Hellruler Play

The Orrery Engine

Boss · The Starless Deep · band D, The Foundations

The Orrery Engine, boss of The Starless Deep in Hellruler

Where The Orrery Engine waits

The Orrery Engine holds the gates at depths 66,400, 67,000, 67,600, 68,200, 68,800 in The Starless Deep, sharing the zone's 100-depth gate rhythm with The Unlit One and The Sightless Crown and The Last Meridian and The Star-Reader and The Undawn.

What The Orrery Engine is

The Orrery Engine is a Golem: it swings a mace, and the body asks for Overwhelm, the elements instead of physical — and a second wind: a big one breaks into two. As a boss it wears the type's defences at 35%, carries no status of its own, and enrages below half health: it hits harder and moves faster.

The Orrery Engine by the numbers

The card at each gate — health, damage per swing, armour and the modifiers it rolls — straight from the game's spawn table. On the floor the boss leads with 60% of the card's health and 60% of its damage, before the road's own pressure.

Depth 66,400 · boss
Health100,705,509,851
Hit · swing338,075,178 / 1.25s
Armor364,943,440
Fire res50%
Lightning res50%
Cold res50%
Chaos res75%
Dodge0%
Barrier5,287,039,267
Depth 67,000 · boss
Health102,599,547,061
Hit · swing344,433,693 / 1.25s
Armor371,807,180
Fire res50%
Lightning res50%
Cold res50%
Chaos res30%
Dodge22%
Barrier5,386,476,221
Depth 67,600 · boss
Health104,511,801,981
Hit · swing350,853,368 / 1.25s
Armor378,736,939
Fire res50%
Lightning res50%
Cold res50%
Chaos res30%
Dodge0%
Barrier5,486,869,604
Depth 68,200 · boss
Health106,442,285,089
Hit · swing357,334,239 / 1.25s
Armor385,732,754
Fire res75%
Lightning res50%
Cold res50%
Chaos res30%
Dodge0%
Barrier5,588,219,967

What those modifiers do

ROTPROOF
+75% chaos resistance (capped at 75%)
OF ENDURANCE
gains an Endurance charge every second while hit recently: +15% physical reduction and +15% to the elements each, up to 3
CHILLING
Turns 30% of its physical damage into cold
OF FLAMING DEATH
leaves a pool of fire where it falls
OF SHOCKING DEATH
leaves a pool of lightning where it falls
DENSE
takes 60% less from damage over TIME, and double from hits
OF DISCIPLINE
every body that steps within 4.5 tiles gains a shell of 20% of its health
OF PRECISION
the pack within 4.5 tiles crits 15% more often
OF HASTE
the pack within 4.5 tiles moves and swings 30% faster
EVASIVE
+22% chance to dodge your hits
OF HINDERING
you move 30% slower within 4.5 tiles of it
OVERWHELMING
ignores 30 points of your armor
OF THE EXECUTIONER
you recover half as much within 4.5 tiles of it
RETALIATING
strikes back at once when one blow takes more than 8% of its health and you stand within 2.5 tiles
THICK-SKINNED
Overwhelm and armor you ignore count at half
VAMPIRIC
heals 1.5% of its maximum health with every blow it lands
FIREPROOF
+75% fire resistance (capped at 75%)
ENRAGED
builds 2 Rage with every blow it lands, up to 50; each point is 1% more damage

Modifiers are rolled per depth and are the same for every player. Bosses always carry at least 3 and never a pace modifier (SWIFT, BRUTE), so a boss's swing rhythm is its own; of the seals only the walls — BLOODLESS, INERT, ASHEN, ETHEREAL, DENSE — ride a boss. The full list is in Enemy modifiers.

At its first gate The Orrery Engine leads with 60,423,305,911 health, against 80,561,894,658 for the leader one floor above, and swings every 1.25s.

What a gate floor is

A gate is a floor like any other, with the boss leading its last pack. Nothing below it opens until the floor is cleared. A lost floor costs nothing; you can fight it again. How a floor is fought is under Combat.

Fight The Orrery Engine — play free