The Last Meridian
Boss · The Starless Deep · band D, The Foundations

Where The Last Meridian waits
The Last Meridian holds the gates at depths 66,300, 66,900, 67,500, 68,100, 68,700 in The Starless Deep, sharing the zone's 100-depth gate rhythm with The Unlit One and The Sightless Crown and The Orrery Engine and The Star-Reader and The Undawn.
What The Last Meridian is
The Last Meridian is a Knight: it swings a sword, and the body asks for fast builds beware: the more you swing, the more it hits back — and it wards off blows from afar. As a boss it wears the type's defences at 35%, carries no status of its own, and enrages below half health: it hits harder and moves faster.
The Last Meridian by the numbers
The card at each gate — health, damage per swing, armour and the modifiers it rolls — straight from the game's spawn table. On the floor the boss leads with 60% of the card's health and 60% of its damage, before the road's own pressure.
What those modifiers do
ETHEREAL- takes 60% less from HITS, and double from damage over time
VAMPIRIC- heals 1.5% of its maximum health with every blow it lands
OF DISCIPLINE- every body that steps within 4.5 tiles gains a shell of 20% of its health
OF DAMAGING- the pack within 4.5 tiles hits 25% harder
OF THE EXECUTIONER- you recover half as much within 4.5 tiles of it
OF POWER- gains a Power charge on every hit it lands: +200% critical chance each, up to 3
OF CHILLING DEATH- leaves a pool of frost where it falls
OF SHOCKING DEATH- leaves a pool of lightning where it falls
CORRUPTING- a third of its damage is chaos
OF PRECISION- the pack within 4.5 tiles crits 15% more often
SHOCKING- +35% shock chance; a quarter of its physical damage becomes lightning
OVERWHELMING- ignores 30 points of your armor
RETALIATING- strikes back at once when one blow takes more than 8% of its health and you stand within 2.5 tiles
EXPOSING- every blow cuts your resistances by 15 for 4 s
OF HASTE- the pack within 4.5 tiles moves and swings 30% faster
ROTPROOF- +75% chaos resistance (capped at 75%)
VENOMOUS- +35% chance to poison you
Modifiers are rolled per depth and are the same for every player. Bosses always carry at least 3 and never a pace modifier (SWIFT, BRUTE), so a boss's swing rhythm is its own; of the seals only the walls — BLOODLESS, INERT, ASHEN, ETHEREAL, DENSE — ride a boss. The full list is in Enemy modifiers.
At its first gate The Last Meridian leads with 60,234,964,444 health, against 48,186,466,050 for the leader one floor above, and swings every 1.25s.
What a gate floor is
A gate is a floor like any other, with the boss leading its last pack. Nothing below it opens until the floor is cleared. A lost floor costs nothing; you can fight it again. How a floor is fought is under Combat.
Fight The Last Meridian — play free