The Black Idol
Boss · The Black Sun · band D, The Foundations

Where The Black Idol waits
The Black Idol holds the gates at depths 83,500, 84,100, 84,700, 85,300, 85,900 in The Black Sun, sharing the zone's 100-depth gate rhythm with Herald of the Black Dawn and The Eclipse Tyrant and The Gnomon and The Cinder Sovereign and The Devourer of Noon.
What The Black Idol is
The Black Idol is a Golem: it swings a mace, and the body asks for Overwhelm, the elements instead of physical — and a second wind: a big one breaks into two. As a boss it wears the type's defences at 35%, carries no status of its own, and enrages below half health: it hits harder and moves faster.
The Black Idol by the numbers
The card at each gate — health, damage per swing, armour and the modifiers it rolls — straight from the game's spawn table. On the floor the boss leads with 60% of the card's health and 60% of its damage, before the road's own pressure.
What those modifiers do
STORMSHIELDED- +75% lightning resistance (capped at 75%)
ETHEREAL- takes 60% less from HITS, and double from damage over time
OF HINDERING- you move 30% slower within 4.5 tiles of it
OF PRECISION- the pack within 4.5 tiles crits 15% more often
VENOMOUS- +35% chance to poison you
ARMORED- Armour ×1.9, at the cost of 5% of its health
SHOCKING- +35% shock chance; a quarter of its physical damage becomes lightning
EXPOSING- every blow cuts your resistances by 15 for 4 s
OF POWER- gains a Power charge on every hit it lands: +200% critical chance each, up to 3
DRAINING- you recover half as much: leech, regen, recoup
ENRAGED- builds 2 Rage with every blow it lands, up to 50; each point is 1% more damage
OF CHILLING DEATH- leaves a pool of frost where it falls
EVASIVE- +22% chance to dodge your hits
OF ENDURANCE- gains an Endurance charge every second while hit recently: +15% physical reduction and +15% to the elements each, up to 3
OF HASTE- the pack within 4.5 tiles moves and swings 30% faster
DENSE- takes 60% less from damage over TIME, and double from hits
MANGLING- +35% chance to cause bleeding
SUNDERING- every blow cuts your armor by 30% for 4 s
BARRIERED- Opens behind a barrier worth 25% of its health
Modifiers are rolled per depth and are the same for every player. Bosses always carry at least 3 and never a pace modifier (SWIFT, BRUTE), so a boss's swing rhythm is its own; of the seals only the walls — BLOODLESS, INERT, ASHEN, ETHEREAL, DENSE — ride a boss. The full list is in Enemy modifiers.
At its first gate The Black Idol leads with 92,259,644,611 health, against 94,954,940,740 for the leader one floor above, and swings every 1.25s.
What a gate floor is
A gate is a floor like any other, with the boss leading its last pack. Nothing below it opens until the floor is cleared. A lost floor costs nothing; you can fight it again. How a floor is fought is under Combat.
Fight The Black Idol — play free