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The Obsidian Bulwark

Boss · The Heart of Hell · band E, The Heart of Hell

The Obsidian Bulwark, boss of The Heart of Hell in Hellruler

Where The Obsidian Bulwark waits

The Obsidian Bulwark holds the gates at depths 100,300, 101,200, 102,100, 103,000 in The Heart of Hell, sharing the zone's 100-depth gate rhythm with The Adversary and The First Fallen and The Crowned Furnace and The Glutton of Glory and The Gilt Colossus and The Chainbreaker and The Throne's Headsman and The Last Seraph.

What The Obsidian Bulwark is

The Obsidian Bulwark is a Knight: it swings a sword, and the body asks for fast builds beware: the more you swing, the more it hits back — and it wards off blows from afar. As a boss it wears the type's defences at 35%, carries no status of its own, and enrages below half health: it hits harder and moves faster.

The Obsidian Bulwark by the numbers

The card at each gate — health, damage per swing, armour and the modifiers it rolls — straight from the game's spawn table. On the floor the boss leads with 60% of the card's health and 60% of its damage, before the road's own pressure.

Depth 100,300 · boss
Health236,550,231,318
Hit · swing794,124,022 / 1.25s
Armor857,226,721
Fire res50%
Lightning res50%
Cold res50%
Chaos res30%
Dodge0%
Barrier0
Depth 101,200 · boss
Health240,963,669,434
Hit · swing808,940,555 / 1.25s
Armor873,220,436
Fire res75%
Lightning res50%
Cold res50%
Chaos res30%
Dodge0%
Barrier0
Depth 102,100 · boss
Health233,148,228,669
Hit · swing823,898,359 / 1.25s
Armor1,689,796,626
Fire res50%
Lightning res50%
Cold res50%
Chaos res30%
Dodge0%
Barrier0
Depth 103,000 · boss
Health249,916,810,649
Hit · swing838,997,514 / 1.25s
Armor905,665,434
Fire res75%
Lightning res50%
Cold res50%
Chaos res30%
Dodge22%
Barrier0

What those modifiers do

OF FRENZY
gains a Frenzy charge on every hit it lands: 4% more damage, +15% attack speed and +5% movement each, up to 3
DEADLY
+20% critical strike chance
MANGLING
+35% chance to cause bleeding
OF HASTE
the pack within 4.5 tiles moves and swings 30% faster
LUCKY
15% of its blows land twice over
THICK-SKINNED
Overwhelm and armor you ignore count at half
WITHERING
every blow leaves damage over time on you: 15% of the blow each second for 4 s
FIREPROOF
+75% fire resistance (capped at 75%)
CHILLING
Turns 30% of its physical damage into cold
DENSE
takes 60% less from damage over TIME, and double from hits
DRAINING
you recover half as much: leech, regen, recoup
OF THE EXECUTIONER
you recover half as much within 4.5 tiles of it
SUNDERING
every blow cuts your armor by 30% for 4 s
CORRUPTING
a third of its damage is chaos
ETHEREAL
takes 60% less from HITS, and double from damage over time
ARMORED
Armour ×1.9, at the cost of 5% of its health
OF CHILLING DEATH
leaves a pool of frost where it falls
REGENERATING
Heals 1% of its maximum health every second
OVERWHELMING
ignores 30 points of your armor
OF PRECISION
the pack within 4.5 tiles crits 15% more often
EXPOSING
every blow cuts your resistances by 15 for 4 s
EVASIVE
+22% chance to dodge your hits

Modifiers are rolled per depth and are the same for every player. Bosses always carry at least 3 and never a pace modifier (SWIFT, BRUTE), so a boss's swing rhythm is its own; of the seals only the walls — BLOODLESS, INERT, ASHEN, ETHEREAL, DENSE — ride a boss. The full list is in Enemy modifiers.

At its first gate The Obsidian Bulwark leads with 141,930,138,791 health, against 113,541,768,429 for the leader one floor above, and swings every 1.25s.

What a gate floor is

A gate is a floor like any other, with the boss leading its last pack. Nothing below it opens until the floor is cleared. A lost floor costs nothing; you can fight it again. How a floor is fought is under Combat.

Fight The Obsidian Bulwark — play free