Hellruler Play

The Gaugewright

Boss · The Furnace Roots · band D, The Foundations

The Gaugewright, boss of The Furnace Roots in Hellruler

Where The Gaugewright waits

The Gaugewright holds the gates at depths 58,100, 58,700, 59,300, 59,900, 60,500 in The Furnace Roots, sharing the zone's 100-depth gate rhythm with The Stoker of Hell and The Boilerlord and Warden of the Firebox and The Great Bellows and The Slagfather.

What The Gaugewright is

The Gaugewright is a Wight: it swings an axe, and the body asks for burst damage — it heals as it fights. As a boss it wears the type's defences at 35%, carries no status of its own, and enrages below half health: it hits harder and moves faster.

The Gaugewright by the numbers

The card at each gate — health, damage per swing, armour and the modifiers it rolls — straight from the game's spawn table. On the floor the boss leads with 60% of the card's health and 60% of its damage, before the road's own pressure.

Depth 58,100 · boss
Health76,367,848,295
Hit · swing256,370,762 / 1.25s
Armor276,746,977
Fire res75%
Lightning res50%
Cold res50%
Chaos res30%
Dodge0%
Barrier0
Depth 58,700 · boss
Health78,011,003,242
Hit · swing261,887,022 / 1.25s
Armor282,701,553
Fire res50%
Lightning res50%
Cold res75%
Chaos res30%
Dodge0%
Barrier0
Depth 59,300 · boss
Health79,672,220,444
Hit · swing267,463,920 / 1.25s
Armor288,721,584
Fire res50%
Lightning res50%
Cold res50%
Chaos res30%
Dodge0%
Barrier0
Depth 59,900 · boss
Health81,351,511,855
Hit · swing273,101,496 / 1.25s
Armor294,807,114
Fire res50%
Lightning res75%
Cold res50%
Chaos res30%
Dodge0%
Barrier0

What those modifiers do

ENRAGED
builds 2 Rage with every blow it lands, up to 50; each point is 1% more damage
FIREPROOF
+75% fire resistance (capped at 75%)
CORRUPTING
a third of its damage is chaos
OF SHOCKING DEATH
leaves a pool of lightning where it falls
LUCKY
15% of its blows land twice over
OF ENDURANCE
gains an Endurance charge every second while hit recently: +15% physical reduction and +15% to the elements each, up to 3
FROSTBOUND
+75% cold resistance (capped at 75%)
MANGLING
+35% chance to cause bleeding
SHOCKING
+35% shock chance; a quarter of its physical damage becomes lightning
OF FRENZY
gains a Frenzy charge on every hit it lands: 4% more damage, +15% attack speed and +5% movement each, up to 3
OF THE EXECUTIONER
you recover half as much within 4.5 tiles of it
VAMPIRIC
heals 1.5% of its maximum health with every blow it lands
VENOMOUS
+35% chance to poison you
EXPOSING
every blow cuts your resistances by 15 for 4 s
DRAINING
you recover half as much: leech, regen, recoup
OVERWHELMING
ignores 30 points of your armor
STORMSHIELDED
+75% lightning resistance (capped at 75%)
RETALIATING
strikes back at once when one blow takes more than 8% of its health and you stand within 2.5 tiles

Modifiers are rolled per depth and are the same for every player. Bosses always carry at least 3 and never a pace modifier (SWIFT, BRUTE), so a boss's swing rhythm is its own; of the seals only the walls — BLOODLESS, INERT, ASHEN, ETHEREAL, DENSE — ride a boss. The full list is in Enemy modifiers.

At its first gate The Gaugewright leads with 45,820,708,977 health, against 44,800,873,201 for the leader one floor above, and swings every 1.25s.

What a gate floor is

A gate is a floor like any other, with the boss leading its last pack. Nothing below it opens until the floor is cleared. A lost floor costs nothing; you can fight it again. How a floor is fought is under Combat.

Fight The Gaugewright — play free