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The Crowned Furnace

Boss · The Heart of Hell · band E, The Heart of Hell

The Crowned Furnace, boss of The Heart of Hell in Hellruler

Where The Crowned Furnace waits

The Crowned Furnace holds the gates at depths 100,400, 101,300, 102,200 in The Heart of Hell, sharing the zone's 100-depth gate rhythm with The Adversary and The First Fallen and The Obsidian Bulwark and The Glutton of Glory and The Gilt Colossus and The Chainbreaker and The Throne's Headsman and The Last Seraph.

What The Crowned Furnace is

The Crowned Furnace is a Brute: it swings a mace, and the body asks for the guard shell, armor against a heavy blow, stalling — it wards off blows from afar and hooks you in. As a boss it wears the type's defences at 35%, carries no status of its own, and enrages below half health: it hits harder and moves faster.

The Crowned Furnace by the numbers

The card at each gate — health, damage per swing, armour and the modifiers it rolls — straight from the game's spawn table. On the floor the boss leads with 60% of the card's health and 60% of its damage, before the road's own pressure.

Depth 100,400 · boss
Health237,038,536,013
Hit · swing795,763,330 / 1.25s
Armor858,996,272
Fire res75%
Lightning res50%
Cold res50%
Chaos res30%
Dodge22%
Barrier0
Depth 101,300 · boss
Health241,456,648,580
Hit · swing810,595,555 / 1.25s
Armor875,006,927
Fire res50%
Lightning res50%
Cold res50%
Chaos res30%
Dodge22%
Barrier0
Depth 102,200 · boss
Health245,916,844,281
Hit · swing825,569,061 / 1.25s
Armor891,170,086
Fire res50%
Lightning res50%
Cold res50%
Chaos res75%
Dodge0%
Barrier0

What those modifiers do

WITHERING
every blow leaves damage over time on you: 15% of the blow each second for 4 s
EVASIVE
+22% chance to dodge your hits
CHILLING
Turns 30% of its physical damage into cold
MANGLING
+35% chance to cause bleeding
ETHEREAL
takes 60% less from HITS, and double from damage over time
FIREPROOF
+75% fire resistance (capped at 75%)
OF ENDURANCE
gains an Endurance charge every second while hit recently: +15% physical reduction and +15% to the elements each, up to 3
BURNING
+35% ignite chance; a quarter of its physical damage becomes fire
OF CHILLING DEATH
leaves a pool of frost where it falls
RETALIATING
strikes back at once when one blow takes more than 8% of its health and you stand within 2.5 tiles
OF POWER
gains a Power charge on every hit it lands: +200% critical chance each, up to 3
ROTPROOF
+75% chaos resistance (capped at 75%)
OF DISCIPLINE
every body that steps within 4.5 tiles gains a shell of 20% of its health
EXPOSING
every blow cuts your resistances by 15 for 4 s
DRAINING
you recover half as much: leech, regen, recoup
LUCKY
15% of its blows land twice over

Modifiers are rolled per depth and are the same for every player. Bosses always carry at least 3 and never a pace modifier (SWIFT, BRUTE), so a boss's swing rhythm is its own; of the seals only the walls — BLOODLESS, INERT, ASHEN, ETHEREAL, DENSE — ride a boss. The full list is in Enemy modifiers.

At its first gate The Crowned Furnace leads with 142,223,121,608 health, against 60,048,524,767 for the leader one floor above, and swings every 1.25s.

What a gate floor is

A gate is a floor like any other, with the boss leading its last pack. Nothing below it opens until the floor is cleared. A lost floor costs nothing; you can fight it again. How a floor is fought is under Combat.

Fight The Crowned Furnace — play free