Hellruler Play

The Unmaker

Boss · The Unmade · band D, The Foundations

The Unmaker, boss of The Unmade in Hellruler

Where The Unmaker waits

The Unmaker holds the gates at depths 74,600, 75,200, 75,800, 76,400, 77,000 in The Unmade, sharing the zone's 100-depth gate rhythm with The First Draft and The Mould-King and The Armature and The Rough Hand and The Cornerstone.

What The Unmaker is

The Unmaker is a Wight: it swings an axe, and the body asks for burst damage — it heals as it fights. As a boss it wears the type's defences at 35%, carries no status of its own, and enrages below half health: it hits harder and moves faster.

The Unmaker by the numbers

The card at each gate — health, damage per swing, armour and the modifiers it rolls — straight from the game's spawn table. On the floor the boss leads with 60% of the card's health and 60% of its damage, before the road's own pressure.

Depth 74,600 · boss
Health128,170,975,964
Hit · swing430,280,194 / 1.25s
Armor464,474,652
Fire res50%
Lightning res50%
Cold res50%
Chaos res30%
Dodge0%
Barrier32,042,743,991
Depth 75,200 · boss
Health130,314,865,789
Hit · swing437,477,507 / 1.25s
Armor472,243,825
Fire res50%
Lightning res50%
Cold res50%
Chaos res30%
Dodge0%
Barrier0
Depth 75,800 · boss
Health125,853,253,584
Hit · swing444,736,436 / 1.25s
Armor912,151,065
Fire res50%
Lightning res50%
Cold res50%
Chaos res30%
Dodge0%
Barrier31,463,313,396
Depth 76,400 · boss
Health134,657,715,045
Hit · swing452,057,013 / 1.25s
Armor487,981,735
Fire res75%
Lightning res50%
Cold res50%
Chaos res30%
Dodge0%
Barrier0

What those modifiers do

SUNDERING
every blow cuts your armor by 30% for 4 s
DENSE
takes 60% less from damage over TIME, and double from hits
LUCKY
15% of its blows land twice over
DEADLY
+20% critical strike chance
OF DISCIPLINE
every body that steps within 4.5 tiles gains a shell of 20% of its health
BARRIERED
Opens behind a barrier worth 25% of its health
OF CHILLING DEATH
leaves a pool of frost where it falls
OF FRENZY
gains a Frenzy charge on every hit it lands: 4% more damage, +15% attack speed and +5% movement each, up to 3
OF HINDERING
you move 30% slower within 4.5 tiles of it
OVERWHELMING
ignores 30 points of your armor
RETALIATING
strikes back at once when one blow takes more than 8% of its health and you stand within 2.5 tiles
OF DAMAGING
the pack within 4.5 tiles hits 25% harder
ARMORED
Armour ×1.9, at the cost of 5% of its health
OF FLAMING DEATH
leaves a pool of fire where it falls
FIREPROOF
+75% fire resistance (capped at 75%)
MANGLING
+35% chance to cause bleeding

Modifiers are rolled per depth and are the same for every player. Bosses always carry at least 3 and never a pace modifier (SWIFT, BRUTE), so a boss's swing rhythm is its own; of the seals only the walls — BLOODLESS, INERT, ASHEN, ETHEREAL, DENSE — ride a boss. The full list is in Enemy modifiers.

At its first gate The Unmaker leads with 76,902,585,578 health, against 88,862,743,237 for the leader one floor above, and swings every 1.25s.

What a gate floor is

A gate is a floor like any other, with the boss leading its last pack. Nothing below it opens until the floor is cleared. A lost floor costs nothing; you can fight it again. How a floor is fought is under Combat.

Fight The Unmaker — play free