Hellruler Play

The Last Stair

Band D · The Foundations · depths 91,501–100,000

The Last Stair, depths 91,501–100,000 of Hellruler
Beneath the floor of hell. 9 zones of 8,500 depths each, 85 gates to a zone. Each zone carries 27 enemies and 6 bosses that take turns at its gates.

Enemies of The Last Stair

A floor of this zone is a road of packs drawn from these 27 monsters, led by the depth's named one. Their numbers climb with depth, not with the name. Every 100th depth is a boss gate, and the boss leads that floor instead.

The zone's element is lightning: every monster's blow is a mix of damage types and carries a share of it — most of a Mage's blow, a sixth or so of everyone else's beside their type's own. Each name reads as a type — what every type carries and asks of you is under the Bestiary.

Throne Mage, an enemy of The Last Stair in HellrulerThrone Mage
Mage
Page Imp, an enemy of The Last Stair in HellrulerPage Imp
Imp
Bannerman Husk, an enemy of The Last Stair in HellrulerBannerman Husk
Wight
Throne Herald, an enemy of The Last Stair in HellrulerThrone Herald
Herald
Vow Wraith, an enemy of The Last Stair in HellrulerVow Wraith
Wraith
Stair Fiend, an enemy of The Last Stair in HellrulerStair Fiend
Fiend
Stair Sentinel, an enemy of The Last Stair in HellrulerStair Sentinel
Knight
Gilded Gargoyle, an enemy of The Last Stair in HellrulerGilded Gargoyle
Golem
Candle Bearer, an enemy of The Last Stair in HellrulerCandle Bearer
Wight
Seal Wight, an enemy of The Last Stair in HellrulerSeal Wight
Wight
Keyward Husk, an enemy of The Last Stair in HellrulerKeyward Husk
Wight
Step Warden, an enemy of The Last Stair in HellrulerStep Warden
Knight
Rod Shade, an enemy of The Last Stair in HellrulerRod Shade
Wraith
Oathbound Brute, an enemy of The Last Stair in HellrulerOathbound Brute
Brute
Crown Eater, an enemy of The Last Stair in HellrulerCrown Eater
Imp
Pursuivant Imp, an enemy of The Last Stair in HellrulerPursuivant Imp
Imp
Dust-Sheet Shade, an enemy of The Last Stair in HellrulerDust-Sheet Shade
Wraith
Court Mourner, an enemy of The Last Stair in HellrulerCourt Mourner
Wight
Reliquary Wight, an enemy of The Last Stair in HellrulerReliquary Wight
Wight
Chancery Construct, an enemy of The Last Stair in HellrulerChancery Construct
Wight
Step Golem, an enemy of The Last Stair in HellrulerStep Golem
Golem
Warrant Mage, an enemy of The Last Stair in HellrulerWarrant Mage
Mage
Doorward Brute, an enemy of The Last Stair in HellrulerDoorward Brute
Brute
Censer Shade, an enemy of The Last Stair in HellrulerCenser Shade
Wraith
Name Eater, an enemy of The Last Stair in HellrulerName Eater
Imp
Crown Bearer Husk, an enemy of The Last Stair in HellrulerCrown Bearer Husk
Wight
Muffled Drummer, an enemy of The Last Stair in HellrulerMuffled Drummer
Herald

Preview any floor

Pick a depth to see its card: the monster that leads the floor, its numbers and its modifiers, as the game rolls them (needs JavaScript).

The depth's card

The card of a few depths across the zone, as the game rolls it: the numbers every body of that floor is built from. The leader carries 80% of the card's health and 60% of its damage, with the card's modifiers; the pack's bodies carry a share of it without them. Modifiers are rolled per depth; the ones shown are what that exact floor's leader carries.

Depth 91,501
Health117,367,999,327
Hit · swing477,595,029 / 1s
Armor354,438,410
Fire res75%
Lightning res40%
Cold res0%
Chaos res0%
Dodge0%
Barrier0
Depth 95,750
Health128,928,673,239
Hit · swing524,638,396 / 1s
Armor389,350,369
Fire res0%
Lightning res75%
Cold res0%
Chaos res0%
Dodge0%
Barrier0
Depth 99,999
Health141,050,140,548
Hit · swing573,963,801 / 1s
Armor425,955,863
Fire res0%
Lightning res40%
Cold res0%
Chaos res0%
Dodge0%
Barrier0

What those modifiers do

BURNING
+35% ignite chance; a quarter of its physical damage becomes fire
FIREPROOF
+75% fire resistance (capped at 75%)
SEALED
Exposure does not stick; your penetration bites at half
OF DAMAGING
the pack within 4.5 tiles hits 25% harder
REGENERATING
Heals 1% of its maximum health every second
MANGLING
+35% chance to cause bleeding
STORMSHIELDED
+75% lightning resistance (capped at 75%)
OF THE EXECUTIONER
you recover half as much within 4.5 tiles of it
PIERCING
penetrates 25% of your resistances
OF HASTE
the pack within 4.5 tiles moves and swings 30% faster
STEADFAST
your stuns land on it half as often
THICK-SKINNED
Overwhelm and armor you ignore count at half
OF FRENZY
gains a Frenzy charge on every hit it lands: 4% more damage, +15% attack speed and +5% movement each, up to 3

Every modifier, with the rules for how many a floor can carry, is listed under Enemy modifiers.

Bosses

The zone's gates rotate between 6 bosses, one every 100 depths. A boss's card carries more health and damage than the depth's regular monster; the exact numbers are on each boss's page.

Where it sits in the descent

Above lies The Black Sun. Clear the last gate and The Heart of Hell opens at depth 100,001.

Descend into The Last Stair — play free