The Crowned Furnace
Boss · The Heart of Hell · band E, The Heart of Hell

Where The Crowned Furnace waits
The Crowned Furnace holds the gates at depths 100,400, 101,300, 102,200 in The Heart of Hell, sharing the zone's 100-depth gate rhythm with The Adversary and The First Fallen and The Obsidian Bulwark and The Glutton of Glory and The Gilt Colossus and The Chainbreaker and The Throne's Headsman and The Last Seraph.
What The Crowned Furnace is
The Crowned Furnace is a Brute: it swings a mace, and the body asks for the guard shell, armor against a heavy blow, stalling — it wards off blows from afar and hooks you in. As a boss it wears the type's defences at 35%, carries no status of its own, and enrages below half health: it hits harder and moves faster.
The Crowned Furnace by the numbers
The card at each gate — health, damage per swing, armour and the modifiers it rolls — straight from the game's spawn table. On the floor the boss leads with 60% of the card's health and 60% of its damage, before the road's own pressure.
What those modifiers do
WITHERING- every blow leaves damage over time on you: 15% of the blow each second for 4 s
EVASIVE- +22% chance to dodge your hits
CHILLING- Turns 30% of its physical damage into cold
MANGLING- +35% chance to cause bleeding
ETHEREAL- takes 60% less from HITS, and double from damage over time
FIREPROOF- +75% fire resistance (capped at 75%)
OF ENDURANCE- gains an Endurance charge every second while hit recently: +15% physical reduction and +15% to the elements each, up to 3
BURNING- +35% ignite chance; a quarter of its physical damage becomes fire
OF CHILLING DEATH- leaves a pool of frost where it falls
RETALIATING- strikes back at once when one blow takes more than 8% of its health and you stand within 2.5 tiles
OF POWER- gains a Power charge on every hit it lands: +200% critical chance each, up to 3
ROTPROOF- +75% chaos resistance (capped at 75%)
OF DISCIPLINE- every body that steps within 4.5 tiles gains a shell of 20% of its health
EXPOSING- every blow cuts your resistances by 15 for 4 s
DRAINING- you recover half as much: leech, regen, recoup
LUCKY- 15% of its blows land twice over
Modifiers are rolled per depth and are the same for every player. Bosses always carry at least 3 and never a pace modifier (SWIFT, BRUTE), so a boss's swing rhythm is its own; of the seals only the walls — BLOODLESS, INERT, ASHEN, ETHEREAL, DENSE — ride a boss. The full list is in Enemy modifiers.
At its first gate The Crowned Furnace leads with 142,223,121,608 health, against 60,048,524,767 for the leader one floor above, and swings every 1.25s.
What a gate floor is
A gate is a floor like any other, with the boss leading its last pack. Nothing below it opens until the floor is cleared. A lost floor costs nothing; you can fight it again. How a floor is fought is under Combat.
Fight The Crowned Furnace — play free