The Lord Chamberlain
Boss · The Last Stair · band D, The Foundations

Where The Lord Chamberlain waits
The Lord Chamberlain holds the gates at depths 91,700, 92,300, 92,900, 93,500, 94,100 in The Last Stair, sharing the zone's 100-depth gate rhythm with The Throneguard and The Hundredth Step and The Last Herald and The Glutton of Crowns and The Attainder.
What The Lord Chamberlain is
The Lord Chamberlain is a Herald: it swings a wand, and the body asks for Recoup and Life Steal, elemental defense — kill it first: its chant shields its pack from the elements. As a boss it wears the type's defences at 35%, carries no status of its own, and enrages below half health: it hits harder and moves faster.
The Lord Chamberlain by the numbers
The card at each gate — health, damage per swing, armour and the modifiers it rolls — straight from the game's spawn table. On the floor the boss leads with 60% of the card's health and 60% of its damage, before the road's own pressure.
What those modifiers do
OF FLAMING DEATH- leaves a pool of fire where it falls
MANGLING- +35% chance to cause bleeding
BARRIERED- Opens behind a barrier worth 25% of its health
FROSTBOUND- +75% cold resistance (capped at 75%)
OF ENDURANCE- gains an Endurance charge every second while hit recently: +15% physical reduction and +15% to the elements each, up to 3
OF PRECISION- the pack within 4.5 tiles crits 15% more often
STORMSHIELDED- +75% lightning resistance (capped at 75%)
CHILLING- Turns 30% of its physical damage into cold
LUCKY- 15% of its blows land twice over
OF POWER- gains a Power charge on every hit it lands: +200% critical chance each, up to 3
THICK-SKINNED- Overwhelm and armor you ignore count at half
ENRAGED- builds 2 Rage with every blow it lands, up to 50; each point is 1% more damage
ARMORED- Armour ×1.9, at the cost of 5% of its health
ROTPROOF- +75% chaos resistance (capped at 75%)
OVERWHELMING- ignores 30 points of your armor
Modifiers are rolled per depth and are the same for every player. Bosses always carry at least 3 and never a pace modifier (SWIFT, BRUTE), so a boss's swing rhythm is its own; of the seals only the walls — BLOODLESS, INERT, ASHEN, ETHEREAL, DENSE — ride a boss. The full list is in Enemy modifiers.
At its first gate The Lord Chamberlain leads with 117,896,944,127 health, against 115,274,410,090 for the leader one floor above, and swings every 1.25s.
What a gate floor is
A gate is a floor like any other, with the boss leading its last pack. Nothing below it opens until the floor is cleared. A lost floor costs nothing; you can fight it again. How a floor is fought is under Combat.
Fight The Lord Chamberlain — play free