The Eclipse Tyrant
Boss · The Black Sun · band D, The Foundations

Where The Eclipse Tyrant waits
The Eclipse Tyrant holds the gates at depths 83,200, 83,800, 84,400, 85,000, 85,600 in The Black Sun, sharing the zone's 100-depth gate rhythm with Herald of the Black Dawn and The Gnomon and The Cinder Sovereign and The Black Idol and The Devourer of Noon.
What The Eclipse Tyrant is
The Eclipse Tyrant is a Brute: it swings a mace, and the body asks for the guard shell, armor against a heavy blow, stalling — it wards off blows from afar and hooks you in. As a boss it wears the type's defences at 35%, carries no status of its own, and enrages below half health: it hits harder and moves faster.
The Eclipse Tyrant by the numbers
The card at each gate — health, damage per swing, armour and the modifiers it rolls — straight from the game's spawn table. On the floor the boss leads with 60% of the card's health and 60% of its damage, before the road's own pressure.
What those modifiers do
REGENERATING- Heals 1% of its maximum health every second
ROTPROOF- +75% chaos resistance (capped at 75%)
THICK-SKINNED- Overwhelm and armor you ignore count at half
BURNING- +35% ignite chance; a quarter of its physical damage becomes fire
SHOCKING- +35% shock chance; a quarter of its physical damage becomes lightning
DRAINING- you recover half as much: leech, regen, recoup
BARRIERED- Opens behind a barrier worth 25% of its health
OF SHOCKING DEATH- leaves a pool of lightning where it falls
DENSE- takes 60% less from damage over TIME, and double from hits
OF THE EXECUTIONER- you recover half as much within 4.5 tiles of it
ENRAGED- builds 2 Rage with every blow it lands, up to 50; each point is 1% more damage
OF DAMAGING- the pack within 4.5 tiles hits 25% harder
OVERWHELMING- ignores 30 points of your armor
OF DISCIPLINE- every body that steps within 4.5 tiles gains a shell of 20% of its health
CHILLING- Turns 30% of its physical damage into cold
EVASIVE- +22% chance to dodge your hits
FIREPROOF- +75% fire resistance (capped at 75%)
OF HINDERING- you move 30% slower within 4.5 tiles of it
Modifiers are rolled per depth and are the same for every player. Bosses always carry at least 3 and never a pace modifier (SWIFT, BRUTE), so a boss's swing rhythm is its own; of the seals only the walls — BLOODLESS, INERT, ASHEN, ETHEREAL, DENSE — ride a boss. The full list is in Enemy modifiers.
At its first gate The Eclipse Tyrant leads with 96,394,454,990 health, against 51,409,096,759 for the leader one floor above, and swings every 1.25s.
What a gate floor is
A gate is a floor like any other, with the boss leading its last pack. Nothing below it opens until the floor is cleared. A lost floor costs nothing; you can fight it again. How a floor is fought is under Combat.
Fight The Eclipse Tyrant — play free