The Last Herald
Boss · The Last Stair · band D, The Foundations

Where The Last Herald waits
The Last Herald holds the gates at depths 91,900, 92,500, 93,100, 93,700, 94,300 in The Last Stair, sharing the zone's 100-depth gate rhythm with The Throneguard and The Lord Chamberlain and The Hundredth Step and The Glutton of Crowns and The Attainder.
What The Last Herald is
The Last Herald is a Herald: it swings a wand, and the body asks for Recoup and Life Steal, elemental defense — kill it first: its chant shields its pack from the elements. As a boss it wears the type's defences at 35%, carries no status of its own, and enrages below half health: it hits harder and moves faster.
The Last Herald by the numbers
The card at each gate — health, damage per swing, armour and the modifiers it rolls — straight from the game's spawn table. On the floor the boss leads with 60% of the card's health and 60% of its damage, before the road's own pressure.
What those modifiers do
FROSTBOUND- +75% cold resistance (capped at 75%)
DRAINING- you recover half as much: leech, regen, recoup
WITHERING- every blow leaves damage over time on you: 15% of the blow each second for 4 s
OF DAMAGING- the pack within 4.5 tiles hits 25% harder
OF DISCIPLINE- every body that steps within 4.5 tiles gains a shell of 20% of its health
CORRUPTING- a third of its damage is chaos
ARMORED- Armour ×1.9, at the cost of 5% of its health
OF SHOCKING DEATH- leaves a pool of lightning where it falls
LUCKY- 15% of its blows land twice over
ETHEREAL- takes 60% less from HITS, and double from damage over time
MANGLING- +35% chance to cause bleeding
OF FRENZY- gains a Frenzy charge on every hit it lands: 4% more damage, +15% attack speed and +5% movement each, up to 3
OF PRECISION- the pack within 4.5 tiles crits 15% more often
RETALIATING- strikes back at once when one blow takes more than 8% of its health and you stand within 2.5 tiles
OF ENDURANCE- gains an Endurance charge every second while hit recently: +15% physical reduction and +15% to the elements each, up to 3
SHOCKING- +35% shock chance; a quarter of its physical damage becomes lightning
EVASIVE- +22% chance to dodge your hits
ROTPROOF- +75% chaos resistance (capped at 75%)
BURNING- +35% ignite chance; a quarter of its physical damage becomes fire
THICK-SKINNED- Overwhelm and armor you ignore count at half
OF HASTE- the pack within 4.5 tiles moves and swings 30% faster
Modifiers are rolled per depth and are the same for every player. Bosses always carry at least 3 and never a pace modifier (SWIFT, BRUTE), so a boss's swing rhythm is its own; of the seals only the walls — BLOODLESS, INERT, ASHEN, ETHEREAL, DENSE — ride a boss. The full list is in Enemy modifiers.
At its first gate The Last Herald leads with 118,429,782,950 health, against 90,004,607,912 for the leader one floor above, and swings every 1.25s.
What a gate floor is
A gate is a floor like any other, with the boss leading its last pack. Nothing below it opens until the floor is cleared. A lost floor costs nothing; you can fight it again. How a floor is fought is under Combat.
Fight The Last Herald — play free