Hellruler Play

The Heart of Hell

Band E · The Heart of Hell · depths 100,001 and deeper

The Heart of Hell, depths 100,001 and deeper of Hellruler
Past depth 100,000 the descent has no end. It carries 36 enemies and 9 bosses that take turns at its gates.

Enemies of The Heart of Hell

A floor of this zone is a road of packs drawn from these 36 monsters, led by the depth's named one. Their numbers climb with depth, not with the name. Every 100th depth is a boss gate, and the boss leads that floor instead.

The zone's element is fire, lightning and cold in turn, floor by floor: every monster's blow is a mix of damage types and carries a share of it — most of a Mage's blow, a sixth or so of everyone else's beside their type's own. Each name reads as a type — what every type carries and asks of you is under the Bestiary.

Adversary's Reaper, an enemy of The Heart of Hell in HellrulerAdversary's Reaper
Fiend
Throne Imp, an enemy of The Heart of Hell in HellrulerThrone Imp
Imp
Ashen Courtier, an enemy of The Heart of Hell in HellrulerAshen Courtier
Wight
Halo Wight, an enemy of The Heart of Hell in HellrulerHalo Wight
Wight
Choir of the Fallen, an enemy of The Heart of Hell in HellrulerChoir of the Fallen
Herald
Gold-Chained Fiend, an enemy of The Heart of Hell in HellrulerGold-Chained Fiend
Fiend
Fallen Seraph, an enemy of The Heart of Hell in HellrulerFallen Seraph
Wight
Molten Idol, an enemy of The Heart of Hell in HellrulerMolten Idol
Golem
Hellfire Knight, an enemy of The Heart of Hell in HellrulerHellfire Knight
Knight
Wingbone Wight, an enemy of The Heart of Hell in HellrulerWingbone Wight
Wight
Cherub Grub, an enemy of The Heart of Hell in HellrulerCherub Grub
Imp
Mirror Shade, an enemy of The Heart of Hell in HellrulerMirror Shade
Wraith
Goldhand Fiend, an enemy of The Heart of Hell in HellrulerGoldhand Fiend
Fiend
Nailed Idol, an enemy of The Heart of Hell in HellrulerNailed Idol
Golem
Feather Mage, an enemy of The Heart of Hell in HellrulerFeather Mage
Mage
Glory Eater, an enemy of The Heart of Hell in HellrulerGlory Eater
Imp
Adamant Warden, an enemy of The Heart of Hell in HellrulerAdamant Warden
Knight
Winglost Wraith, an enemy of The Heart of Hell in HellrulerWinglost Wraith
Wraith
Brand Imp, an enemy of The Heart of Hell in HellrulerBrand Imp
Imp
Goldrun Brute, an enemy of The Heart of Hell in HellrulerGoldrun Brute
Brute
Glass Golem, an enemy of The Heart of Hell in HellrulerGlass Golem
Golem
Codex Mage, an enemy of The Heart of Hell in HellrulerCodex Mage
Mage
Silenced Courtier, an enemy of The Heart of Hell in HellrulerSilenced Courtier
Wight
Twinglass Duellist, an enemy of The Heart of Hell in HellrulerTwinglass Duellist
Wight
Chainkeeper Shade, an enemy of The Heart of Hell in HellrulerChainkeeper Shade
Wraith
Ashfeather Ghoul, an enemy of The Heart of Hell in HellrulerAshfeather Ghoul
Wight
Manacle Giant, an enemy of The Heart of Hell in HellrulerManacle Giant
Brute
Orb Mage, an enemy of The Heart of Hell in HellrulerOrb Mage
Mage
Seraph Effigy, an enemy of The Heart of Hell in HellrulerSeraph Effigy
Golem
Tong Imp, an enemy of The Heart of Hell in HellrulerTong Imp
Imp
Glaive Sentinel, an enemy of The Heart of Hell in HellrulerGlaive Sentinel
Knight
Wingcloak Shade, an enemy of The Heart of Hell in HellrulerWingcloak Shade
Wraith
Gold-Veined Husk, an enemy of The Heart of Hell in HellrulerGold-Veined Husk
Wight
Hollow Ogre, an enemy of The Heart of Hell in HellrulerHollow Ogre
Brute
Gold Automaton, an enemy of The Heart of Hell in HellrulerGold Automaton
Golem
Fallen Power, an enemy of The Heart of Hell in HellrulerFallen Power
Wight

Preview any floor

Pick a depth to see its card: the monster that leads the floor, its numbers and its modifiers, as the game rolls them (needs JavaScript).

The depth's card

The card of a few depths across the zone, as the game rolls it: the numbers every body of that floor is built from. The leader carries 80% of the card's health and 60% of its damage, with the card's modifiers; the pack's bodies carry a share of it without them. Modifiers are rolled per depth; the ones shown are what that exact floor's leader carries.

Depth 100,001
Health94,037,318,932
Hit · swing292,733,654 / 0.6s
Armor0
Fire res0%
Lightning res0%
Cold res75%
Chaos res40%
Dodge25%
Barrier0
Depth 100,499
Health142,513,481,491
Hit · swing579,918,517 / 1s
Armor430,374,991
Fire res0%
Lightning res0%
Cold res40%
Chaos res0%
Dodge22%
Barrier35,628,370,373
Depth 100,999
Health239,974,352,871
Hit · swing820,266,903 / 1.4s
Armor869,635,284
Fire res0%
Lightning res40%
Cold res0%
Chaos res0%
Dodge0%
Barrier0

What those modifiers do

OVERWHELMING
ignores 30 points of your armor
FROSTBOUND
+75% cold resistance (capped at 75%)
OF CHILLING DEATH
leaves a pool of frost where it falls
OF DISCIPLINE
every body that steps within 4.5 tiles gains a shell of 20% of its health
CORRUPTING
a third of its damage is chaos
EVASIVE
+22% chance to dodge your hits
BARRIERED
Opens behind a barrier worth 25% of its health
THICK-SKINNED
Overwhelm and armor you ignore count at half
MANGLING
+35% chance to cause bleeding
DENSE
takes 60% less from damage over TIME, and double from hits
OF ENDURANCE
gains an Endurance charge every second while hit recently: +15% physical reduction and +15% to the elements each, up to 3
VENOMOUS
+35% chance to poison you
OF FRENZY
gains a Frenzy charge on every hit it lands: 4% more damage, +15% attack speed and +5% movement each, up to 3
OF HASTE
the pack within 4.5 tiles moves and swings 30% faster
DRAINING
you recover half as much: leech, regen, recoup
EXPOSING
every blow cuts your resistances by 15 for 4 s

Every modifier, with the rules for how many a floor can carry, is listed under Enemy modifiers.

Bosses

The zone's gates rotate between 9 bosses, one every 100 depths. A boss's card carries more health and damage than the depth's regular monster; the exact numbers are on each boss's page.

Where it sits in the descent

Above lies The Last Stair. There is nothing beneath it. The Heart scales forever.

Descend into The Heart of Hell — play free