Antaeus Unbound
Boss · The Well of Giants · band D, The Foundations

Where Antaeus Unbound waits
Antaeus Unbound holds the gates at depths 32,300, 32,900, 33,500, 34,100, 34,700 in The Well of Giants, sharing the zone's 100-depth gate rhythm with Ephialtes the Chained and Nimrod the Babbler and The Foundation Stone and Warden of the Well and The Marrow Colossus.
What Antaeus Unbound is
Antaeus Unbound is a Golem: it swings a mace, and the body asks for Overwhelm, the elements instead of physical — and a second wind: a big one breaks into two. As a boss it wears the type's defences at 35%, carries no status of its own, and enrages below half health: it hits harder and moves faster.
Antaeus Unbound by the numbers
The card at each gate — health, damage per swing, armour and the modifiers it rolls — straight from the game's spawn table. On the floor the boss leads with 60% of the card's health and 60% of its damage, before the road's own pressure.
What those modifiers do
OF FRENZY- gains a Frenzy charge on every hit it lands: 4% more damage, +15% attack speed and +5% movement each, up to 3
FROSTBOUND- +75% cold resistance (capped at 75%)
RETALIATING- strikes back at once when one blow takes more than 8% of its health and you stand within 2.5 tiles
VENOMOUS- +35% chance to poison you
DENSE- takes 60% less from damage over TIME, and double from hits
OF POWER- gains a Power charge on every hit it lands: +200% critical chance each, up to 3
EXPOSING- every blow cuts your resistances by 15 for 4 s
THICK-SKINNED- Overwhelm and armor you ignore count at half
OF CHILLING DEATH- leaves a pool of frost where it falls
REGENERATING- Heals 1% of its maximum health every second
OF DISCIPLINE- every body that steps within 4.5 tiles gains a shell of 20% of its health
CHILLING- Turns 30% of its physical damage into cold
OF PRECISION- the pack within 4.5 tiles crits 15% more often
WITHERING- every blow leaves damage over time on you: 15% of the blow each second for 4 s
BARRIERED- Opens behind a barrier worth 25% of its health
ROTPROOF- +75% chaos resistance (capped at 75%)
DRAINING- you recover half as much: leech, regen, recoup
Modifiers are rolled per depth and are the same for every player. Bosses always carry at least 3 and never a pace modifier (SWIFT, BRUTE), so a boss's swing rhythm is its own; of the seals only the walls — BLOODLESS, INERT, ASHEN, ETHEREAL, DENSE — ride a boss. The full list is in Enemy modifiers.
At its first gate Antaeus Unbound leads with 13,562,952,298 health, against 18,082,774,599 for the leader one floor above, and swings every 1.25s.
What a gate floor is
A gate is a floor like any other, with the boss leading its last pack. Nothing below it opens until the floor is cleared. A lost floor costs nothing; you can fight it again. How a floor is fought is under Combat.
Fight Antaeus Unbound — play free