Hellruler Play

The Cornerstone

Boss · The Unmade · band D, The Foundations

The Cornerstone, boss of The Unmade in Hellruler

Where The Cornerstone waits

The Cornerstone holds the gates at depths 75,100, 75,700, 76,300, 76,900, 77,500 in The Unmade, sharing the zone's 100-depth gate rhythm with The Unmaker and The First Draft and The Mould-King and The Armature and The Rough Hand.

What The Cornerstone is

The Cornerstone is a Golem: it swings a mace, and the body asks for Overwhelm, the elements instead of physical — and a second wind: a big one breaks into two. As a boss it wears the type's defences at 35%, carries no status of its own, and enrages below half health: it hits harder and moves faster.

The Cornerstone by the numbers

The card at each gate — health, damage per swing, armour and the modifiers it rolls — straight from the game's spawn table. On the floor the boss leads with 60% of the card's health and 60% of its damage, before the road's own pressure.

Depth 75,100 · boss
Health129,956,276,529
Hit · swing436,273,677 / 1.25s
Armor470,944,345
Fire res50%
Lightning res75%
Cold res50%
Chaos res30%
Dodge0%
Barrier39,311,773,650
Depth 75,700 · boss
Health132,115,460,221
Hit · swing443,522,335 / 1.25s
Armor478,768,941
Fire res50%
Lightning res50%
Cold res50%
Chaos res30%
Dodge0%
Barrier39,964,926,717
Depth 76,300 · boss
Health134,293,005,124
Hit · swing450,832,634 / 1.25s
Armor486,660,075
Fire res50%
Lightning res50%
Cold res50%
Chaos res30%
Dodge0%
Barrier7,050,382,769
Depth 76,900 · boss
Health136,488,920,517
Hit · swing458,204,607 / 1.25s
Armor494,617,782
Fire res50%
Lightning res50%
Cold res50%
Chaos res30%
Dodge22%
Barrier7,165,668,327

What those modifiers do

DENSE
takes 60% less from damage over TIME, and double from hits
DRAINING
you recover half as much: leech, regen, recoup
OF FLAMING DEATH
leaves a pool of fire where it falls
OVERWHELMING
ignores 30 points of your armor
STORMSHIELDED
+75% lightning resistance (capped at 75%)
BARRIERED
Opens behind a barrier worth 25% of its health
CHILLING
Turns 30% of its physical damage into cold
VAMPIRIC
heals 1.5% of its maximum health with every blow it lands
OF PRECISION
the pack within 4.5 tiles crits 15% more often
SUNDERING
every blow cuts your armor by 30% for 4 s
OF SHOCKING DEATH
leaves a pool of lightning where it falls
SHOCKING
+35% shock chance; a quarter of its physical damage becomes lightning
MANGLING
+35% chance to cause bleeding
PIERCING
penetrates 25% of your resistances
WITHERING
every blow leaves damage over time on you: 15% of the blow each second for 4 s
ETHEREAL
takes 60% less from HITS, and double from damage over time
THICK-SKINNED
Overwhelm and armor you ignore count at half
OF ENDURANCE
gains an Endurance charge every second while hit recently: +15% physical reduction and +15% to the elements each, up to 3
EVASIVE
+22% chance to dodge your hits
ENRAGED
builds 2 Rage with every blow it lands, up to 50; each point is 1% more damage

Modifiers are rolled per depth and are the same for every player. Bosses always carry at least 3 and never a pace modifier (SWIFT, BRUTE), so a boss's swing rhythm is its own; of the seals only the walls — BLOODLESS, INERT, ASHEN, ETHEREAL, DENSE — ride a boss. The full list is in Enemy modifiers.

At its first gate The Cornerstone leads with 77,973,765,917 health, against 34,654,051,523 for the leader one floor above, and swings every 1.25s.

What a gate floor is

A gate is a floor like any other, with the boss leading its last pack. Nothing below it opens until the floor is cleared. A lost floor costs nothing; you can fight it again. How a floor is fought is under Combat.

Fight The Cornerstone — play free