Hellruler Play

The Unlit One

Boss · The Starless Deep · band D, The Foundations

The Unlit One, boss of The Starless Deep in Hellruler

Where The Unlit One waits

The Unlit One holds the gates at depths 66,100, 66,700, 67,300, 67,900, 68,500 in The Starless Deep, sharing the zone's 100-depth gate rhythm with The Sightless Crown and The Last Meridian and The Orrery Engine and The Star-Reader and The Undawn.

What The Unlit One is

The Unlit One is a Wight: it swings an axe, and the body asks for burst damage — it heals as it fights. As a boss it wears the type's defences at 35%, carries no status of its own, and enrages below half health: it hits harder and moves faster.

The Unlit One by the numbers

The card at each gate — health, damage per swing, armour and the modifiers it rolls — straight from the game's spawn table. On the floor the boss leads with 60% of the card's health and 60% of its damage, before the road's own pressure.

Depth 66,100 · boss
Health94,777,053,606
Hit · swing334,918,845 / 1.25s
Armor686,918,998
Fire res50%
Lightning res50%
Cold res50%
Chaos res30%
Dodge0%
Barrier0
Depth 66,700 · boss
Health101,650,251,901
Hit · swing341,246,793 / 1.25s
Armor368,367,060
Fire res50%
Lightning res50%
Cold res50%
Chaos res30%
Dodge0%
Barrier0
Depth 67,300 · boss
Health103,553,396,650
Hit · swing347,635,884 / 1.25s
Armor375,263,805
Fire res50%
Lightning res50%
Cold res50%
Chaos res30%
Dodge0%
Barrier0
Depth 67,900 · boss
Health105,474,764,360
Hit · swing354,086,152 / 1.25s
Armor382,226,587
Fire res50%
Lightning res50%
Cold res50%
Chaos res75%
Dodge0%
Barrier0

What those modifiers do

ETHEREAL
takes 60% less from HITS, and double from damage over time
BURNING
+35% ignite chance; a quarter of its physical damage becomes fire
WITHERING
every blow leaves damage over time on you: 15% of the blow each second for 4 s
ARMORED
Armour ×1.9, at the cost of 5% of its health
VENOMOUS
+35% chance to poison you
OF HINDERING
you move 30% slower within 4.5 tiles of it
OF SHOCKING DEATH
leaves a pool of lightning where it falls
MANGLING
+35% chance to cause bleeding
OF PRECISION
the pack within 4.5 tiles crits 15% more often
OF DISCIPLINE
every body that steps within 4.5 tiles gains a shell of 20% of its health
EXPOSING
every blow cuts your resistances by 15 for 4 s
OF FRENZY
gains a Frenzy charge on every hit it lands: 4% more damage, +15% attack speed and +5% movement each, up to 3
OF ENDURANCE
gains an Endurance charge every second while hit recently: +15% physical reduction and +15% to the elements each, up to 3
DRAINING
you recover half as much: leech, regen, recoup
OF HASTE
the pack within 4.5 tiles moves and swings 30% faster
CORRUPTING
a third of its damage is chaos
ROTPROOF
+75% chaos resistance (capped at 75%)

Modifiers are rolled per depth and are the same for every player. Bosses always carry at least 3 and never a pace modifier (SWIFT, BRUTE), so a boss's swing rhythm is its own; of the seals only the walls — BLOODLESS, INERT, ASHEN, ETHEREAL, DENSE — ride a boss. The full list is in Enemy modifiers.

At its first gate The Unlit One leads with 56,866,232,164 health, against 47,885,852,750 for the leader one floor above, and swings every 1.25s.

What a gate floor is

A gate is a floor like any other, with the boss leading its last pack. Nothing below it opens until the floor is cleared. A lost floor costs nothing; you can fight it again. How a floor is fought is under Combat.

Fight The Unlit One — play free