Hellruler Play

The Armature

Boss · The Unmade · band D, The Foundations

The Armature, boss of The Unmade in Hellruler

Where The Armature waits

The Armature holds the gates at depths 74,900, 75,500, 76,100, 76,700, 77,300 in The Unmade, sharing the zone's 100-depth gate rhythm with The Unmaker and The First Draft and The Mould-King and The Rough Hand and The Cornerstone.

What The Armature is

The Armature is a Golem: it swings a mace, and the body asks for Overwhelm, the elements instead of physical — and a second wind: a big one breaks into two. As a boss it wears the type's defences at 35%, carries no status of its own, and enrages below half health: it hits harder and moves faster.

The Armature by the numbers

The card at each gate — health, damage per swing, armour and the modifiers it rolls — straight from the game's spawn table. On the floor the boss leads with 60% of the card's health and 60% of its damage, before the road's own pressure.

Depth 74,900 · boss
Health129,240,627,286
Hit · swing433,871,150 / 1.25s
Armor468,350,927
Fire res50%
Lightning res50%
Cold res50%
Chaos res30%
Dodge0%
Barrier39,095,289,755
Depth 75,500 · boss
Health131,393,692,649
Hit · swing441,099,268 / 1.25s
Armor476,153,351
Fire res75%
Lightning res50%
Cold res50%
Chaos res30%
Dodge0%
Barrier6,898,168,864
Depth 76,100 · boss
Health133,565,116,114
Hit · swing448,389,017 / 1.25s
Armor484,022,302
Fire res50%
Lightning res75%
Cold res50%
Chaos res30%
Dodge0%
Barrier7,012,168,596
Depth 76,700 · boss
Health135,754,906,984
Hit · swing455,740,428 / 1.25s
Armor491,957,814
Fire res50%
Lightning res50%
Cold res50%
Chaos res30%
Dodge0%
Barrier7,127,132,617

What those modifiers do

ETHEREAL
takes 60% less from HITS, and double from damage over time
CORRUPTING
a third of its damage is chaos
THICK-SKINNED
Overwhelm and armor you ignore count at half
OF HINDERING
you move 30% slower within 4.5 tiles of it
BARRIERED
Opens behind a barrier worth 25% of its health
OF THE EXECUTIONER
you recover half as much within 4.5 tiles of it
CHILLING
Turns 30% of its physical damage into cold
VENOMOUS
+35% chance to poison you
EXPOSING
every blow cuts your resistances by 15 for 4 s
SUNDERING
every blow cuts your armor by 30% for 4 s
FIREPROOF
+75% fire resistance (capped at 75%)
MANGLING
+35% chance to cause bleeding
OF SHOCKING DEATH
leaves a pool of lightning where it falls
STORMSHIELDED
+75% lightning resistance (capped at 75%)
OF DISCIPLINE
every body that steps within 4.5 tiles gains a shell of 20% of its health
DENSE
takes 60% less from damage over TIME, and double from hits
OF CHILLING DEATH
leaves a pool of frost where it falls
BURNING
+35% ignite chance; a quarter of its physical damage becomes fire

Modifiers are rolled per depth and are the same for every player. Bosses always carry at least 3 and never a pace modifier (SWIFT, BRUTE), so a boss's swing rhythm is its own; of the seals only the walls — BLOODLESS, INERT, ASHEN, ETHEREAL, DENSE — ride a boss. The full list is in Enemy modifiers.

At its first gate The Armature leads with 77,544,376,372 health, against 41,355,857,332 for the leader one floor above, and swings every 1.25s.

What a gate floor is

A gate is a floor like any other, with the boss leading its last pack. Nothing below it opens until the floor is cleared. A lost floor costs nothing; you can fight it again. How a floor is fought is under Combat.

Fight The Armature — play free