The Glutton of Glory
Boss · The Heart of Hell · band E, The Heart of Hell

Where The Glutton of Glory waits
The Glutton of Glory holds the gates at depths 100,500, 101,400, 102,300 in The Heart of Hell, sharing the zone's 100-depth gate rhythm with The Adversary and The First Fallen and The Obsidian Bulwark and The Crowned Furnace and The Gilt Colossus and The Chainbreaker and The Throne's Headsman and The Last Seraph.
What The Glutton of Glory is
The Glutton of Glory is a Brute: it swings a mace, and the body asks for the guard shell, armor against a heavy blow, stalling — it wards off blows from afar and hooks you in. As a boss it wears the type's defences at 35%, carries no status of its own, and enrages below half health: it hits harder and moves faster.
The Glutton of Glory by the numbers
The card at each gate — health, damage per swing, armour and the modifiers it rolls — straight from the game's spawn table. On the floor the boss leads with 60% of the card's health and 60% of its damage, before the road's own pressure.
What those modifiers do
DRAINING- you recover half as much: leech, regen, recoup
BURNING- +35% ignite chance; a quarter of its physical damage becomes fire
EVASIVE- +22% chance to dodge your hits
CHILLING- Turns 30% of its physical damage into cold
VENOMOUS- +35% chance to poison you
OF POWER- gains a Power charge on every hit it lands: +200% critical chance each, up to 3
THICK-SKINNED- Overwhelm and armor you ignore count at half
OF PRECISION- the pack within 4.5 tiles crits 15% more often
LUCKY- 15% of its blows land twice over
DEADLY- +20% critical strike chance
WITHERING- every blow leaves damage over time on you: 15% of the blow each second for 4 s
OF HINDERING- you move 30% slower within 4.5 tiles of it
VAMPIRIC- heals 1.5% of its maximum health with every blow it lands
OF FLAMING DEATH- leaves a pool of fire where it falls
BARRIERED- Opens behind a barrier worth 25% of its health
Modifiers are rolled per depth and are the same for every player. Bosses always carry at least 3 and never a pace modifier (SWIFT, BRUTE), so a boss's swing rhythm is its own; of the seals only the walls — BLOODLESS, INERT, ASHEN, ETHEREAL, DENSE — ride a boss. The full list is in Enemy modifiers.
At its first gate The Glutton of Glory leads with 142,516,415,977 health, against 114,010,785,193 for the leader one floor above, and swings every 1.25s.
What a gate floor is
A gate is a floor like any other, with the boss leading its last pack. Nothing below it opens until the floor is cleared. A lost floor costs nothing; you can fight it again. How a floor is fought is under Combat.
Fight The Glutton of Glory — play free