Hellruler Play

Antaeus Unbound

Boss · The Well of Giants · band D, The Foundations

Antaeus Unbound, boss of The Well of Giants in Hellruler

Where Antaeus Unbound waits

Antaeus Unbound holds the gates at depths 32,300, 32,900, 33,500, 34,100, 34,700 in The Well of Giants, sharing the zone's 100-depth gate rhythm with Ephialtes the Chained and Nimrod the Babbler and The Foundation Stone and Warden of the Well and The Marrow Colossus.

What Antaeus Unbound is

Antaeus Unbound is a Golem: it swings a mace, and the body asks for Overwhelm, the elements instead of physical — and a second wind: a big one breaks into two. As a boss it wears the type's defences at 35%, carries no status of its own, and enrages below half health: it hits harder and moves faster.

Antaeus Unbound by the numbers

The card at each gate — health, damage per swing, armour and the modifiers it rolls — straight from the game's spawn table. On the floor the boss leads with 60% of the card's health and 60% of its damage, before the road's own pressure.

Depth 32,300 · boss
Health22,604,920,496
Hit · swing75,883,439 / 1.25s
Armor81,917,245
Fire res50%
Lightning res50%
Cold res75%
Chaos res30%
Dodge0%
Barrier1,186,758,326
Depth 32,900 · boss
Health23,484,967,073
Hit · swing78,837,812 / 1.25s
Armor85,106,417
Fire res50%
Lightning res50%
Cold res50%
Chaos res30%
Dodge0%
Barrier1,232,960,771
Depth 33,500 · boss
Health24,382,395,361
Hit · swing81,850,538 / 1.25s
Armor88,358,579
Fire res50%
Lightning res50%
Cold res75%
Chaos res30%
Dodge0%
Barrier1,280,075,756
Depth 34,100 · boss
Health25,297,226,605
Hit · swing84,921,688 / 1.25s
Armor91,673,806
Fire res50%
Lightning res50%
Cold res50%
Chaos res75%
Dodge0%
Barrier7,652,411,048

What those modifiers do

OF FRENZY
gains a Frenzy charge on every hit it lands: 4% more damage, +15% attack speed and +5% movement each, up to 3
FROSTBOUND
+75% cold resistance (capped at 75%)
RETALIATING
strikes back at once when one blow takes more than 8% of its health and you stand within 2.5 tiles
VENOMOUS
+35% chance to poison you
DENSE
takes 60% less from damage over TIME, and double from hits
OF POWER
gains a Power charge on every hit it lands: +200% critical chance each, up to 3
EXPOSING
every blow cuts your resistances by 15 for 4 s
THICK-SKINNED
Overwhelm and armor you ignore count at half
OF CHILLING DEATH
leaves a pool of frost where it falls
REGENERATING
Heals 1% of its maximum health every second
OF DISCIPLINE
every body that steps within 4.5 tiles gains a shell of 20% of its health
CHILLING
Turns 30% of its physical damage into cold
OF PRECISION
the pack within 4.5 tiles crits 15% more often
WITHERING
every blow leaves damage over time on you: 15% of the blow each second for 4 s
BARRIERED
Opens behind a barrier worth 25% of its health
ROTPROOF
+75% chaos resistance (capped at 75%)
DRAINING
you recover half as much: leech, regen, recoup

Modifiers are rolled per depth and are the same for every player. Bosses always carry at least 3 and never a pace modifier (SWIFT, BRUTE), so a boss's swing rhythm is its own; of the seals only the walls — BLOODLESS, INERT, ASHEN, ETHEREAL, DENSE — ride a boss. The full list is in Enemy modifiers.

At its first gate Antaeus Unbound leads with 13,562,952,298 health, against 18,082,774,599 for the leader one floor above, and swings every 1.25s.

What a gate floor is

A gate is a floor like any other, with the boss leading its last pack. Nothing below it opens until the floor is cleared. A lost floor costs nothing; you can fight it again. How a floor is fought is under Combat.

Fight Antaeus Unbound — play free