Hellruler Play

The First Draft

Boss · The Unmade · band D, The Foundations

The First Draft, boss of The Unmade in Hellruler

Where The First Draft waits

The First Draft holds the gates at depths 74,700, 75,300, 75,900, 76,500, 77,100 in The Unmade, sharing the zone's 100-depth gate rhythm with The Unmaker and The Mould-King and The Armature and The Rough Hand and The Cornerstone.

What The First Draft is

The First Draft is a Golem: it swings a mace, and the body asks for Overwhelm, the elements instead of physical — and a second wind: a big one breaks into two. As a boss it wears the type's defences at 35%, carries no status of its own, and enrages below half health: it hits harder and moves faster.

The First Draft by the numbers

The card at each gate — health, damage per swing, armour and the modifiers it rolls — straight from the game's spawn table. On the floor the boss leads with 60% of the card's health and 60% of its damage, before the road's own pressure.

Depth 74,700 · boss
Health128,527,016,791
Hit · swing431,475,468 / 1.25s
Armor465,764,897
Fire res50%
Lightning res50%
Cold res50%
Chaos res30%
Dodge0%
Barrier6,747,668,382
Depth 75,300 · boss
Health130,673,964,867
Hit · swing438,683,049 / 1.25s
Armor473,545,152
Fire res50%
Lightning res50%
Cold res75%
Chaos res30%
Dodge22%
Barrier6,860,383,156
Depth 75,900 · boss
Health132,839,267,928
Hit · swing445,952,251 / 1.25s
Armor481,391,924
Fire res75%
Lightning res50%
Cold res50%
Chaos res30%
Dodge0%
Barrier6,974,061,566
Depth 76,500 · boss
Health135,022,935,300
Hit · swing453,283,104 / 1.25s
Armor489,305,245
Fire res50%
Lightning res50%
Cold res75%
Chaos res30%
Dodge0%
Barrier7,088,704,103

What those modifiers do

OF POWER
gains a Power charge on every hit it lands: +200% critical chance each, up to 3
OF FLAMING DEATH
leaves a pool of fire where it falls
CORRUPTING
a third of its damage is chaos
OF DAMAGING
the pack within 4.5 tiles hits 25% harder
RETALIATING
strikes back at once when one blow takes more than 8% of its health and you stand within 2.5 tiles
DEADLY
+20% critical strike chance
FROSTBOUND
+75% cold resistance (capped at 75%)
SHOCKING
+35% shock chance; a quarter of its physical damage becomes lightning
OF FRENZY
gains a Frenzy charge on every hit it lands: 4% more damage, +15% attack speed and +5% movement each, up to 3
OF HINDERING
you move 30% slower within 4.5 tiles of it
EVASIVE
+22% chance to dodge your hits
LUCKY
15% of its blows land twice over
FIREPROOF
+75% fire resistance (capped at 75%)
OF HASTE
the pack within 4.5 tiles moves and swings 30% faster
SUNDERING
every blow cuts your armor by 30% for 4 s
ENRAGED
builds 2 Rage with every blow it lands, up to 50; each point is 1% more damage
THICK-SKINNED
Overwhelm and armor you ignore count at half

Modifiers are rolled per depth and are the same for every player. Bosses always carry at least 3 and never a pace modifier (SWIFT, BRUTE), so a boss's swing rhythm is its own; of the seals only the walls — BLOODLESS, INERT, ASHEN, ETHEREAL, DENSE — ride a boss. The full list is in Enemy modifiers.

At its first gate The First Draft leads with 77,116,210,075 health, against 61,691,257,853 for the leader one floor above, and swings every 1.25s.

What a gate floor is

A gate is a floor like any other, with the boss leading its last pack. Nothing below it opens until the floor is cleared. A lost floor costs nothing; you can fight it again. How a floor is fought is under Combat.

Fight The First Draft — play free