The Gaugewright
Boss · The Furnace Roots · band D, The Foundations

Where The Gaugewright waits
The Gaugewright holds the gates at depths 58,100, 58,700, 59,300, 59,900, 60,500 in The Furnace Roots, sharing the zone's 100-depth gate rhythm with The Stoker of Hell and The Boilerlord and Warden of the Firebox and The Great Bellows and The Slagfather.
What The Gaugewright is
The Gaugewright is a Wight: it swings an axe, and the body asks for burst damage — it heals as it fights. As a boss it wears the type's defences at 35%, carries no status of its own, and enrages below half health: it hits harder and moves faster.
The Gaugewright by the numbers
The card at each gate — health, damage per swing, armour and the modifiers it rolls — straight from the game's spawn table. On the floor the boss leads with 60% of the card's health and 60% of its damage, before the road's own pressure.
What those modifiers do
ENRAGED- builds 2 Rage with every blow it lands, up to 50; each point is 1% more damage
FIREPROOF- +75% fire resistance (capped at 75%)
CORRUPTING- a third of its damage is chaos
OF SHOCKING DEATH- leaves a pool of lightning where it falls
LUCKY- 15% of its blows land twice over
OF ENDURANCE- gains an Endurance charge every second while hit recently: +15% physical reduction and +15% to the elements each, up to 3
FROSTBOUND- +75% cold resistance (capped at 75%)
MANGLING- +35% chance to cause bleeding
SHOCKING- +35% shock chance; a quarter of its physical damage becomes lightning
OF FRENZY- gains a Frenzy charge on every hit it lands: 4% more damage, +15% attack speed and +5% movement each, up to 3
OF THE EXECUTIONER- you recover half as much within 4.5 tiles of it
VAMPIRIC- heals 1.5% of its maximum health with every blow it lands
VENOMOUS- +35% chance to poison you
EXPOSING- every blow cuts your resistances by 15 for 4 s
DRAINING- you recover half as much: leech, regen, recoup
OVERWHELMING- ignores 30 points of your armor
STORMSHIELDED- +75% lightning resistance (capped at 75%)
RETALIATING- strikes back at once when one blow takes more than 8% of its health and you stand within 2.5 tiles
Modifiers are rolled per depth and are the same for every player. Bosses always carry at least 3 and never a pace modifier (SWIFT, BRUTE), so a boss's swing rhythm is its own; of the seals only the walls — BLOODLESS, INERT, ASHEN, ETHEREAL, DENSE — ride a boss. The full list is in Enemy modifiers.
At its first gate The Gaugewright leads with 45,820,708,977 health, against 44,800,873,201 for the leader one floor above, and swings every 1.25s.
What a gate floor is
A gate is a floor like any other, with the boss leading its last pack. Nothing below it opens until the floor is cleared. A lost floor costs nothing; you can fight it again. How a floor is fought is under Combat.
Fight The Gaugewright — play free