Hellruler Play

The Sightless Crown

Boss · The Starless Deep · band D, The Foundations

The Sightless Crown, boss of The Starless Deep in Hellruler

Where The Sightless Crown waits

The Sightless Crown holds the gates at depths 66,200, 66,800, 67,400, 68,000, 68,600 in The Starless Deep, sharing the zone's 100-depth gate rhythm with The Unlit One and The Last Meridian and The Orrery Engine and The Star-Reader and The Undawn.

What The Sightless Crown is

The Sightless Crown is a Wight: it swings an axe, and the body asks for burst damage — it heals as it fights. As a boss it wears the type's defences at 35%, carries no status of its own, and enrages below half health: it hits harder and moves faster.

The Sightless Crown by the numbers

The card at each gate — health, damage per swing, armour and the modifiers it rolls — straight from the game's spawn table. On the floor the boss leads with 60% of the card's health and 60% of its damage, before the road's own pressure.

Depth 66,200 · boss
Health100,078,210,669
Hit · swing335,969,258 / 1.25s
Armor362,670,191
Fire res50%
Lightning res75%
Cold res50%
Chaos res30%
Dodge0%
Barrier0
Depth 66,800 · boss
Health101,966,177,655
Hit · swing342,307,395 / 1.25s
Armor369,511,933
Fire res50%
Lightning res75%
Cold res50%
Chaos res30%
Dodge0%
Barrier0
Depth 67,400 · boss
Health103,872,358,836
Hit · swing348,706,679 / 1.25s
Armor376,419,681
Fire res50%
Lightning res50%
Cold res50%
Chaos res30%
Dodge0%
Barrier0
Depth 68,000 · boss
Health105,796,764,723
Hit · swing355,167,147 / 1.25s
Armor383,393,473
Fire res50%
Lightning res50%
Cold res50%
Chaos res30%
Dodge22%
Barrier0

What those modifiers do

OF HASTE
the pack within 4.5 tiles moves and swings 30% faster
STORMSHIELDED
+75% lightning resistance (capped at 75%)
SHOCKING
+35% shock chance; a quarter of its physical damage becomes lightning
OF FLAMING DEATH
leaves a pool of fire where it falls
OF FRENZY
gains a Frenzy charge on every hit it lands: 4% more damage, +15% attack speed and +5% movement each, up to 3
PIERCING
penetrates 25% of your resistances
THICK-SKINNED
Overwhelm and armor you ignore count at half
CORRUPTING
a third of its damage is chaos
ENRAGED
builds 2 Rage with every blow it lands, up to 50; each point is 1% more damage
OF THE EXECUTIONER
you recover half as much within 4.5 tiles of it
MANGLING
+35% chance to cause bleeding
EXPOSING
every blow cuts your resistances by 15 for 4 s
OF POWER
gains a Power charge on every hit it lands: +200% critical chance each, up to 3
VENOMOUS
+35% chance to poison you
EVASIVE
+22% chance to dodge your hits
SUNDERING
every blow cuts your armor by 30% for 4 s
CHILLING
Turns 30% of its physical damage into cold

Modifiers are rolled per depth and are the same for every player. Bosses always carry at least 3 and never a pace modifier (SWIFT, BRUTE), so a boss's swing rhythm is its own; of the seals only the walls — BLOODLESS, INERT, ASHEN, ETHEREAL, DENSE — ride a boss. The full list is in Enemy modifiers.

At its first gate The Sightless Crown leads with 60,046,926,401 health, against 32,024,025,362 for the leader one floor above, and swings every 1.25s.

What a gate floor is

A gate is a floor like any other, with the boss leading its last pack. Nothing below it opens until the floor is cleared. A lost floor costs nothing; you can fight it again. How a floor is fought is under Combat.

Fight The Sightless Crown — play free