The Rough Hand
Boss · The Unmade · band D, The Foundations

Where The Rough Hand waits
The Rough Hand holds the gates at depths 75,000, 75,600, 76,200, 76,800, 77,400 in The Unmade, sharing the zone's 100-depth gate rhythm with The Unmaker and The First Draft and The Mould-King and The Armature and The Cornerstone.
What The Rough Hand is
The Rough Hand is a Brute: it swings a mace, and the body asks for the guard shell, armor against a heavy blow, stalling — it wards off blows from afar and hooks you in. As a boss it wears the type's defences at 35%, carries no status of its own, and enrages below half health: it hits harder and moves faster.
The Rough Hand by the numbers
The card at each gate — health, damage per swing, armour and the modifiers it rolls — straight from the game's spawn table. On the floor the boss leads with 60% of the card's health and 60% of its damage, before the road's own pressure.
What those modifiers do
BURNING- +35% ignite chance; a quarter of its physical damage becomes fire
BARRIERED- Opens behind a barrier worth 25% of its health
MANGLING- +35% chance to cause bleeding
OF FLAMING DEATH- leaves a pool of fire where it falls
OVERWHELMING- ignores 30 points of your armor
ARMORED- Armour ×1.9, at the cost of 5% of its health
ROTPROOF- +75% chaos resistance (capped at 75%)
THICK-SKINNED- Overwhelm and armor you ignore count at half
ETHEREAL- takes 60% less from HITS, and double from damage over time
OF POWER- gains a Power charge on every hit it lands: +200% critical chance each, up to 3
CHILLING- Turns 30% of its physical damage into cold
OF PRECISION- the pack within 4.5 tiles crits 15% more often
SUNDERING- every blow cuts your armor by 30% for 4 s
OF DAMAGING- the pack within 4.5 tiles hits 25% harder
RETALIATING- strikes back at once when one blow takes more than 8% of its health and you stand within 2.5 tiles
REGENERATING- Heals 1% of its maximum health every second
VENOMOUS- +35% chance to poison you
Modifiers are rolled per depth and are the same for every player. Bosses always carry at least 3 and never a pace modifier (SWIFT, BRUTE), so a boss's swing rhythm is its own; of the seals only the walls — BLOODLESS, INERT, ASHEN, ETHEREAL, DENSE — ride a boss. The full list is in Enemy modifiers.
At its first gate The Rough Hand leads with 73,870,972,314 health, against 62,205,417,034 for the leader one floor above, and swings every 1.25s.
What a gate floor is
A gate is a floor like any other, with the boss leading its last pack. Nothing below it opens until the floor is cleared. A lost floor costs nothing; you can fight it again. How a floor is fought is under Combat.
Fight The Rough Hand — play free