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The Glutton of Glory

Boss · The Heart of Hell · band E, The Heart of Hell

The Glutton of Glory, boss of The Heart of Hell in Hellruler

Where The Glutton of Glory waits

The Glutton of Glory holds the gates at depths 100,500, 101,400, 102,300 in The Heart of Hell, sharing the zone's 100-depth gate rhythm with The Adversary and The First Fallen and The Obsidian Bulwark and The Crowned Furnace and The Gilt Colossus and The Chainbreaker and The Throne's Headsman and The Last Seraph.

What The Glutton of Glory is

The Glutton of Glory is a Brute: it swings a mace, and the body asks for the guard shell, armor against a heavy blow, stalling — it wards off blows from afar and hooks you in. As a boss it wears the type's defences at 35%, carries no status of its own, and enrages below half health: it hits harder and moves faster.

The Glutton of Glory by the numbers

The card at each gate — health, damage per swing, armour and the modifiers it rolls — straight from the game's spawn table. On the floor the boss leads with 60% of the card's health and 60% of its damage, before the road's own pressure.

Depth 100,500 · boss
Health237,527,359,962
Hit · swing797,404,380 / 1.25s
Armor860,767,706
Fire res50%
Lightning res50%
Cold res50%
Chaos res30%
Dodge22%
Barrier0
Depth 101,400 · boss
Health241,950,147,271
Hit · swing812,252,300 / 1.25s
Armor876,795,301
Fire res50%
Lightning res50%
Cold res50%
Chaos res30%
Dodge0%
Barrier0
Depth 102,300 · boss
Health246,415,020,324
Hit · swing827,241,509 / 1.25s
Armor892,975,410
Fire res50%
Lightning res50%
Cold res50%
Chaos res30%
Dodge0%
Barrier61,603,755,081

What those modifiers do

DRAINING
you recover half as much: leech, regen, recoup
BURNING
+35% ignite chance; a quarter of its physical damage becomes fire
EVASIVE
+22% chance to dodge your hits
CHILLING
Turns 30% of its physical damage into cold
VENOMOUS
+35% chance to poison you
OF POWER
gains a Power charge on every hit it lands: +200% critical chance each, up to 3
THICK-SKINNED
Overwhelm and armor you ignore count at half
OF PRECISION
the pack within 4.5 tiles crits 15% more often
LUCKY
15% of its blows land twice over
DEADLY
+20% critical strike chance
WITHERING
every blow leaves damage over time on you: 15% of the blow each second for 4 s
OF HINDERING
you move 30% slower within 4.5 tiles of it
VAMPIRIC
heals 1.5% of its maximum health with every blow it lands
OF FLAMING DEATH
leaves a pool of fire where it falls
BARRIERED
Opens behind a barrier worth 25% of its health

Modifiers are rolled per depth and are the same for every player. Bosses always carry at least 3 and never a pace modifier (SWIFT, BRUTE), so a boss's swing rhythm is its own; of the seals only the walls — BLOODLESS, INERT, ASHEN, ETHEREAL, DENSE — ride a boss. The full list is in Enemy modifiers.

At its first gate The Glutton of Glory leads with 142,516,415,977 health, against 114,010,785,193 for the leader one floor above, and swings every 1.25s.

What a gate floor is

A gate is a floor like any other, with the boss leading its last pack. Nothing below it opens until the floor is cleared. A lost floor costs nothing; you can fight it again. How a floor is fought is under Combat.

Fight The Glutton of Glory — play free