The Sightless Crown
Boss · The Starless Deep · band D, The Foundations

Where The Sightless Crown waits
The Sightless Crown holds the gates at depths 66,200, 66,800, 67,400, 68,000, 68,600 in The Starless Deep, sharing the zone's 100-depth gate rhythm with The Unlit One and The Last Meridian and The Orrery Engine and The Star-Reader and The Undawn.
What The Sightless Crown is
The Sightless Crown is a Wight: it swings an axe, and the body asks for burst damage — it heals as it fights. As a boss it wears the type's defences at 35%, carries no status of its own, and enrages below half health: it hits harder and moves faster.
The Sightless Crown by the numbers
The card at each gate — health, damage per swing, armour and the modifiers it rolls — straight from the game's spawn table. On the floor the boss leads with 60% of the card's health and 60% of its damage, before the road's own pressure.
What those modifiers do
OF HASTE- the pack within 4.5 tiles moves and swings 30% faster
STORMSHIELDED- +75% lightning resistance (capped at 75%)
SHOCKING- +35% shock chance; a quarter of its physical damage becomes lightning
OF FLAMING DEATH- leaves a pool of fire where it falls
OF FRENZY- gains a Frenzy charge on every hit it lands: 4% more damage, +15% attack speed and +5% movement each, up to 3
PIERCING- penetrates 25% of your resistances
THICK-SKINNED- Overwhelm and armor you ignore count at half
CORRUPTING- a third of its damage is chaos
ENRAGED- builds 2 Rage with every blow it lands, up to 50; each point is 1% more damage
OF THE EXECUTIONER- you recover half as much within 4.5 tiles of it
MANGLING- +35% chance to cause bleeding
EXPOSING- every blow cuts your resistances by 15 for 4 s
OF POWER- gains a Power charge on every hit it lands: +200% critical chance each, up to 3
VENOMOUS- +35% chance to poison you
EVASIVE- +22% chance to dodge your hits
SUNDERING- every blow cuts your armor by 30% for 4 s
CHILLING- Turns 30% of its physical damage into cold
Modifiers are rolled per depth and are the same for every player. Bosses always carry at least 3 and never a pace modifier (SWIFT, BRUTE), so a boss's swing rhythm is its own; of the seals only the walls — BLOODLESS, INERT, ASHEN, ETHEREAL, DENSE — ride a boss. The full list is in Enemy modifiers.
At its first gate The Sightless Crown leads with 60,046,926,401 health, against 32,024,025,362 for the leader one floor above, and swings every 1.25s.
What a gate floor is
A gate is a floor like any other, with the boss leading its last pack. Nothing below it opens until the floor is cleared. A lost floor costs nothing; you can fight it again. How a floor is fought is under Combat.
Fight The Sightless Crown — play free