The Stoker of Hell
Boss · The Furnace Roots · band D, The Foundations

Where The Stoker of Hell waits
The Stoker of Hell holds the gates at depths 57,600, 58,200, 58,800, 59,400, 60,000 in The Furnace Roots, sharing the zone's 100-depth gate rhythm with The Boilerlord and Warden of the Firebox and The Great Bellows and The Slagfather and The Gaugewright.
What The Stoker of Hell is
The Stoker of Hell is a Wight: it swings an axe, and the body asks for burst damage — it heals as it fights. As a boss it wears the type's defences at 35%, carries no status of its own, and enrages below half health: it hits harder and moves faster.
The Stoker of Hell by the numbers
The card at each gate — health, damage per swing, armour and the modifiers it rolls — straight from the game's spawn table. On the floor the boss leads with 60% of the card's health and 60% of its damage, before the road's own pressure.
What those modifiers do
OVERWHELMING- ignores 30 points of your armor
OF FLAMING DEATH- leaves a pool of fire where it falls
EXPOSING- every blow cuts your resistances by 15 for 4 s
LUCKY- 15% of its blows land twice over
OF FRENZY- gains a Frenzy charge on every hit it lands: 4% more damage, +15% attack speed and +5% movement each, up to 3
ENRAGED- builds 2 Rage with every blow it lands, up to 50; each point is 1% more damage
OF DISCIPLINE- every body that steps within 4.5 tiles gains a shell of 20% of its health
DRAINING- you recover half as much: leech, regen, recoup
SUNDERING- every blow cuts your armor by 30% for 4 s
FIREPROOF- +75% fire resistance (capped at 75%)
PIERCING- penetrates 25% of your resistances
EVASIVE- +22% chance to dodge your hits
OF PRECISION- the pack within 4.5 tiles crits 15% more often
REGENERATING- Heals 1% of its maximum health every second
OF ENDURANCE- gains an Endurance charge every second while hit recently: +15% physical reduction and +15% to the elements each, up to 3
VAMPIRIC- heals 1.5% of its maximum health with every blow it lands
OF SHOCKING DEATH- leaves a pool of lightning where it falls
Modifiers are rolled per depth and are the same for every player. Bosses always carry at least 3 and never a pace modifier (SWIFT, BRUTE), so a boss's swing rhythm is its own; of the seals only the walls — BLOODLESS, INERT, ASHEN, ETHEREAL, DENSE — ride a boss. The full list is in Enemy modifiers.
At its first gate The Stoker of Hell leads with 45,007,404,812 health, against 36,004,628,590 for the leader one floor above, and swings every 1.25s.
What a gate floor is
A gate is a floor like any other, with the boss leading its last pack. Nothing below it opens until the floor is cleared. A lost floor costs nothing; you can fight it again. How a floor is fought is under Combat.
Fight The Stoker of Hell — play free