Nimrod the Babbler
Boss · The Well of Giants · band D, The Foundations

Where Nimrod the Babbler waits
Nimrod the Babbler holds the gates at depths 32,200, 32,800, 33,400, 34,000, 34,600 in The Well of Giants, sharing the zone's 100-depth gate rhythm with Ephialtes the Chained and Antaeus Unbound and The Foundation Stone and Warden of the Well and The Marrow Colossus.
What Nimrod the Babbler is
Nimrod the Babbler is a Brute: it swings a mace, and the body asks for the guard shell, armor against a heavy blow, stalling — it wards off blows from afar and hooks you in. As a boss it wears the type's defences at 35%, carries no status of its own, and enrages below half health: it hits harder and moves faster.
Nimrod the Babbler by the numbers
The card at each gate — health, damage per swing, armour and the modifiers it rolls — straight from the game's spawn table. On the floor the boss leads with 60% of the card's health and 60% of its damage, before the road's own pressure.
What those modifiers do
ETHEREAL- takes 60% less from HITS, and double from damage over time
VAMPIRIC- heals 1.5% of its maximum health with every blow it lands
PIERCING- penetrates 25% of your resistances
EXPOSING- every blow cuts your resistances by 15 for 4 s
REGENERATING- Heals 1% of its maximum health every second
ARMORED- Armour ×1.9, at the cost of 5% of its health
OF HINDERING- you move 30% slower within 4.5 tiles of it
WITHERING- every blow leaves damage over time on you: 15% of the blow each second for 4 s
DRAINING- you recover half as much: leech, regen, recoup
LUCKY- 15% of its blows land twice over
OF SHOCKING DEATH- leaves a pool of lightning where it falls
CORRUPTING- a third of its damage is chaos
DEADLY- +20% critical strike chance
RETALIATING- strikes back at once when one blow takes more than 8% of its health and you stand within 2.5 tiles
CHILLING- Turns 30% of its physical damage into cold
ROTPROOF- +75% chaos resistance (capped at 75%)
OF DISCIPLINE- every body that steps within 4.5 tiles gains a shell of 20% of its health
Modifiers are rolled per depth and are the same for every player. Bosses always carry at least 3 and never a pace modifier (SWIFT, BRUTE), so a boss's swing rhythm is its own; of the seals only the walls — BLOODLESS, INERT, ASHEN, ETHEREAL, DENSE — ride a boss. The full list is in Enemy modifiers.
At its first gate Nimrod the Babbler leads with 13,475,960,665 health, against 7,785,608,832 for the leader one floor above, and swings every 1.25s.
What a gate floor is
A gate is a floor like any other, with the boss leading its last pack. Nothing below it opens until the floor is cleared. A lost floor costs nothing; you can fight it again. How a floor is fought is under Combat.
Fight Nimrod the Babbler — play free