Hellruler Play

The Black Sun

Band D · The Foundations · depths 83,001–91,500

The Black Sun, depths 83,001–91,500 of Hellruler
Beneath the floor of hell. 9 zones of 8,500 depths each, 85 gates to a zone. Each zone carries 27 enemies and 6 bosses that take turns at its gates.

Enemies of The Black Sun

A floor of this zone is a road of packs drawn from these 27 monsters, led by the depth's named one. Their numbers climb with depth, not with the name. Every 100th depth is a boss gate, and the boss leads that floor instead.

The zone's element is fire: every monster's blow is a mix of damage types and carries a share of it — most of a Mage's blow, a sixth or so of everyone else's beside their type's own. Each name reads as a type — what every type carries and asks of you is under the Bestiary.

Corona Mage, an enemy of The Black Sun in HellrulerCorona Mage
Mage
Eclipse Imp, an enemy of The Black Sun in HellrulerEclipse Imp
Imp
Scorched Penitent, an enemy of The Black Sun in HellrulerScorched Penitent
Wight
Sunless Knight, an enemy of The Black Sun in HellrulerSunless Knight
Knight
Corona Wraith, an enemy of The Black Sun in HellrulerCorona Wraith
Wraith
Black Dawn Fiend, an enemy of The Black Sun in HellrulerBlack Dawn Fiend
Fiend
Solar Husk, an enemy of The Black Sun in HellrulerSolar Husk
Wight
Ember Idol, an enemy of The Black Sun in HellrulerEmber Idol
Golem
Eclipse Cultist, an enemy of The Black Sun in HellrulerEclipse Cultist
Mage
Gnomon Wight, an enemy of The Black Sun in HellrulerGnomon Wight
Wight
Mirror Priest, an enemy of The Black Sun in HellrulerMirror Priest
Herald
Blister Imp, an enemy of The Black Sun in HellrulerBlister Imp
Imp
Shadow Eater, an enemy of The Black Sun in HellrulerShadow Eater
Imp
Sun-Blind Walker, an enemy of The Black Sun in HellrulerSun-Blind Walker
Wight
Cindered Legionary, an enemy of The Black Sun in HellrulerCindered Legionary
Knight
Eclipse Golem, an enemy of The Black Sun in HellrulerEclipse Golem
Golem
Half-Shadow Wight, an enemy of The Black Sun in HellrulerHalf-Shadow Wight
Wight
Ash Deacon, an enemy of The Black Sun in HellrulerAsh Deacon
Herald
Brand Fiend, an enemy of The Black Sun in HellrulerBrand Fiend
Fiend
Cinder-Skinned Brute, an enemy of The Black Sun in HellrulerCinder-Skinned Brute
Brute
Noonshadow, an enemy of The Black Sun in HellrulerNoonshadow
Wraith
Mirror-Faced Sentinel, an enemy of The Black Sun in HellrulerMirror-Faced Sentinel
Knight
Scorched Ogre, an enemy of The Black Sun in HellrulerScorched Ogre
Brute
Glass Wretch, an enemy of The Black Sun in HellrulerGlass Wretch
Imp
Offering Imp, an enemy of The Black Sun in HellrulerOffering Imp
Imp
Hollow Vestal, an enemy of The Black Sun in HellrulerHollow Vestal
Wight
Eclipse Ascetic, an enemy of The Black Sun in HellrulerEclipse Ascetic
Wight

Preview any floor

Pick a depth to see its card: the monster that leads the floor, its numbers and its modifiers, as the game rolls them (needs JavaScript).

The depth's card

The card of a few depths across the zone, as the game rolls it: the numbers every body of that floor is built from. The leader carries 80% of the card's health and 60% of its damage, with the card's modifiers; the pack's bodies carry a share of it without them. Modifiers are rolled per depth; the ones shown are what that exact floor's leader carries.

Depth 83,001
Health106,575,273,962
Hit · swing262,755,672 / 0.792s
Armor868,983,041
Fire res20%
Lightning res20%
Cold res20%
Chaos res75%
Dodge0%
Barrier0
Depth 87,250
Health106,361,465,899
Hit · swing432,806,627 / 1s
Armor321,199,894
Fire res40%
Lightning res0%
Cold res75%
Chaos res0%
Dodge0%
Barrier26,590,366,475
Depth 91,499
Health78,241,793,017
Hit · swing243,562,445 / 0.6s
Armor0
Fire res0%
Lightning res0%
Cold res0%
Chaos res40%
Dodge25%
Barrier0

What those modifiers do

SWIFT
Swings on a 28% shorter interval — the same damage arrives as more, smaller hits
OF POWER
gains a Power charge on every hit it lands: +200% critical chance each, up to 3
OF HINDERING
you move 30% slower within 4.5 tiles of it
ROTPROOF
+75% chaos resistance (capped at 75%)
BURNING
+35% ignite chance; a quarter of its physical damage becomes fire
BARRIERED
Opens behind a barrier worth 25% of its health
FROSTBOUND
+75% cold resistance (capped at 75%)
SHOCKING
+35% shock chance; a quarter of its physical damage becomes lightning
OF PRECISION
the pack within 4.5 tiles crits 15% more often
OF SHOCKING DEATH
leaves a pool of lightning where it falls
OF CHILLING DEATH
leaves a pool of frost where it falls
OF DISCIPLINE
every body that steps within 4.5 tiles gains a shell of 20% of its health
OF HASTE
the pack within 4.5 tiles moves and swings 30% faster

Every modifier, with the rules for how many a floor can carry, is listed under Enemy modifiers.

Bosses

The zone's gates rotate between 6 bosses, one every 100 depths. A boss's card carries more health and damage than the depth's regular monster; the exact numbers are on each boss's page.

Where it sits in the descent

Above lies The Unmade. Clear the last gate and The Last Stair opens at depth 91,501.

Descend into The Black Sun — play free