The Armature
Boss · The Unmade · band D, The Foundations

Where The Armature waits
The Armature holds the gates at depths 74,900, 75,500, 76,100, 76,700, 77,300 in The Unmade, sharing the zone's 100-depth gate rhythm with The Unmaker and The First Draft and The Mould-King and The Rough Hand and The Cornerstone.
What The Armature is
The Armature is a Golem: it swings a mace, and the body asks for Overwhelm, the elements instead of physical — and a second wind: a big one breaks into two. As a boss it wears the type's defences at 35%, carries no status of its own, and enrages below half health: it hits harder and moves faster.
The Armature by the numbers
The card at each gate — health, damage per swing, armour and the modifiers it rolls — straight from the game's spawn table. On the floor the boss leads with 60% of the card's health and 60% of its damage, before the road's own pressure.
What those modifiers do
ETHEREAL- takes 60% less from HITS, and double from damage over time
CORRUPTING- a third of its damage is chaos
THICK-SKINNED- Overwhelm and armor you ignore count at half
OF HINDERING- you move 30% slower within 4.5 tiles of it
BARRIERED- Opens behind a barrier worth 25% of its health
OF THE EXECUTIONER- you recover half as much within 4.5 tiles of it
CHILLING- Turns 30% of its physical damage into cold
VENOMOUS- +35% chance to poison you
EXPOSING- every blow cuts your resistances by 15 for 4 s
SUNDERING- every blow cuts your armor by 30% for 4 s
FIREPROOF- +75% fire resistance (capped at 75%)
MANGLING- +35% chance to cause bleeding
OF SHOCKING DEATH- leaves a pool of lightning where it falls
STORMSHIELDED- +75% lightning resistance (capped at 75%)
OF DISCIPLINE- every body that steps within 4.5 tiles gains a shell of 20% of its health
DENSE- takes 60% less from damage over TIME, and double from hits
OF CHILLING DEATH- leaves a pool of frost where it falls
BURNING- +35% ignite chance; a quarter of its physical damage becomes fire
Modifiers are rolled per depth and are the same for every player. Bosses always carry at least 3 and never a pace modifier (SWIFT, BRUTE), so a boss's swing rhythm is its own; of the seals only the walls — BLOODLESS, INERT, ASHEN, ETHEREAL, DENSE — ride a boss. The full list is in Enemy modifiers.
At its first gate The Armature leads with 77,544,376,372 health, against 41,355,857,332 for the leader one floor above, and swings every 1.25s.
What a gate floor is
A gate is a floor like any other, with the boss leading its last pack. Nothing below it opens until the floor is cleared. A lost floor costs nothing; you can fight it again. How a floor is fought is under Combat.
Fight The Armature — play free