Hellruler Play

The Lord Chamberlain

Boss · The Last Stair · band D, The Foundations

The Lord Chamberlain, boss of The Last Stair in Hellruler

Where The Lord Chamberlain waits

The Lord Chamberlain holds the gates at depths 91,700, 92,300, 92,900, 93,500, 94,100 in The Last Stair, sharing the zone's 100-depth gate rhythm with The Throneguard and The Hundredth Step and The Last Herald and The Glutton of Crowns and The Attainder.

What The Lord Chamberlain is

The Lord Chamberlain is a Herald: it swings a wand, and the body asks for Recoup and Life Steal, elemental defense — kill it first: its chant shields its pack from the elements. As a boss it wears the type's defences at 35%, carries no status of its own, and enrages below half health: it hits harder and moves faster.

The Lord Chamberlain by the numbers

The card at each gate — health, damage per swing, armour and the modifiers it rolls — straight from the game's spawn table. On the floor the boss leads with 60% of the card's health and 60% of its damage, before the road's own pressure.

Depth 91,700 · boss
Health196,494,906,879
Hit · swing659,652,732 / 1.25s
Armor712,071,530
Fire res50%
Lightning res50%
Cold res75%
Chaos res30%
Dodge0%
Barrier66,317,031,072
Depth 92,300 · boss
Health199,165,297,662
Hit · swing668,617,601 / 1.25s
Armor721,748,672
Fire res50%
Lightning res75%
Cold res50%
Chaos res30%
Dodge0%
Barrier17,426,963,545
Depth 92,900 · boss
Health201,854,282,702
Hit · swing677,644,894 / 1.25s
Armor731,493,198
Fire res50%
Lightning res50%
Cold res75%
Chaos res30%
Dodge0%
Barrier68,125,820,412
Depth 93,500 · boss
Health194,333,776,133
Hit · swing686,734,636 / 1.25s
Armor1,408,479,755
Fire res50%
Lightning res50%
Cold res50%
Chaos res75%
Dodge0%
Barrier17,004,205,412

What those modifiers do

OF FLAMING DEATH
leaves a pool of fire where it falls
MANGLING
+35% chance to cause bleeding
BARRIERED
Opens behind a barrier worth 25% of its health
FROSTBOUND
+75% cold resistance (capped at 75%)
OF ENDURANCE
gains an Endurance charge every second while hit recently: +15% physical reduction and +15% to the elements each, up to 3
OF PRECISION
the pack within 4.5 tiles crits 15% more often
STORMSHIELDED
+75% lightning resistance (capped at 75%)
CHILLING
Turns 30% of its physical damage into cold
LUCKY
15% of its blows land twice over
OF POWER
gains a Power charge on every hit it lands: +200% critical chance each, up to 3
THICK-SKINNED
Overwhelm and armor you ignore count at half
ENRAGED
builds 2 Rage with every blow it lands, up to 50; each point is 1% more damage
ARMORED
Armour ×1.9, at the cost of 5% of its health
ROTPROOF
+75% chaos resistance (capped at 75%)
OVERWHELMING
ignores 30 points of your armor

Modifiers are rolled per depth and are the same for every player. Bosses always carry at least 3 and never a pace modifier (SWIFT, BRUTE), so a boss's swing rhythm is its own; of the seals only the walls — BLOODLESS, INERT, ASHEN, ETHEREAL, DENSE — ride a boss. The full list is in Enemy modifiers.

At its first gate The Lord Chamberlain leads with 117,896,944,127 health, against 115,274,410,090 for the leader one floor above, and swings every 1.25s.

What a gate floor is

A gate is a floor like any other, with the boss leading its last pack. Nothing below it opens until the floor is cleared. A lost floor costs nothing; you can fight it again. How a floor is fought is under Combat.

Fight The Lord Chamberlain — play free