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The Gilt Colossus

Boss · The Heart of Hell · band E, The Heart of Hell

The Gilt Colossus, boss of The Heart of Hell in Hellruler

Where The Gilt Colossus waits

The Gilt Colossus holds the gates at depths 100,600, 101,500, 102,400 in The Heart of Hell, sharing the zone's 100-depth gate rhythm with The Adversary and The First Fallen and The Obsidian Bulwark and The Crowned Furnace and The Glutton of Glory and The Chainbreaker and The Throne's Headsman and The Last Seraph.

What The Gilt Colossus is

The Gilt Colossus is a Brute: it swings a mace, and the body asks for the guard shell, armor against a heavy blow, stalling — it wards off blows from afar and hooks you in. As a boss it wears the type's defences at 35%, carries no status of its own, and enrages below half health: it hits harder and moves faster.

The Gilt Colossus by the numbers

The card at each gate — health, damage per swing, armour and the modifiers it rolls — straight from the game's spawn table. On the floor the boss leads with 60% of the card's health and 60% of its damage, before the road's own pressure.

Depth 100,600 · boss
Health238,016,703,197
Hit · swing799,047,174 / 1.25s
Armor862,541,021
Fire res50%
Lightning res75%
Cold res50%
Chaos res30%
Dodge22%
Barrier0
Depth 101,500 · boss
Health242,444,165,540
Hit · swing813,910,789 / 1.25s
Armor878,585,558
Fire res50%
Lightning res50%
Cold res50%
Chaos res30%
Dodge22%
Barrier0
Depth 102,400 · boss
Health246,913,716,232
Hit · swing828,915,701 / 1.25s
Armor894,782,618
Fire res50%
Lightning res50%
Cold res50%
Chaos res30%
Dodge0%
Barrier0

What those modifiers do

STORMSHIELDED
+75% lightning resistance (capped at 75%)
MANGLING
+35% chance to cause bleeding
SHOCKING
+35% shock chance; a quarter of its physical damage becomes lightning
EVASIVE
+22% chance to dodge your hits
OF HINDERING
you move 30% slower within 4.5 tiles of it
OF DAMAGING
the pack within 4.5 tiles hits 25% harder
CORRUPTING
a third of its damage is chaos
CHILLING
Turns 30% of its physical damage into cold
PIERCING
penetrates 25% of your resistances
REGENERATING
Heals 1% of its maximum health every second
DRAINING
you recover half as much: leech, regen, recoup
VAMPIRIC
heals 1.5% of its maximum health with every blow it lands
LUCKY
15% of its blows land twice over
VENOMOUS
+35% chance to poison you
OF PRECISION
the pack within 4.5 tiles crits 15% more often

Modifiers are rolled per depth and are the same for every player. Bosses always carry at least 3 and never a pace modifier (SWIFT, BRUTE), so a boss's swing rhythm is its own; of the seals only the walls — BLOODLESS, INERT, ASHEN, ETHEREAL, DENSE — ride a boss. The full list is in Enemy modifiers.

At its first gate The Gilt Colossus leads with 142,810,021,918 health, against 76,163,778,302 for the leader one floor above, and swings every 1.25s.

What a gate floor is

A gate is a floor like any other, with the boss leading its last pack. Nothing below it opens until the floor is cleared. A lost floor costs nothing; you can fight it again. How a floor is fought is under Combat.

Fight The Gilt Colossus — play free