Hellruler Play

The First Fallen

Boss · The Heart of Hell · band E, The Heart of Hell

The First Fallen, boss of The Heart of Hell in Hellruler

Where The First Fallen waits

The First Fallen holds the gates at depths 100,200, 101,100, 102,000, 102,900 in The Heart of Hell, sharing the zone's 100-depth gate rhythm with The Adversary and The Obsidian Bulwark and The Crowned Furnace and The Glutton of Glory and The Gilt Colossus and The Chainbreaker and The Throne's Headsman and The Last Seraph.

What The First Fallen is

The First Fallen is a Wight: it swings an axe, and the body asks for burst damage — it heals as it fights. As a boss it wears the type's defences at 35%, carries no status of its own, and enrages below half health: it hits harder and moves faster.

The First Fallen by the numbers

The card at each gate — health, damage per swing, armour and the modifiers it rolls — straight from the game's spawn table. On the floor the boss leads with 60% of the card's health and 60% of its damage, before the road's own pressure.

Depth 100,200 · boss
Health236,062,445,844
Hit · swing792,486,458 / 1.25s
Armor855,459,051
Fire res50%
Lightning res50%
Cold res50%
Chaos res30%
Dodge0%
Barrier0
Depth 101,100 · boss
Health228,447,649,311
Hit · swing807,287,298 / 1.25s
Armor1,655,728,072
Fire res50%
Lightning res50%
Cold res50%
Chaos res30%
Dodge0%
Barrier0
Depth 102,000 · boss
Health244,922,051,666
Hit · swing822,229,402 / 1.25s
Armor887,565,089
Fire res50%
Lightning res50%
Cold res50%
Chaos res75%
Dodge0%
Barrier0
Depth 102,900 · boss
Health249,414,994,877
Hit · swing837,312,847 / 1.25s
Armor903,846,920
Fire res50%
Lightning res50%
Cold res50%
Chaos res30%
Dodge0%
Barrier0

What those modifiers do

PIERCING
penetrates 25% of your resistances
OF FRENZY
gains a Frenzy charge on every hit it lands: 4% more damage, +15% attack speed and +5% movement each, up to 3
OF DISCIPLINE
every body that steps within 4.5 tiles gains a shell of 20% of its health
OF POWER
gains a Power charge on every hit it lands: +200% critical chance each, up to 3
DRAINING
you recover half as much: leech, regen, recoup
OF ENDURANCE
gains an Endurance charge every second while hit recently: +15% physical reduction and +15% to the elements each, up to 3
SHOCKING
+35% shock chance; a quarter of its physical damage becomes lightning
BURNING
+35% ignite chance; a quarter of its physical damage becomes fire
MANGLING
+35% chance to cause bleeding
LUCKY
15% of its blows land twice over
OVERWHELMING
ignores 30 points of your armor
ARMORED
Armour ×1.9, at the cost of 5% of its health
ENRAGED
builds 2 Rage with every blow it lands, up to 50; each point is 1% more damage
SUNDERING
every blow cuts your armor by 30% for 4 s
ROTPROOF
+75% chaos resistance (capped at 75%)
VENOMOUS
+35% chance to poison you
RETALIATING
strikes back at once when one blow takes more than 8% of its health and you stand within 2.5 tiles
OF THE EXECUTIONER
you recover half as much within 4.5 tiles of it
REGENERATING
Heals 1% of its maximum health every second
CHILLING
Turns 30% of its physical damage into cold
OF SHOCKING DEATH
leaves a pool of lightning where it falls

Modifiers are rolled per depth and are the same for every player. Bosses always carry at least 3 and never a pace modifier (SWIFT, BRUTE), so a boss's swing rhythm is its own; of the seals only the walls — BLOODLESS, INERT, ASHEN, ETHEREAL, DENSE — ride a boss. The full list is in Enemy modifiers.

At its first gate The First Fallen leads with 141,637,467,506 health, against 59,801,251,222 for the leader one floor above, and swings every 1.25s.

What a gate floor is

A gate is a floor like any other, with the boss leading its last pack. Nothing below it opens until the floor is cleared. A lost floor costs nothing; you can fight it again. How a floor is fought is under Combat.

Fight The First Fallen — play free