Hellruler Play

The Mould-King

Boss · The Unmade · band D, The Foundations

The Mould-King, boss of The Unmade in Hellruler

Where The Mould-King waits

The Mould-King holds the gates at depths 74,800, 75,400, 76,000, 76,600, 77,200 in The Unmade, sharing the zone's 100-depth gate rhythm with The Unmaker and The First Draft and The Armature and The Rough Hand and The Cornerstone.

What The Mould-King is

The Mould-King is a Brute: it swings a mace, and the body asks for the guard shell, armor against a heavy blow, stalling — it wards off blows from afar and hooks you in. As a boss it wears the type's defences at 35%, carries no status of its own, and enrages below half health: it hits harder and moves faster.

The Mould-King by the numbers

The card at each gate — health, damage per swing, armour and the modifiers it rolls — straight from the game's spawn table. On the floor the boss leads with 60% of the card's health and 60% of its damage, before the road's own pressure.

Depth 74,800 · boss
Health128,883,567,217
Hit · swing432,672,454 / 1.25s
Armor467,056,988
Fire res50%
Lightning res50%
Cold res50%
Chaos res30%
Dodge0%
Barrier0
Depth 75,400 · boss
Health131,033,573,806
Hit · swing439,890,303 / 1.25s
Armor474,848,328
Fire res50%
Lightning res50%
Cold res50%
Chaos res30%
Dodge22%
Barrier32,758,393,452
Depth 76,000 · boss
Health133,201,936,939
Hit · swing447,169,777 / 1.25s
Armor482,706,188
Fire res50%
Lightning res50%
Cold res75%
Chaos res30%
Dodge0%
Barrier33,300,484,235
Depth 76,600 · boss
Health135,388,665,932
Hit · swing454,510,909 / 1.25s
Armor490,630,605
Fire res50%
Lightning res50%
Cold res50%
Chaos res30%
Dodge0%
Barrier0

What those modifiers do

OF PRECISION
the pack within 4.5 tiles crits 15% more often
VENOMOUS
+35% chance to poison you
BURNING
+35% ignite chance; a quarter of its physical damage becomes fire
SUNDERING
every blow cuts your armor by 30% for 4 s
PIERCING
penetrates 25% of your resistances
OF SHOCKING DEATH
leaves a pool of lightning where it falls
WITHERING
every blow leaves damage over time on you: 15% of the blow each second for 4 s
BARRIERED
Opens behind a barrier worth 25% of its health
ENRAGED
builds 2 Rage with every blow it lands, up to 50; each point is 1% more damage
EVASIVE
+22% chance to dodge your hits
FROSTBOUND
+75% cold resistance (capped at 75%)
DEADLY
+20% critical strike chance
OF CHILLING DEATH
leaves a pool of frost where it falls
OF THE EXECUTIONER
you recover half as much within 4.5 tiles of it
OF FLAMING DEATH
leaves a pool of fire where it falls

Modifiers are rolled per depth and are the same for every player. Bosses always carry at least 3 and never a pace modifier (SWIFT, BRUTE), so a boss's swing rhythm is its own; of the seals only the walls — BLOODLESS, INERT, ASHEN, ETHEREAL, DENSE — ride a boss. The full list is in Enemy modifiers.

At its first gate The Mould-King leads with 77,330,140,330 health, against 61,862,399,611 for the leader one floor above, and swings every 1.25s.

What a gate floor is

A gate is a floor like any other, with the boss leading its last pack. Nothing below it opens until the floor is cleared. A lost floor costs nothing; you can fight it again. How a floor is fought is under Combat.

Fight The Mould-King — play free