The Attainder
Boss · The Last Stair · band D, The Foundations

Where The Attainder waits
The Attainder holds the gates at depths 92,100, 92,700, 93,300, 93,900, 94,500 in The Last Stair, sharing the zone's 100-depth gate rhythm with The Throneguard and The Lord Chamberlain and The Hundredth Step and The Last Herald and The Glutton of Crowns.
What The Attainder is
The Attainder is a Wight: it swings an axe, and the body asks for burst damage — it heals as it fights. As a boss it wears the type's defences at 35%, carries no status of its own, and enrages below half health: it hits harder and moves faster.
The Attainder by the numbers
The card at each gate — health, damage per swing, armour and the modifiers it rolls — straight from the game's spawn table. On the floor the boss leads with 60% of the card's health and 60% of its damage, before the road's own pressure.
What those modifiers do
ARMORED- Armour ×1.9, at the cost of 5% of its health
OF HASTE- the pack within 4.5 tiles moves and swings 30% faster
LUCKY- 15% of its blows land twice over
FROSTBOUND- +75% cold resistance (capped at 75%)
OF PRECISION- the pack within 4.5 tiles crits 15% more often
VAMPIRIC- heals 1.5% of its maximum health with every blow it lands
EVASIVE- +22% chance to dodge your hits
OF THE EXECUTIONER- you recover half as much within 4.5 tiles of it
REGENERATING- Heals 1% of its maximum health every second
OF POWER- gains a Power charge on every hit it lands: +200% critical chance each, up to 3
MANGLING- +35% chance to cause bleeding
ETHEREAL- takes 60% less from HITS, and double from damage over time
RETALIATING- strikes back at once when one blow takes more than 8% of its health and you stand within 2.5 tiles
CHILLING- Turns 30% of its physical damage into cold
WITHERING- every blow leaves damage over time on you: 15% of the blow each second for 4 s
OF DISCIPLINE- every body that steps within 4.5 tiles gains a shell of 20% of its health
DRAINING- you recover half as much: leech, regen, recoup
OF FRENZY- gains a Frenzy charge on every hit it lands: 4% more damage, +15% attack speed and +5% movement each, up to 3
EXPOSING- every blow cuts your resistances by 15 for 4 s
Modifiers are rolled per depth and are the same for every player. Bosses always carry at least 3 and never a pace modifier (SWIFT, BRUTE), so a boss's swing rhythm is its own; of the seals only the walls — BLOODLESS, INERT, ASHEN, ETHEREAL, DENSE — ride a boss. The full list is in Enemy modifiers.
At its first gate The Attainder leads with 113,015,667,998 health, against 95,168,950,062 for the leader one floor above, and swings every 1.25s.
What a gate floor is
A gate is a floor like any other, with the boss leading its last pack. Nothing below it opens until the floor is cleared. A lost floor costs nothing; you can fight it again. How a floor is fought is under Combat.
Fight The Attainder — play free