Hellruler Play

The Undawn

Boss · The Starless Deep · band D, The Foundations

The Undawn, boss of The Starless Deep in Hellruler

Where The Undawn waits

The Undawn holds the gates at depths 66,600, 67,200, 67,800, 68,400, 69,000 in The Starless Deep, sharing the zone's 100-depth gate rhythm with The Unlit One and The Sightless Crown and The Last Meridian and The Orrery Engine and The Star-Reader.

What The Undawn is

The Undawn is a Brute: it swings a mace, and the body asks for the guard shell, armor against a heavy blow, stalling — it wards off blows from afar and hooks you in. As a boss it wears the type's defences at 35%, carries no status of its own, and enrages below half health: it hits harder and moves faster.

The Undawn by the numbers

The card at each gate — health, damage per swing, armour and the modifiers it rolls — straight from the game's spawn table. On the floor the boss leads with 60% of the card's health and 60% of its damage, before the road's own pressure.

Depth 66,600 · boss
Health101,334,832,048
Hit · swing340,187,890 / 1.25s
Armor367,224,020
Fire res50%
Lightning res50%
Cold res50%
Chaos res30%
Dodge22%
Barrier0
Depth 67,200 · boss
Health103,234,940,659
Hit · swing346,566,788 / 1.25s
Armor374,109,762
Fire res50%
Lightning res50%
Cold res75%
Chaos res30%
Dodge22%
Barrier0
Depth 67,800 · boss
Health105,153,270,481
Hit · swing353,006,857 / 1.25s
Armor381,061,535
Fire res50%
Lightning res50%
Cold res50%
Chaos res30%
Dodge22%
Barrier0
Depth 68,400 · boss
Health107,089,831,965
Hit · swing359,508,134 / 1.25s
Armor388,079,378
Fire res50%
Lightning res75%
Cold res50%
Chaos res30%
Dodge22%
Barrier0

What those modifiers do

OF SHOCKING DEATH
leaves a pool of lightning where it falls
REGENERATING
Heals 1% of its maximum health every second
OF THE EXECUTIONER
you recover half as much within 4.5 tiles of it
EVASIVE
+22% chance to dodge your hits
WITHERING
every blow leaves damage over time on you: 15% of the blow each second for 4 s
FROSTBOUND
+75% cold resistance (capped at 75%)
CHILLING
Turns 30% of its physical damage into cold
VENOMOUS
+35% chance to poison you
OF PRECISION
the pack within 4.5 tiles crits 15% more often
OVERWHELMING
ignores 30 points of your armor
OF DAMAGING
the pack within 4.5 tiles hits 25% harder
OF CHILLING DEATH
leaves a pool of frost where it falls
OF HINDERING
you move 30% slower within 4.5 tiles of it
ENRAGED
builds 2 Rage with every blow it lands, up to 50; each point is 1% more damage
STORMSHIELDED
+75% lightning resistance (capped at 75%)

Modifiers are rolled per depth and are the same for every player. Bosses always carry at least 3 and never a pace modifier (SWIFT, BRUTE), so a boss's swing rhythm is its own; of the seals only the walls — BLOODLESS, INERT, ASHEN, ETHEREAL, DENSE — ride a boss. The full list is in Enemy modifiers.

At its first gate The Undawn leads with 60,800,899,229 health, against 30,804,830,843 for the leader one floor above, and swings every 1.25s.

What a gate floor is

A gate is a floor like any other, with the boss leading its last pack. Nothing below it opens until the floor is cleared. A lost floor costs nothing; you can fight it again. How a floor is fought is under Combat.

Fight The Undawn — play free