Hellruler Play

The Throneguard

Boss · The Last Stair · band D, The Foundations

The Throneguard, boss of The Last Stair in Hellruler

Where The Throneguard waits

The Throneguard holds the gates at depths 91,600, 92,200, 92,800, 93,400, 94,000 in The Last Stair, sharing the zone's 100-depth gate rhythm with The Lord Chamberlain and The Hundredth Step and The Last Herald and The Glutton of Crowns and The Attainder.

What The Throneguard is

The Throneguard is a Knight: it swings a sword, and the body asks for fast builds beware: the more you swing, the more it hits back — and it wards off blows from afar. As a boss it wears the type's defences at 35%, carries no status of its own, and enrages below half health: it hits harder and moves faster.

The Throneguard by the numbers

The card at each gate — health, damage per swing, armour and the modifiers it rolls — straight from the game's spawn table. On the floor the boss leads with 60% of the card's health and 60% of its damage, before the road's own pressure.

Depth 91,600 · boss
Health196,051,648,986
Hit · swing658,164,655 / 1.25s
Armor710,465,222
Fire res50%
Lightning res75%
Cold res50%
Chaos res30%
Dodge22%
Barrier0
Depth 92,200 · boss
Health198,718,941,470
Hit · swing667,119,122 / 1.25s
Armor720,131,136
Fire res50%
Lightning res75%
Cold res50%
Chaos res30%
Dodge0%
Barrier0
Depth 92,800 · boss
Health201,404,826,937
Hit · swing676,136,009 / 1.25s
Armor729,864,430
Fire res50%
Lightning res50%
Cold res50%
Chaos res30%
Dodge0%
Barrier0
Depth 93,400 · boss
Health204,109,313,010
Hit · swing685,215,341 / 1.25s
Armor739,665,129
Fire res50%
Lightning res50%
Cold res50%
Chaos res30%
Dodge22%
Barrier0

What those modifiers do

MANGLING
+35% chance to cause bleeding
STORMSHIELDED
+75% lightning resistance (capped at 75%)
DENSE
takes 60% less from damage over TIME, and double from hits
EVASIVE
+22% chance to dodge your hits
DEADLY
+20% critical strike chance
OF HASTE
the pack within 4.5 tiles moves and swings 30% faster
LUCKY
15% of its blows land twice over
OF DAMAGING
the pack within 4.5 tiles hits 25% harder
ENRAGED
builds 2 Rage with every blow it lands, up to 50; each point is 1% more damage
VENOMOUS
+35% chance to poison you
VAMPIRIC
heals 1.5% of its maximum health with every blow it lands
OF DISCIPLINE
every body that steps within 4.5 tiles gains a shell of 20% of its health
OF SHOCKING DEATH
leaves a pool of lightning where it falls
OF THE EXECUTIONER
you recover half as much within 4.5 tiles of it
REGENERATING
Heals 1% of its maximum health every second
THICK-SKINNED
Overwhelm and armor you ignore count at half
OF POWER
gains a Power charge on every hit it lands: +200% critical chance each, up to 3
OF HINDERING
you move 30% slower within 4.5 tiles of it

Modifiers are rolled per depth and are the same for every player. Bosses always carry at least 3 and never a pace modifier (SWIFT, BRUTE), so a boss's swing rhythm is its own; of the seals only the walls — BLOODLESS, INERT, ASHEN, ETHEREAL, DENSE — ride a boss. The full list is in Enemy modifiers.

At its first gate The Throneguard leads with 117,630,989,392 health, against 62,735,110,085 for the leader one floor above, and swings every 1.25s.

What a gate floor is

A gate is a floor like any other, with the boss leading its last pack. Nothing below it opens until the floor is cleared. A lost floor costs nothing; you can fight it again. How a floor is fought is under Combat.

Fight The Throneguard — play free