Hellruler Play

The Black Idol

Boss · The Black Sun · band D, The Foundations

The Black Idol, boss of The Black Sun in Hellruler

Where The Black Idol waits

The Black Idol holds the gates at depths 83,500, 84,100, 84,700, 85,300, 85,900 in The Black Sun, sharing the zone's 100-depth gate rhythm with Herald of the Black Dawn and The Eclipse Tyrant and The Gnomon and The Cinder Sovereign and The Devourer of Noon.

What The Black Idol is

The Black Idol is a Golem: it swings a mace, and the body asks for Overwhelm, the elements instead of physical — and a second wind: a big one breaks into two. As a boss it wears the type's defences at 35%, carries no status of its own, and enrages below half health: it hits harder and moves faster.

The Black Idol by the numbers

The card at each gate — health, damage per swing, armour and the modifiers it rolls — straight from the game's spawn table. On the floor the boss leads with 60% of the card's health and 60% of its damage, before the road's own pressure.

Depth 83,500 · boss
Health153,766,074,352
Hit · swing543,375,389 / 1.25s
Armor1,114,455,797
Fire res50%
Lightning res75%
Cold res50%
Chaos res30%
Dodge0%
Barrier8,072,718,903
Depth 84,100 · boss
Health164,276,085,350
Hit · swing551,489,781 / 1.25s
Armor595,314,787
Fire res50%
Lightning res50%
Cold res50%
Chaos res30%
Dodge0%
Barrier8,624,494,481
Depth 84,700 · boss
Health166,711,629,965
Hit · swing559,666,231 / 1.25s
Armor604,140,878
Fire res50%
Lightning res50%
Cold res50%
Chaos res30%
Dodge22%
Barrier8,752,360,573
Depth 85,300 · boss
Health169,165,667,835
Hit · swing567,904,765 / 1.25s
Armor613,033,987
Fire res50%
Lightning res50%
Cold res50%
Chaos res30%
Dodge22%
Barrier51,172,614,520

What those modifiers do

STORMSHIELDED
+75% lightning resistance (capped at 75%)
ETHEREAL
takes 60% less from HITS, and double from damage over time
OF HINDERING
you move 30% slower within 4.5 tiles of it
OF PRECISION
the pack within 4.5 tiles crits 15% more often
VENOMOUS
+35% chance to poison you
ARMORED
Armour ×1.9, at the cost of 5% of its health
SHOCKING
+35% shock chance; a quarter of its physical damage becomes lightning
EXPOSING
every blow cuts your resistances by 15 for 4 s
OF POWER
gains a Power charge on every hit it lands: +200% critical chance each, up to 3
DRAINING
you recover half as much: leech, regen, recoup
ENRAGED
builds 2 Rage with every blow it lands, up to 50; each point is 1% more damage
OF CHILLING DEATH
leaves a pool of frost where it falls
EVASIVE
+22% chance to dodge your hits
OF ENDURANCE
gains an Endurance charge every second while hit recently: +15% physical reduction and +15% to the elements each, up to 3
OF HASTE
the pack within 4.5 tiles moves and swings 30% faster
DENSE
takes 60% less from damage over TIME, and double from hits
MANGLING
+35% chance to cause bleeding
SUNDERING
every blow cuts your armor by 30% for 4 s
BARRIERED
Opens behind a barrier worth 25% of its health

Modifiers are rolled per depth and are the same for every player. Bosses always carry at least 3 and never a pace modifier (SWIFT, BRUTE), so a boss's swing rhythm is its own; of the seals only the walls — BLOODLESS, INERT, ASHEN, ETHEREAL, DENSE — ride a boss. The full list is in Enemy modifiers.

At its first gate The Black Idol leads with 92,259,644,611 health, against 94,954,940,740 for the leader one floor above, and swings every 1.25s.

What a gate floor is

A gate is a floor like any other, with the boss leading its last pack. Nothing below it opens until the floor is cleared. A lost floor costs nothing; you can fight it again. How a floor is fought is under Combat.

Fight The Black Idol — play free