Hellruler Play

The Glutton of Crowns

Boss · The Last Stair · band D, The Foundations

The Glutton of Crowns, boss of The Last Stair in Hellruler

Where The Glutton of Crowns waits

The Glutton of Crowns holds the gates at depths 92,000, 92,600, 93,200, 93,800, 94,400 in The Last Stair, sharing the zone's 100-depth gate rhythm with The Throneguard and The Lord Chamberlain and The Hundredth Step and The Last Herald and The Attainder.

What The Glutton of Crowns is

The Glutton of Crowns is a Brute: it swings a mace, and the body asks for the guard shell, armor against a heavy blow, stalling — it wards off blows from afar and hooks you in. As a boss it wears the type's defences at 35%, carries no status of its own, and enrages below half health: it hits harder and moves faster.

The Glutton of Crowns by the numbers

The card at each gate — health, damage per swing, armour and the modifiers it rolls — straight from the game's spawn table. On the floor the boss leads with 60% of the card's health and 60% of its damage, before the road's own pressure.

Depth 92,000 · boss
Health197,827,778,466
Hit · swing664,127,365 / 1.25s
Armor716,901,680
Fire res50%
Lightning res75%
Cold res50%
Chaos res30%
Dodge0%
Barrier0
Depth 92,600 · boss
Health200,507,465,423
Hit · swing673,123,443 / 1.25s
Armor726,612,510
Fire res50%
Lightning res50%
Cold res50%
Chaos res30%
Dodge0%
Barrier0
Depth 93,200 · boss
Health203,205,750,450
Hit · swing682,181,957 / 1.25s
Armor736,390,738
Fire res50%
Lightning res50%
Cold res75%
Chaos res30%
Dodge0%
Barrier0
Depth 93,800 · boss
Health205,922,641,138
Hit · swing691,302,934 / 1.25s
Armor746,236,390
Fire res75%
Lightning res50%
Cold res50%
Chaos res30%
Dodge0%
Barrier0

What those modifiers do

ETHEREAL
takes 60% less from HITS, and double from damage over time
OF POWER
gains a Power charge on every hit it lands: +200% critical chance each, up to 3
SHOCKING
+35% shock chance; a quarter of its physical damage becomes lightning
OF PRECISION
the pack within 4.5 tiles crits 15% more often
STORMSHIELDED
+75% lightning resistance (capped at 75%)
OF DISCIPLINE
every body that steps within 4.5 tiles gains a shell of 20% of its health
OF ENDURANCE
gains an Endurance charge every second while hit recently: +15% physical reduction and +15% to the elements each, up to 3
PIERCING
penetrates 25% of your resistances
OF FRENZY
gains a Frenzy charge on every hit it lands: 4% more damage, +15% attack speed and +5% movement each, up to 3
LUCKY
15% of its blows land twice over
DRAINING
you recover half as much: leech, regen, recoup
OF HINDERING
you move 30% slower within 4.5 tiles of it
VENOMOUS
+35% chance to poison you
DEADLY
+20% critical strike chance
OF THE EXECUTIONER
you recover half as much within 4.5 tiles of it
FROSTBOUND
+75% cold resistance (capped at 75%)
EXPOSING
every blow cuts your resistances by 15 for 4 s
ENRAGED
builds 2 Rage with every blow it lands, up to 50; each point is 1% more damage
FIREPROOF
+75% fire resistance (capped at 75%)
REGENERATING
Heals 1% of its maximum health every second

Modifiers are rolled per depth and are the same for every player. Bosses always carry at least 3 and never a pace modifier (SWIFT, BRUTE), so a boss's swing rhythm is its own; of the seals only the walls — BLOODLESS, INERT, ASHEN, ETHEREAL, DENSE — ride a boss. The full list is in Enemy modifiers.

At its first gate The Glutton of Crowns leads with 118,696,667,080 health, against 94,955,197,364 for the leader one floor above, and swings every 1.25s.

What a gate floor is

A gate is a floor like any other, with the boss leading its last pack. Nothing below it opens until the floor is cleared. A lost floor costs nothing; you can fight it again. How a floor is fought is under Combat.

Fight The Glutton of Crowns — play free