands: +200% critical chance each, up to 3
OF HASTE- the pack within 4.5 tiles moves and swings 30% faster
ARMORED- Armour ×1.9, at the cost of 5% of its health
RETALIATING- strikes back at once when one blow takes more than 8% of its health and you stand within 2.5 tiles
Modifiers are rolled per depth and are the same for every player. Bosses always carry at least 3 and never a pace modifier (SWIFT, BRUTE), so a boss's swing rhythm is its own; of the seals only the walls — BLOODLESS, INERT, ASHEN, ETHEREAL, DENSE — ride a boss. The full list is in Enemy modifiers.
At its first gate The Slagfather leads with 45,657,446,606 health, against 20,291,473,556 for the leader one floor above, and swings every 1.25s.
What a gate floor is
A gate is a floor like any other, with the boss leading its last pack. Nothing below it opens until the floor is cleared. A lost floor costs nothing; you can fight it again. How a floor is fought is under Combat.
Fight The Slagfather — play free