The Unmade
Band D · The Foundations · depths 74,501–83,000
Enemies of The Unmade
A floor of this zone is a road of packs drawn from these 27 monsters, led by the depth's named one. Their numbers climb with depth, not with the name. Every 100th depth is a boss gate, and the boss leads that floor instead.
The zone's element is chaos: every monster's blow is a mix of damage types and carries a share of it — most of a Mage's blow, a sixth or so of everyone else's beside their type's own. Each name reads as a type — what every type carries and asks of you is under the Bestiary.
Unwritten MageMage
Blank ImpImp
Rough-Hewn HuskWight
Hollow KnightKnight
Thread WraithWraith
Seam FiendFiend
Stitched BruteBrute
Clay ThingWight
Faceless GhoulWight
Chisel WightWight
Quarry OgreBrute
Unfinished SentinelKnight
Guideline ShadeWraith
Mortar GhoulWight
Maquette EaterImp
Kiln ImpImp
Half-Carved WardenKnight
Armature WightWight
Blank WardenKnight
Roughcast ColossusBrute
Pattern MageMage
The UnnamedWight
Seam-Split BruteBrute
Rasp FiendFiend
Greenware GhoulWight
Mould SentinelKnight
Offcut WightWight
Preview any floor
Pick a depth to see its card: the monster that leads the floor, its numbers and its modifiers, as the game rolls them (needs JavaScript).
The depth's card
The card of a few depths across the zone, as the game rolls it: the numbers every body of that floor is built from. The leader carries 80% of the card's health and 60% of its damage, with the card's modifiers; the pack's bodies carry a share of it without them. Modifiers are rolled per depth; the ones shown are what that exact floor's leader carries.
What those modifiers do
UNWOUNDABLE- your bleeds and poisons on it do not stack: one at a time
MANGLING- +35% chance to cause bleeding
OF DISCIPLINE- every body that steps within 4.5 tiles gains a shell of 20% of its health
CHILLING- Turns 30% of its physical damage into cold
BRUTE- +30% health and +10% damage, but swings 35% slower — rare, heavy slams
OF THE EXECUTIONER- you recover half as much within 4.5 tiles of it
FROSTBOUND- +75% cold resistance (capped at 75%)
BARRIERED- Opens behind a barrier worth 25% of its health
OF FLAMING DEATH- leaves a pool of fire where it falls
DEADLY- +20% critical strike chance
ETHEREAL- takes 60% less from HITS, and double from damage over time
Every modifier, with the rules for how many a floor can carry, is listed under Enemy modifiers.
Bosses
The zone's gates rotate between 6 bosses, one every 100 depths. A boss's card carries more health and damage than the depth's regular monster; the exact numbers are on each boss's page.
The Unmakergates 74,600, 75,200, 75,800…
The First Draftgates 74,700, 75,300, 75,900…
The Mould-Kinggates 74,800, 75,400, 76,000…
The Armaturegates 74,900, 75,500, 76,100…
The Rough Handgates 75,000, 75,600, 76,200…
The Cornerstonegates 75,100, 75,700, 76,300…Where it sits in the descent
Above lies The Starless Deep. Clear the last gate and The Black Sun opens at depth 83,001.
Descend into The Unmade — play free