The First Fallen
Boss · The Heart of Hell · band E, The Heart of Hell

Where The First Fallen waits
The First Fallen holds the gates at depths 100,200, 101,100, 102,000, 102,900 in The Heart of Hell, sharing the zone's 100-depth gate rhythm with The Adversary and The Obsidian Bulwark and The Crowned Furnace and The Glutton of Glory and The Gilt Colossus and The Chainbreaker and The Throne's Headsman and The Last Seraph.
What The First Fallen is
The First Fallen is a Wight: it swings an axe, and the body asks for burst damage — it heals as it fights. As a boss it wears the type's defences at 35%, carries no status of its own, and enrages below half health: it hits harder and moves faster.
The First Fallen by the numbers
The card at each gate — health, damage per swing, armour and the modifiers it rolls — straight from the game's spawn table. On the floor the boss leads with 60% of the card's health and 60% of its damage, before the road's own pressure.
What those modifiers do
PIERCING- penetrates 25% of your resistances
OF FRENZY- gains a Frenzy charge on every hit it lands: 4% more damage, +15% attack speed and +5% movement each, up to 3
OF DISCIPLINE- every body that steps within 4.5 tiles gains a shell of 20% of its health
OF POWER- gains a Power charge on every hit it lands: +200% critical chance each, up to 3
DRAINING- you recover half as much: leech, regen, recoup
OF ENDURANCE- gains an Endurance charge every second while hit recently: +15% physical reduction and +15% to the elements each, up to 3
SHOCKING- +35% shock chance; a quarter of its physical damage becomes lightning
BURNING- +35% ignite chance; a quarter of its physical damage becomes fire
MANGLING- +35% chance to cause bleeding
LUCKY- 15% of its blows land twice over
OVERWHELMING- ignores 30 points of your armor
ARMORED- Armour ×1.9, at the cost of 5% of its health
ENRAGED- builds 2 Rage with every blow it lands, up to 50; each point is 1% more damage
SUNDERING- every blow cuts your armor by 30% for 4 s
ROTPROOF- +75% chaos resistance (capped at 75%)
VENOMOUS- +35% chance to poison you
RETALIATING- strikes back at once when one blow takes more than 8% of its health and you stand within 2.5 tiles
OF THE EXECUTIONER- you recover half as much within 4.5 tiles of it
REGENERATING- Heals 1% of its maximum health every second
CHILLING- Turns 30% of its physical damage into cold
OF SHOCKING DEATH- leaves a pool of lightning where it falls
Modifiers are rolled per depth and are the same for every player. Bosses always carry at least 3 and never a pace modifier (SWIFT, BRUTE), so a boss's swing rhythm is its own; of the seals only the walls — BLOODLESS, INERT, ASHEN, ETHEREAL, DENSE — ride a boss. The full list is in Enemy modifiers.
At its first gate The First Fallen leads with 141,637,467,506 health, against 59,801,251,222 for the leader one floor above, and swings every 1.25s.
What a gate floor is
A gate is a floor like any other, with the boss leading its last pack. Nothing below it opens until the floor is cleared. A lost floor costs nothing; you can fight it again. How a floor is fought is under Combat.
Fight The First Fallen — play free