The Unlit One
Boss · The Starless Deep · band D, The Foundations

Where The Unlit One waits
The Unlit One holds the gates at depths 66,100, 66,700, 67,300, 67,900, 68,500 in The Starless Deep, sharing the zone's 100-depth gate rhythm with The Sightless Crown and The Last Meridian and The Orrery Engine and The Star-Reader and The Undawn.
What The Unlit One is
The Unlit One is a Wight: it swings an axe, and the body asks for burst damage — it heals as it fights. As a boss it wears the type's defences at 35%, carries no status of its own, and enrages below half health: it hits harder and moves faster.
The Unlit One by the numbers
The card at each gate — health, damage per swing, armour and the modifiers it rolls — straight from the game's spawn table. On the floor the boss leads with 60% of the card's health and 60% of its damage, before the road's own pressure.
What those modifiers do
ETHEREAL- takes 60% less from HITS, and double from damage over time
BURNING- +35% ignite chance; a quarter of its physical damage becomes fire
WITHERING- every blow leaves damage over time on you: 15% of the blow each second for 4 s
ARMORED- Armour ×1.9, at the cost of 5% of its health
VENOMOUS- +35% chance to poison you
OF HINDERING- you move 30% slower within 4.5 tiles of it
OF SHOCKING DEATH- leaves a pool of lightning where it falls
MANGLING- +35% chance to cause bleeding
OF PRECISION- the pack within 4.5 tiles crits 15% more often
OF DISCIPLINE- every body that steps within 4.5 tiles gains a shell of 20% of its health
EXPOSING- every blow cuts your resistances by 15 for 4 s
OF FRENZY- gains a Frenzy charge on every hit it lands: 4% more damage, +15% attack speed and +5% movement each, up to 3
OF ENDURANCE- gains an Endurance charge every second while hit recently: +15% physical reduction and +15% to the elements each, up to 3
DRAINING- you recover half as much: leech, regen, recoup
OF HASTE- the pack within 4.5 tiles moves and swings 30% faster
CORRUPTING- a third of its damage is chaos
ROTPROOF- +75% chaos resistance (capped at 75%)
Modifiers are rolled per depth and are the same for every player. Bosses always carry at least 3 and never a pace modifier (SWIFT, BRUTE), so a boss's swing rhythm is its own; of the seals only the walls — BLOODLESS, INERT, ASHEN, ETHEREAL, DENSE — ride a boss. The full list is in Enemy modifiers.
At its first gate The Unlit One leads with 56,866,232,164 health, against 47,885,852,750 for the leader one floor above, and swings every 1.25s.
What a gate floor is
A gate is a floor like any other, with the boss leading its last pack. Nothing below it opens until the floor is cleared. A lost floor costs nothing; you can fight it again. How a floor is fought is under Combat.
Fight The Unlit One — play free