Hellruler Play

The Stoker of Hell

Boss · The Furnace Roots · band D, The Foundations

The Stoker of Hell, boss of The Furnace Roots in Hellruler

Where The Stoker of Hell waits

The Stoker of Hell holds the gates at depths 57,600, 58,200, 58,800, 59,400, 60,000 in The Furnace Roots, sharing the zone's 100-depth gate rhythm with The Boilerlord and Warden of the Firebox and The Great Bellows and The Slagfather and The Gaugewright.

What The Stoker of Hell is

The Stoker of Hell is a Wight: it swings an axe, and the body asks for burst damage — it heals as it fights. As a boss it wears the type's defences at 35%, carries no status of its own, and enrages below half health: it hits harder and moves faster.

The Stoker of Hell by the numbers

The card at each gate — health, damage per swing, armour and the modifiers it rolls — straight from the game's spawn table. On the floor the boss leads with 60% of the card's health and 60% of its damage, before the road's own pressure.

Depth 57,600 · boss
Health75,012,341,354
Hit · swing251,820,171 / 1.25s
Armor271,834,800
Fire res50%
Lightning res50%
Cold res50%
Chaos res30%
Dodge0%
Barrier0
Depth 58,200 · boss
Health76,640,453,640
Hit · swing257,285,929 / 1.25s
Armor277,734,863
Fire res75%
Lightning res50%
Cold res50%
Chaos res30%
Dodge0%
Barrier0
Depth 58,800 · boss
Health78,286,618,128
Hit · swing262,812,293 / 1.25s
Armor283,700,345
Fire res50%
Lightning res50%
Cold res50%
Chaos res30%
Dodge22%
Barrier0
Depth 59,400 · boss
Health79,950,846,871
Hit · swing268,399,301 / 1.25s
Armor289,731,290
Fire res50%
Lightning res50%
Cold res50%
Chaos res30%
Dodge22%
Barrier0

What those modifiers do

OVERWHELMING
ignores 30 points of your armor
OF FLAMING DEATH
leaves a pool of fire where it falls
EXPOSING
every blow cuts your resistances by 15 for 4 s
LUCKY
15% of its blows land twice over
OF FRENZY
gains a Frenzy charge on every hit it lands: 4% more damage, +15% attack speed and +5% movement each, up to 3
ENRAGED
builds 2 Rage with every blow it lands, up to 50; each point is 1% more damage
OF DISCIPLINE
every body that steps within 4.5 tiles gains a shell of 20% of its health
DRAINING
you recover half as much: leech, regen, recoup
SUNDERING
every blow cuts your armor by 30% for 4 s
FIREPROOF
+75% fire resistance (capped at 75%)
PIERCING
penetrates 25% of your resistances
EVASIVE
+22% chance to dodge your hits
OF PRECISION
the pack within 4.5 tiles crits 15% more often
REGENERATING
Heals 1% of its maximum health every second
OF ENDURANCE
gains an Endurance charge every second while hit recently: +15% physical reduction and +15% to the elements each, up to 3
VAMPIRIC
heals 1.5% of its maximum health with every blow it lands
OF SHOCKING DEATH
leaves a pool of lightning where it falls

Modifiers are rolled per depth and are the same for every player. Bosses always carry at least 3 and never a pace modifier (SWIFT, BRUTE), so a boss's swing rhythm is its own; of the seals only the walls — BLOODLESS, INERT, ASHEN, ETHEREAL, DENSE — ride a boss. The full list is in Enemy modifiers.

At its first gate The Stoker of Hell leads with 45,007,404,812 health, against 36,004,628,590 for the leader one floor above, and swings every 1.25s.

What a gate floor is

A gate is a floor like any other, with the boss leading its last pack. Nothing below it opens until the floor is cleared. A lost floor costs nothing; you can fight it again. How a floor is fought is under Combat.

Fight The Stoker of Hell — play free