The Starless Deep
Band D · The Foundations · depths 66,001–74,500
Enemies of The Starless Deep
A floor of this zone is a road of packs drawn from these 27 monsters, led by the depth's named one. Their numbers climb with depth, not with the name. Every 100th depth is a boss gate, and the boss leads that floor instead.
The zone's element is cold: every monster's blow is a mix of damage types and carries a share of it — most of a Mage's blow, a sixth or so of everyone else's beside their type's own. Each name reads as a type — what every type carries and asks of you is under the Bestiary.
Starlight EaterImp
Dark ImpImp
Blind HuskWight
Lightless WightWight
Starless WraithWraith
Snuffer FiendFiend
Night ColossusBrute
Obsidian SentinelKnight
Last LamplighterWight
Astronomer WightMage
Orrery GolemGolem
Void LegionaryKnight
Sky-Sealed PriestHerald
Socket GhoulWight
Deep AstrologerMage
Gnomon WightWight
Nightward BruteBrute
Lens ImpImp
Meridian KnightKnight
Star-Socket WraithWraith
Ashfall ShadeWraith
Nightsmith WightWight
Eclipse EaterImp
Tarnished AutomatonGolem
Blindfold ExecutionerWight
Starved WalkerWight
Basalt OgreBrute
Preview any floor
Pick a depth to see its card: the monster that leads the floor, its numbers and its modifiers, as the game rolls them (needs JavaScript).
The depth's card
The card of a few depths across the zone, as the game rolls it: the numbers every body of that floor is built from. The leader carries 80% of the card's health and 60% of its damage, with the card's modifiers; the pack's bodies carry a share of it without them. Modifiers are rolled per depth; the ones shown are what that exact floor's leader carries.
What those modifiers do
UNWOUNDABLE- your bleeds and poisons on it do not stack: one at a time
OF PRECISION- the pack within 4.5 tiles crits 15% more often
SHOCKING- +35% shock chance; a quarter of its physical damage becomes lightning
OF POWER- gains a Power charge on every hit it lands: +200% critical chance each, up to 3
OF SHOCKING DEATH- leaves a pool of lightning where it falls
STORMSHIELDED- +75% lightning resistance (capped at 75%)
ARMORED- Armour ×1.9, at the cost of 5% of its health
SWIFT- Swings on a 28% shorter interval — the same damage arrives as more, smaller hits
RETALIATING- strikes back at once when one blow takes more than 8% of its health and you stand within 2.5 tiles
OF HASTE- the pack within 4.5 tiles moves and swings 30% faster
OF FRENZY- gains a Frenzy charge on every hit it lands: 4% more damage, +15% attack speed and +5% movement each, up to 3
OVERWHELMING- ignores 30 points of your armor
Every modifier, with the rules for how many a floor can carry, is listed under Enemy modifiers.
Bosses
The zone's gates rotate between 6 bosses, one every 100 depths. A boss's card carries more health and damage than the depth's regular monster; the exact numbers are on each boss's page.
The Unlit Onegates 66,100, 66,700, 67,300…
The Sightless Crowngates 66,200, 66,800, 67,400…
The Last Meridiangates 66,300, 66,900, 67,500…
The Orrery Enginegates 66,400, 67,000, 67,600…
The Star-Readergates 66,500, 67,100, 67,700…
The Undawngates 66,600, 67,200, 67,800…Where it sits in the descent
Above lies The Furnace Roots. Clear the last gate and The Unmade opens at depth 74,501.
Descend into The Starless Deep — play free