Hellruler Play

The Star-Reader

Boss · The Starless Deep · band D, The Foundations

The Star-Reader, boss of The Starless Deep in Hellruler

Where The Star-Reader waits

The Star-Reader holds the gates at depths 66,500, 67,100, 67,700, 68,300, 68,900 in The Starless Deep, sharing the zone's 100-depth gate rhythm with The Unlit One and The Sightless Crown and The Last Meridian and The Orrery Engine and The Undawn.

What The Star-Reader is

The Star-Reader is a Herald: it swings a wand, and the body asks for Recoup and Life Steal, elemental defense — kill it first: its chant shields its pack from the elements. As a boss it wears the type's defences at 35%, carries no status of its own, and enrages below half health: it hits harder and moves faster.

The Star-Reader by the numbers

The card at each gate — health, damage per swing, armour and the modifiers it rolls — straight from the game's spawn table. On the floor the boss leads with 60% of the card's health and 60% of its damage, before the road's own pressure.

Depth 66,500 · boss
Health101,019,918,048
Hit · swing339,130,685 / 1.25s
Armor366,082,814
Fire res50%
Lightning res50%
Cold res50%
Chaos res30%
Dodge0%
Barrier8,839,242,829
Depth 67,100 · boss
Health102,916,990,812
Hit · swing345,499,391 / 1.25s
Armor372,957,554
Fire res50%
Lightning res50%
Cold res50%
Chaos res30%
Dodge0%
Barrier9,005,236,696
Depth 67,700 · boss
Health104,832,283,038
Hit · swing351,929,263 / 1.25s
Armor379,898,319
Fire res50%
Lightning res50%
Cold res50%
Chaos res30%
Dodge0%
Barrier9,172,824,766
Depth 68,300 · boss
Health106,765,805,189
Hit · swing358,420,336 / 1.25s
Armor386,905,148
Fire res50%
Lightning res50%
Cold res50%
Chaos res30%
Dodge0%
Barrier9,342,007,954

What those modifiers do

BURNING
+35% ignite chance; a quarter of its physical damage becomes fire
CHILLING
Turns 30% of its physical damage into cold
EXPOSING
every blow cuts your resistances by 15 for 4 s
VENOMOUS
+35% chance to poison you
ETHEREAL
takes 60% less from HITS, and double from damage over time
OF CHILLING DEATH
leaves a pool of frost where it falls
MANGLING
+35% chance to cause bleeding
LUCKY
15% of its blows land twice over
THICK-SKINNED
Overwhelm and armor you ignore count at half
DRAINING
you recover half as much: leech, regen, recoup
OF DAMAGING
the pack within 4.5 tiles hits 25% harder
OF FLAMING DEATH
leaves a pool of fire where it falls
WITHERING
every blow leaves damage over time on you: 15% of the blow each second for 4 s
OF THE EXECUTIONER
you recover half as much within 4.5 tiles of it

Modifiers are rolled per depth and are the same for every player. Bosses always carry at least 3 and never a pace modifier (SWIFT, BRUTE), so a boss's swing rhythm is its own; of the seals only the walls — BLOODLESS, INERT, ASHEN, ETHEREAL, DENSE — ride a boss. The full list is in Enemy modifiers.

At its first gate The Star-Reader leads with 60,611,950,829 health, against 48,488,050,302 for the leader one floor above, and swings every 1.25s.

What a gate floor is

A gate is a floor like any other, with the boss leading its last pack. Nothing below it opens until the floor is cleared. A lost floor costs nothing; you can fight it again. How a floor is fought is under Combat.

Fight The Star-Reader — play free