The Throneguard
Boss · The Last Stair · band D, The Foundations

Where The Throneguard waits
The Throneguard holds the gates at depths 91,600, 92,200, 92,800, 93,400, 94,000 in The Last Stair, sharing the zone's 100-depth gate rhythm with The Lord Chamberlain and The Hundredth Step and The Last Herald and The Glutton of Crowns and The Attainder.
What The Throneguard is
The Throneguard is a Knight: it swings a sword, and the body asks for fast builds beware: the more you swing, the more it hits back — and it wards off blows from afar. As a boss it wears the type's defences at 35%, carries no status of its own, and enrages below half health: it hits harder and moves faster.
The Throneguard by the numbers
The card at each gate — health, damage per swing, armour and the modifiers it rolls — straight from the game's spawn table. On the floor the boss leads with 60% of the card's health and 60% of its damage, before the road's own pressure.
What those modifiers do
MANGLING- +35% chance to cause bleeding
STORMSHIELDED- +75% lightning resistance (capped at 75%)
DENSE- takes 60% less from damage over TIME, and double from hits
EVASIVE- +22% chance to dodge your hits
DEADLY- +20% critical strike chance
OF HASTE- the pack within 4.5 tiles moves and swings 30% faster
LUCKY- 15% of its blows land twice over
OF DAMAGING- the pack within 4.5 tiles hits 25% harder
ENRAGED- builds 2 Rage with every blow it lands, up to 50; each point is 1% more damage
VENOMOUS- +35% chance to poison you
VAMPIRIC- heals 1.5% of its maximum health with every blow it lands
OF DISCIPLINE- every body that steps within 4.5 tiles gains a shell of 20% of its health
OF SHOCKING DEATH- leaves a pool of lightning where it falls
OF THE EXECUTIONER- you recover half as much within 4.5 tiles of it
REGENERATING- Heals 1% of its maximum health every second
THICK-SKINNED- Overwhelm and armor you ignore count at half
OF POWER- gains a Power charge on every hit it lands: +200% critical chance each, up to 3
OF HINDERING- you move 30% slower within 4.5 tiles of it
Modifiers are rolled per depth and are the same for every player. Bosses always carry at least 3 and never a pace modifier (SWIFT, BRUTE), so a boss's swing rhythm is its own; of the seals only the walls — BLOODLESS, INERT, ASHEN, ETHEREAL, DENSE — ride a boss. The full list is in Enemy modifiers.
At its first gate The Throneguard leads with 117,630,989,392 health, against 62,735,110,085 for the leader one floor above, and swings every 1.25s.
What a gate floor is
A gate is a floor like any other, with the boss leading its last pack. Nothing below it opens until the floor is cleared. A lost floor costs nothing; you can fight it again. How a floor is fought is under Combat.
Fight The Throneguard — play free